Tf2 how to dance
Square Dance - Official TF2 Wiki
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Whether you’re a do-si-do (everyone but Spy) or a do-si-don’t (Spy), you’re sure to love this old-timey barn dance (unless you’re Spy).
— Square Dance publicity blurb
The Square Dance is a special taunt for all classes.
Once started, the player begins dancing in place in a ready position as a fiddle plays the opening bars on a loop or holds a sustained note. When another player, regardless of team or if they own the taunt (including bots), taunts in front of them, the two will link arms and perform a square dance accompanied by the fiddle playing a reel. Taunting again or jumping before another player accepts will end the taunt.
For the voice lines of each class, please refer to the respective class taunts pages.
- 1 Demonstration
- 2 Related achievements
- 2.1 General
- 3 Update history
- 4 Bugs
- 5 Trivia
- 6 Gallery
Do 10 partner taunts with a teammate while capturing a control point.
|May I Cut In, Too?|
Melee kill 10 players while they are doing the Square Dance taunt.
June 18, 2014 Patch (Love & War Update)
- Square Dance was added to the game.
June 23, 2014 Patch
- [Undocumented] Set all taunts to be giftable, nameable, and have craft numbers.
February 11, 2015 Patch
- [Undocumented] Action taunts no longer drop for Premium account players.
August 11, 2022 Patch
- Updated the description.
- Sometimes the animations for the Square Dance will not play correctly, and will instead show the idle animation of the class currently in the taunt.
- Occasionally, The Spy will have one of his weapons out during the idle animation.
- If an Engineer dies during the dance, the shooting sound effect of his finger guns will still play.
- The animations for the Square Dance and several other taunts added in the Love and War Update were added to the game in the Scream Fortress 2013 event, as shown in this video uploaded on November 1st, 2013.
- Various classes have different reactions to the taunt.
- At the end of the dance animation, if at least one of the players is an Engineer, he will pretend to pull pistols out of his pockets then proceed to shoot them in the air, this is accompanied by a gunfire sound effect. This is most likely a reference to the fact that the Engineer is from Texas where square-dancing is a popular style of dance.
- At the end of the dance animation, if at least one of the players is a Pyro, they will throw fire out of their hand.
- The Demoman will appear to be drunk during this taunt.
- If at least one of the players is a Spy, he will show major disgust and embarrassment when initiating the taunt, during the taunt and after the taunt has finished.
Classes - Official TF2 Wiki
The official group picture from Valve, featuring the (from left to right): Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and the Medic
Are you dangerous like Heavy, or coward like Scout?
— The Heavy
There are nine official classes that can be played in Team Fortress 2; they are as follows:
- 1 Class roles
- 1. 1 Offensive
- 1.2 Defensive
- 1.3 Support
- 1.4 Random
- 1.5 Subclass
- 2 Health points
- 2.1 Class health points comparison
- 3 Speed
- 3.1 Class speed comparison
- 4 Size
- 5 Update history
- 6 Unused content
- 6.1 Gallery
- 7 References
All nine classes are grouped into three specific combat types, offensive, defensive, and support but all can be played outside their assigned role depending on the player's choice of strategy.
Offensive classes (Scout, Soldier, and Pyro) are the main attack force of the team. Whether it's assaulting Control Points or grabbing the Intelligence, these classes focus on mobility. Scouts have the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumps. Soldiers pack a punch with their devastating Rocket Launchers, and can attack from unexpected directions by rocket jumping. Pyros can wreak fiery havoc in enemy ranks with a well-timed ambush or extinguish their own burning friends, and offer the highest speed/health ratio of all classes (barring buffs or nonstandard equipment).
Defensive classes (Demoman, Heavy, and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. Overall, the defensive group has the most firepower of all the groups. Demomen can safeguard areas with stickybombs that they can detonate when enemies come by. Heavies are great for mowing down incoming troops and pushing back forces. Heavies can also keep enemies in an area while whittling their health for teammates to finish off. Engineers can build Sentry Guns for effective area defense, as well as build Teleporters and Dispensers for logistical support of the team.
Support classes (Medic, Sniper, and Spy) cannot hold the fight on their own, but their specialized abilities can tip the balance in their team's favor. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics offer a mobile means of healing for teammates, capable of overhealing them to 150% of their maximum health, and can provide a range of buffs such as invincibility, 100% critical hit rate, 300% healing rate as well as immunity to movement impairing effects, or 75% resistance to bullets, explosions, or fire. Snipers can eliminate key targets from a distance and use Jarate to extinguish teammates on fire and increase the damage dealt to the enemy. Spies can infiltrate enemy lines undetected, disable and deconstruct buildings, and assassinate critical menaces.
The Random role randomly selects one of the nine classes for you; it can be used when you're not sure who to play, and it's a great way to get familiar with the characters.
Subclass is a term used to describe a set of a weapons a class has that drastically changes the way a class is played. There is currently only one subclass, the Demoknight. Not to be confused with playstyle, a term used to describe a loadout that benefits from playing in a certain way but keeps the core mechanics of a class (such as Trolldier or Gunslinger Engineer).
Class health points comparison
The "All class" portrait, featuring one of each class type.
|With the Sandman equipped||110||165||139|
|With the Battalion's Backup equipped||220||330||276|
|With weapon slot boots equipped||200||300||251|
|With a head-taking melee weapon equipped with 0 heads||150||225||189|
|With a head-taking melee weapon equipped with 1 head||165||245||208|
|With a head-taking melee weapon equipped with 2 heads||180||270||226|
|With a head-taking melee weapon equipped with 3 heads||195||290||245|
|With a head-taking melee weapon with 4 or more heads||210||315||264|
|With weapon slot boots and a head-taking melee weapon equipped with 0 heads||175||260||220|
|With weapon slot boots and a head-taking melee weapon equipped with 1 head||190||285||239|
|With weapon slot boots and a head-taking melee weapon equipped with 2 heads||205||305||258|
|With weapon slot boots and a head-taking melee weapon equipped with 3 heads||220||330||276|
|With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads||235||350||295|
|Under the effects of the Dalokohs Bar or Fishcake||350||450||426|
|With the Gunslinger equipped||150||225||189|
|With the Vita-Saw equipped||140||210||176|
|With the Big Earner equipped||100||150||126|
|With Conniver's Kunai equipped||70||105||89|
|Maximum overheal from Conniver's Kunai Backstabs||N/A||210||N/A|
A Medic with the Medi Gun, Kritzkrieg, or Vaccinator may overheal a teammate to 150% of their normal health maximum. The Quick-Fix can overheal up to only 125% of a teammate's health, but can still maintain fully overhealed health created by the Medi Gun, Vaccinator, or Kritzkrieg. If hurt, a player can refill their health through a number of ways.
Escape Plan speed values vs. health
Speed is measured in-game using the command
cl_showpos 1, measuring in velocity units (v.) The standard movement speed is 100% (that of the Engineer, Pyro, and Sniper). Note that forward speed is obtained by pressing the forward, left, or right keys, the backward speed is obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Forward and backward speeds are the same when crouching or charging/zooming as a Sniper. During humiliation, all classes on the winning team will move 10% faster and all on the losing team will move 10% slower.
All normal forward speeds are capped at 520v or 173%; backwards-capped at 468v or 156%; crouched at 173.33v, or 58%; swimming at 416v, or 139%.
For Spies, disguising as a slower class (Soldier, Pyro, Engineer, Sniper, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he breaks disguise or cloaks. Disguising as a faster class (Scout), however, will not make the Spy move faster and he will continue to move at 107% speed (Spy`s default speed). Disguising as a player wielding a weapon that increases move speed (eg Powerjack or Overdose) will show the disguised Spy as carrying the weapon, but will not actually increase speed.
A Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron will gain approximately 7% of his base speed with every kill or "head" taken with it. While charging with the Chargin' Targe, Splendid Screen, or Tide Turner equipped, he moves at 250% of the standard movement speed. The Soldier's speed while wielding the Escape Plan increases by 10% with every loss of 40 health below 200.
A Soldier who has activated the effects of the Concheror nearby their teammate, or has hit a teammate within the last 4 seconds with the Disciplinary Action, will allow the teammate and the Soldier himself to move up to 140% of the speed they normally would.
A Medic who has any secondary weapon equipped will be able to match the speed of any faster-moving teammate while they are connected by the healing beam.
Class speed comparison
|Baby Face's Blaster at 0% boost|
|Baby Face's Blaster at 50% boost|
|Baby Face's Blaster at 100% boost|
|Charging the Cow Mangler 5000|
|Wielding the Escape Plan over 160 Health|
|Wielding the Escape Plan between 160 and 121 Health|
|Wielding the Escape Plan between 120 and 81 Health|
|Wielding the Escape Plan between 80 and 41 Health|
|Wielding the Escape Plan below 41 Health|
|Wielding the Powerjack|
|With weapon slot boots and a shield equipped|
|With a head-taking melee weapon equipped with 0 heads|
|With a head-taking melee weapon equipped with 1 head|
|With a head-taking melee weapon equipped with 2 heads|
|With a head-taking melee weapon equipped with 3 heads|
|With a head-taking melee weapon equipped with 4 or more heads|
|With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads|
|With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head|
|With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads|
|With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads|
|With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads|
|Wielding the Scotsman's Skullcutter|
|Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped|
|Charging with a shield||N/A||N/A|
|Charging with a shield and wielding the Scotsman's Skullcutter||N/A||N/A|
|Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped||N/A||N/A|
|Any of the Heavy's Primary weapons spun up, except the Brass Beast|
|Brass Beast spun up|
|Under the effects of the Buffalo Steak Sandvich|
|Wielding the Gloves of Running Urgently|
|Wielding the Eviction Notice|
|Hauling a building|
|Wielding the Overdose at 100% ÜberCharge|
|Healing a Scout|
|With any Rifle, except the Classic, zoomed in|
|Charging the Classic at either zoom level|
|With the Huntsman drawn||N/A|
|Disguised as a Scout|
|Disguised as a Soldier|
|Disguised as a Pyro|
|Disguised as a Demoman|
|Disguised as a Heavy|
|Disguised as a Engineer|
|Disguised as a Medic|
|Disguised as a Sniper|
A height chart for all the classes.
All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest of the classes for the purposes of tracing Hitscan weapons. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.
However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.
May 21, 2008 Patch
- Improved prediction of Spy's speed changes when disguising.
January 6, 2011 Patch (Beta)
- Player health increased 100%.
January 13, 2011 Patch (Beta)
- Player health increased 25%. (over normal – not the previous 100% increase)
February 11, 2011 Patch (Beta)
- Restored player health to normal values.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] Increased the running speed cap from 450HU/s to 520HU/s.
July 7, 2016 Patch (Meet Your Match Update)
- Spy max speed increased to 320 (from 300).
In 2017, Drew Wolf, a former Valve design artist, updated his personal website and uploaded some concept art of the female version of the classes created by him. According to the note made by Drew Wolf, there used to be "an internal pitch project" made by Valve "to bring female characters to the cast of Team Fortress 2", and "the goal of the project was to dive deep into possibilities and facilitate creative discussion". However, Drew's artwork does not include the Pyro class, as their gender is still unknown.
A console variable named
tf_player_use_female_models was found in the game's source code that is related to the female classes. The console variable would haved modified the loading of player models to append
_female to end of the player model filename, for example
scout_female. mdl. This is supported by the console variable's description; "For testing. Appends '_female' to the model filename loaded" The only known existing official model of any female class is that of the Soldier. The model was created in 2009 and nothing else came of it. There was also planned to be a civilian class in the game, however it was cut.
Concept art of female Scout.
Concept art of female Soldier.
Concept art of female Demoman.
Concept art of female Engineer.
Concept art of female Demoman, Scout and Engineer.
Concept art of female Heavy, Scout, Soldier and Medic.
Concept art of female Demoman, Heavy, Spy, Engineer and Medic.
- ↑ https://www.drewwolf.com/#/tf2alt/ Drew Wolf's personal website
- ↑ game\shared\tf\tf_playerclass_shared.cpp#L164
- ↑ game\shared\tf\tf_playerclass_shared. cpp#L136
Games / pictures, gifs, funny comics, interesting articles on the topic.
Team Fortress 2 Team Fortress Games KazTSky Kick Dances YouTube 9000 years ago, Team Fortress 2 added such a winrar thing as Kazotsky Kick - a taunt that allows characters to squat to a peppy pseudo-Slavic melody. Of course, the Internet immediately responded with this video, where real Soviet soldiers were already dancing to the music from the game.
The video attracted the attention of over 9000 TF2 fans, and it resulted in a bunch of epic comments. Beware of stereotypes.
Hmm, we're going to lose World War III
Mecha King Ghidorah
If everyone fought in World War III with dance moves, everyone would win. It would be a huge step for humanity
Anthony Espinal, no, that's what would happen: one dude would start crouching, all the other team members join in the mockery, and the world is calm again
III, that's why you should never skip your feet day, kids
Involving - not only looks cool, but also useful for your health and figure
that dude is simply fucked up
[moments at 1:28 and 3:26 - Here and below approx. transl.]
1:56 when I turned the mouse to maximum sensitivity
Note: NEVER compete with Russian soldiers in dancing
Orcauv26 all they had to do to win the cold war was challenge the USA to a contest9004 Korean Dude5 Professional That0 Gamin0
sv_cheats 1 / gravity_0
Do Russians even HAVE bones?
I'm going to Russia to learn this crazy dance. ..
Give these guys credit, they have great strong legs and coordination. By the way, someone in Russia came up with the idea: "So, fuck the shooting training, let's fucking learn the crazy Soviet dance"
In America you break dance, In Soviet Russia however... dance breaks YOU!
[An untranslatable pun. Something like "In Soviet Russia, breakdancing dances you!".]
Russians violate physicists since 1981
Emilio Perez, people have been breaking up this dance, since 2014
t40004000 the most amazing kind of dance I have ever seen. And I would have looked at him in an American talent show, but alas, this is Russia ;(
Heavy Weapons Guy
Are you listening? So... The grass is green, the sun is shining, and this, brother. .. the communists are dancing
This video could be more than Russian only if there was vodka
Why not just dance instead of war
Full Metal Jesus
Lol never seen this card in TF2
From the same as their eggs. Steel
Did you know? In Soviet Russia, army officers are given promotions based on their dancing ability!
"Hey comrades! I know you all train hard in case of war. But you should learn the dance. A very special Ukrainian dance. And then you will be a real Soviet soldier." That's why the Soviets won WWII
Zeanister The Soviet
Lousy capitalists have short boring dances. And in Soviet Russia, the air bows to you
3:18 And here is the one who removes kebabs
This is how Soviet officers determine leadership in the squad, and how you can see this is a strange and complex ritual, impossible without extensive preparation
And at 1:28 we see Comrade Ivan transform into [helicopter] Mi-171
These are professionals doing a great dance. Don't try this at home. It will kill you by breaking your little legs in sixteen ways.
Russian dances: the art of doing things that are much, much more complicated than they seem
If you think that Kazotsky Kick is simple, then you are 100% wrong. I nearly broke my knee
for a minute I thought that I was in the circus, because I was fiercely, fucking
Camp Blood Gaming Network
when successfully ranged
So the Russians can dance you to death. .. Clever.
1:28 human spinner
In Soviet Russia, gravity obeys you
This video makes me lock myself in my room and squat all day
Right now I'm trying it [do] and it looks very easy, but after two or three legs .EXE stop working
I`m a Turtle
3:25 Another ninjayaya
Terrorbrake The Backstabbing SPY
0:10 Film [STEMI . This is what a taunt should be for Soldier
*GRAND* *DAD 7*
I want to be Russian.
Soviet Army - Real Kazotsky Kick,Gaming,Soviet Union (Country),Soviet Army (Organization),funny,dance,Team Fortress (Video Game),Army (Literature Subject),Round,Russia,Boxing,Moscow,Ukraine,kazotsky kick,soviet army,pavlis,slivo,thelolko,rozky,bohaaa,mne je jedno,neviem us,david,9zidan,army,zssr,stalin,putin,Georgia,Latvia,War (Quotation Subject),Vladimir,Soviet's army dance - Kazotsky Kick
Team Fortress 2, Team Fortress, Games, Kazotsky Kick, dancing, YouTube, comments, video, video, translated by myself, long post
More on the topic
Team Fortress 2(2752)
translated by myself(21599)
Team Fortress 2 is now dancing instead of shooting.Everything to defeat the bots - Pogorsky's Notes - Blogs
Works surprisingly efficiently.
Valve seems to have long forgotten about their team shooter Team Fortress 2. The once extremely popular game stopped receiving updates with new content, and the servers were flooded with bots: now it is almost impossible to find a match exclusively with live players.
On June 22, 2021, the developers, to the surprise of the community, nevertheless released a patch specifically to fix the bot problem. He helped noticeably, but a day later the bots returned and continued to spoil the games for everyone.
Fans of TF 2, however, do not give up and are looking for new ways to suppress the rebellion of the machines on their own. On July 1, Reddit user 2Noel revealed a new and unexpected strategy: with his comrades , he defeated a full team of bots with the Kong dance emote. The players simply took over all the points on the map without any resistance while the puzzled bots ran around aimlessly .
Others soon took up the idea.
The explanation of the phenomenon turned out to be extremely simple: the bot program used by cheaters does not attack friendly players in principle. That is, if bots see that someone is just spamming emotions (a common occurrence in the game), they ignore them, giving priority to more dangerous players. Accordingly, if the bot cannot find a real target, its logic breaks down.
Given that the strategy invented by 2Noel has gone viral, the creators of the bots will probably fix the algorithms soon, and the dances will lose their unexpected effect. Then players will have to find a new way to enjoy Team Fortress 2.
Stas Pogorsky's telegram channel / twitter
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