How to do the engineer dance


Engineer taunts - Official TF2 Wiki

Taunts are character-specific animations that can be manually triggered in-game. The Engineer has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.

Contents

  • 1 Primary
  • 2 Secondary
  • 3 Melee
  • 4 Special
    • 4.1 Engineer-exclusive
    • 4.2 All-Class
  • 5 Unused content
  • 6 Update history

Primary

Associated items Description
  •  Shotgun
  •  Widowmaker
  •  Pomson 6000
  •  Rescue Ranger
  •  Panic Attack
The Engineer performs a hoedown while yelling:
"Woooo hoo!"
"Heeeey ya!"
"Yippee ki yaa he yay kyaaah kayo!"
"Hee hee! Yeehaa!"
Associated item DescriptionKill Icon
  •  Frontier Justice

Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, then smashes the area in front of him.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)

Secondary

Associated items Description
  •  Pistol
  •  Lugermorph
  •  Wrangler
  •  C.A.P.P.E.R
  •  Giger Counter
The Engineer twirls the item in his hand while chuckling menacingly and blows over the barrel (or the side of the barrel, in the case of the Lugermorph) of the gun.
Associated item Description
  •  Short Circuit
The Engineer laughs evilly, slaps his knee and points.

Melee

Associated items Description
  •  Wrench
  •  Golden Wrench
  •  Southern Hospitality
  •  Jag
  •  Eureka Effect
  •  Saxxy
  •  Golden Frying Pan
  •  Prinny Machete
  •  Necro Smasher
The Engineer laughs evilly, slaps his knee and points.
Associated item DescriptionKill Icon
  •  Gunslinger

Main article: Organ Grinder

The Engineer revs his Gunslinger, which starts spinning, then thrusts it forward.
Associated item Description
  •  Eureka Effect
The Engineer throws his arm into the sky, which gets struck by lightning. He then teleports back to spawn, or his teleporter exit.

Special

Engineer-exclusive

Associated item Description
  •  Bucking Bronco
The Engineer mounts and rides a mechanical bull until it bucks him off.
"Yee-haw!"
"Woo hoo! Hoo hoo! Yeah! Yee-haw!"
"Yeeeeeee-haw!"
"Yeeeeee-haw!"
"Yeeeee-haw!"
"Ah hah!"
"Whew! Hoo hoo!"
"Mmh! Huh ha hoo! This is not doing my spine any favors!"
"Ha ha! Come on, spinal column, don't let me down now!"
"Mmmh, go horse, go!"
"Yippekeeyah-heeyapeeah-kayoh!"
Associated item Description
  •  Dueling Banjo
A haystack appears behind the Engineer while he pulls out a banjo; he then sits down and begins playing it. Pressing MOUSE2 makes the Engineer play faster, causing smoke to come out of his hands; pressing MOUSE1 makes him return to normal speed. When ending the taunt, the Engineer places the banjo next to the haystack and gets up after which the props will disappear behind him.
Associated item Description
  •  Jumping Jack
The Engineer pulls a jackhammer out of his tool pocket and rides on it. When ending the taunt, the Engineer jumps off it and puts it back in his tool pocket. While riding, the jackhammer makes a loud noise and creates a smoke trail. The player can freely move around during this taunt.
Associated item Description
  •  Rancho Relaxo
The Engineer unfolds a toolbox, which contains a lawn chair, a small umbrella, and several beer bottles. He then sits down, drinks beer, belches, and occasionally says:
"[glugging, smacks lips]"
"[Burps]"
"[glugging] Ahhh!"
[loud slurp]
"[Belch] Ooh, mmmh that's good!"
"Ahhhh!"
"[gluggin]. Aaaah, life of Riley! Mmm." (See: living "The life of Riley")

When the player ends the taunt, the Engineer stands back up and the chair folds itself back into a toolbox.

Associated sound effects

[beep]
[steam hissing and gears clanking]
[settling into a comfortable position]
[electric crackling and clanking]
Associated item Description
  •  Texas Truckin'
The Engineer drives a miniature farm truck around, occasionally saluting and looking around.

The player will continuously move forward during this taunt, only being able to turn left and right.

Associated item Description
  •  Texas Twirl 'Em
The Engineer pulls out a team-colored lasso and twirls it around. He jumps through the loop, spins it around himself, steps inside the loop as he avoids the rest of the rope a few times, then twirls it up around himself before throwing it onto the ground.

All-Class

Associated item Description
  •  Burstchester
A creature resembling a Bread monster partially comes out of the Engineer's chest; he just looks at it, perplexed.

Looking at monster

"Ah, good night, Irene!"
"Well, don't that beat all?"
"You low-down scoundrel."
"Well, that sours my milk."
Associated item Description
  •  Conga
The Engineer bounces in rhythm to the Latin beats while saying:

Dancing to the Conga

"Yuh duh doo doo!"
"Woo! Yeah yee yah!"
"Ho ho, dee diga dee!"
"Ho ho, yee hah!"
"Ho ho, woowhee!"
"Yehaw, yehaw, yehaw!"
"Ye-eah!"
"Ho ho!"
"Oom bah, oom bah, omm bah, oom bah! Yeah ye-yeah!"
"Yeah, giddiyup, giddiyup, giddiyup!"
"Yeah, that's living!"
"Mmmh, go horse, go!"
"Yeah, yeah!"
"Oh hee, hee, hee, hee, hee!"
"Doon dookaloon dookloon doon doon!"
"Mmmmmhmmmn!"
Associated item Description
  •  Director's Vision
The Engineer puts his arms out and forms a square with his fingers, trying to visualize the scene in front of him in a frame or a screen.
Associated item Description
  •  Fist Bump
The Engineer closes his right hand into a fist and slaps it twice before extending his right arm forward and inviting others for a fist bump.

Intro

"Come on, now!"

While waiting, he moves his left hand's fingers in anticipation and then looks right and left as he says:

"Who's with me?!"
"Let's go..."

The Engineer then slaps his thighs and claps his hands before punching the other player's fist.

Bumping

"Mmmmmhmmmn!"
After a successful fist bump, he raises his left hand, closes it into a fist, and pumps it down twice while cheering.
Associated item Description
  •  Flippin' Awesome
The Engineer bends his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, he performs a somersault in mid-air.

Preparing to flip

"Flippin' time!"
"Let's get some air!"
"Who wants a flip?"
"Who wants a flip?"
"Get a foot in!"
"Get a foot in!"

Flipping another player

(strained) "Uhhh, up you go!"
(strained) "Uuuup ya go!"
(strained) "Get up there!"
"Get up there!"
"Ughh!"
"Urgh!"
"Urgh rah!"
"Uragh!"

Being flipped

"Woooo!"
"Wooo!"
"Woo hoo!"
"Up I go!"
"Hee-yah!"
"Zah!"
"Urgh!"
"Ooh, dosido!!"
"Hoowhoo!"
"Yeehaw!"
"Whoowhew!"
"Yeeehaaaw!"
"Whoo hoo!"

After flipping

"Giddyup!"
"Giddyup!"
"Ha hah!"
"Yah yah!"
"Yee haw!"
"Yah, yah, yah!"
"Yah, giddiyup!"
"Hyup, yah spur, spur!"
"Yeah!"
"Ah, hyup! Perfect landing!"
"Hmm, hah! Nicely done"
"Nicely done!"
"Hah!"
"All right!"
"Ha! All right!"
Associated item Description
  •  High Five!
The Engineer raises his hand while saying:
"Heck yes!"
He then adjusts his glove, slaps the other player's hand, and kicks to the sides in a dance.
Associated item Description
  •  Kazotsky Kick
The Engineer puts his right fist on his hip while bending his knees, then starts kicking forward, swinging his left fist from side to side. Eventually he swings both fists, claps once, swings both fists three more times, and puts his right fist back on his hip. The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Mannrobics
The Engineer goes through an aerobics routine with the option of a class-specific animation.
"Hmm hmm hmm! Hmm hmm hmm! (panting)"
"Hoo! Hoo! Hoo! Hoo! Yeah! Hooyah! Go doggie! Hmm!"
"Hmm hehehehe! Hmm ha ha ha ! Light as a feather!"
"Heh heh! Feel the burn now!"
"Haha! Ya'll ain't ready for this!"
"Hah, this is all self-taught!"
"Yes, sir! I'm all fired up!"
"I'm running hotter than Hell's basement!"
"Le's see a sentry track this!"
"All right, time to take it to Level 3!"
"Okay body, time to Teleport you to a world of physical fitness! Phew!"
"Mmh! Huh ha hoo! This is not doing my spine any favors!"

(While Gunslinger is equipped):"Haha! I don't even need my good hand for this!"

The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Rock, Paper, Scissors
The Engineer engages in an intense battle of Rock, Paper, Scissors.

Initiating a throw

"Rock, paper, scissors!"
"Rock, paper, scissors, boys!"
"Who's up for a throw?"

Starting the throw

"On three!"
"One!"
"Two!"
"Three!"

Win (Condition-specific)

"Scissors cut paper, hoss!"
"Paper covers rock, boss!"
"Rock beats scissors, son!"
"Like a hog to slaughter!"
"You're all wore out boy!"
"All hat, no cattle!"
"Quit your belly-aching!"

Loss

"Damn this game to blazes."
"You low-down scoundrel."
"Well, that sours my milk."
"Well, that sours my milk. "
"Nice work."
Associated item Description
  •  Schadenfreude
The Engineer, standing firmly with his fists on his hips, lets out a hearty laugh; he laughs a little too hard, soon coughing into one of his arms.
Associated item Description
  •  Second Rate Sorcery
The Engineer takes out a staff with a skull on its top and a tag reading "99¢" while dancing in place. He attempts to cast a Shadow Leap spell with the staff, failing to create anything but green sparkles. He gives the staff a quick look and then shrugs while grumbling before putting it away.
Associated item Description
  •  Shred Alert
The Engineer summons a guitar and plays an intense solo as flames and lightning spout from behind.
Associated item Description
  •  Skullcracker
The Engineer gestures towards his head and then perform a head butt with another player.

Initiating a head butt

"Let's do this!"
"Let's do this!"
"Let's do this."
"Alright!"
"Alright!"
"Alright."
"Alright..."
"Alright."
"Let's go!"
"Let's go!"
"Let's go."
"Let's go..."
"Let's go."
"Let's GO."
"Let's do this!"
"Come on now!"
"Come on now!"
"Come on now!"
"Come on now."
"Come on now..."
"Who's with me?"
"Who's with me?"

After a head butt

"Whoo!"
"Yeah!"
"All right!"
Associated item Description
  •  Square Dance
The Engineer swings his partner 'round and 'round while saying:

Starting a dance

"Do-si-do time!"
"Let's do-si-do!"
"Do-si-do, boys!"

Dance's end

"I'm a dancing fool!"
"Yeeehaw!"
Associated item Description
  •  Victory Lap
The Engineer jumps into a team-colored bumper car. Pressing MOUSE1 makes him honk the car's horn. The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Yeti Punch
A wooden cutout of a Yeti appears in front of the Engineer. He dances while a banjo plays, then kicks the cutout, destroying it. He then leans forward while putting his right hand close to his chin, looks both sides, and returns to his original position while laughing.
Associated item Description
  •  Yeti Smash
The Engineer turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slaps his right knee while standing back up.
Associated item Description
  •  Zoomin' Broom
The Engineer pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt.

Unused content

Associated item Description
None The Engineer takes out his guitar and plays a long tune on it.
Associated item Description
None The Engineer wiggles around uncomfortably, then vomits.

Update history

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added 2 taunts used by the Frontier Justice and Gunslinger
  • [Undocumented] Added unused "high-five" and "guitar playing" taunts

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Removed the unused "high-five" and "guitar playing" taunts from game files

May 5, 2011 Patch (Replay Update)

  • Added Director's Vision taunt.
  • [Undocumented] Re-added the unused "high-five" taunt back to the game files

June 23, 2011 Patch (Über Update)

  • Added Schadenfreude taunt.
  • [Undocumented] Added laughing animations.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Wrangler taunt now performs the Pistol taunt animation
  • Added High Five! taunt.

December 15, 2011 Patch (Australian Christmas 2011)

  • Added a taunt used by the Eureka Effect.
  • [Undocumented] Added an unused "vomit" taunt.

February 18, 2013 Patch

  • Added Shred Alert taunt.

January 23, 2014 Patch

  • Updated the Short Circuit to use the Engineer's melee taunt

June 18, 2014 Patch (Love & War Update)

  • Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and Rancho Relaxo taunts.

July 2, 2015 Patch (Gun Mettle Update)

  • The Kazotsky Kick was added to the game.

October 6, 2015 Patch (Invasion Community Update)

  • The Burstchester was added to the game.

October 28, 2015 Patch (Scream Fortress 2015)

  • The Zoomin' Broom was added to the game.

November 3, 2015 Patch

  • Updated taunts to prevent movement during the pre-round period when players are frozen

December 17, 2015 Patch (Tough Break Update)

  • Bucking Bronco and Mannrobics were added to the game.

October 21, 2016 Patch (Scream Fortress 2016)

  • Added Second Rate Sorcery taunt.
  • Added Victory Lap taunt.

October 20, 2017 Patch (Jungle Inferno Update)

  • The Jumping Jack and the Dueling Banjo were added to the game.
  • Added 2 official taunts: Yeti Punch and Yeti Smash.

December 3, 2020 Patch (Smissmas 2020)

  • The Texas Truckin' was added to the game.
  • The Fist Bump was added to the game.

Engineer taunts - Official TF2 Wiki

Taunts are character-specific animations that can be manually triggered in-game. The Engineer has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.

Contents

  • 1 Primary
  • 2 Secondary
  • 3 Melee
  • 4 Special
    • 4.1 Engineer-exclusive
    • 4.2 All-Class
  • 5 Unused content
  • 6 Update history

Primary

Associated items Description
  •  Shotgun
  •  Widowmaker
  •  Pomson 6000
  •  Rescue Ranger
  •  Panic Attack
The Engineer performs a hoedown while yelling:
"Woooo hoo!"
"Heeeey ya!"
"Yippee ki yaa he yay kyaaah kayo!"
"Hee hee! Yeehaa!"
Associated item DescriptionKill Icon
  •  Frontier Justice

Main article: Dischord

The Engineer takes out his trusty guitar, plays a chord, then smashes the area in front of him.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)

Secondary

Associated items Description
  •  Pistol
  •  Lugermorph
  •  Wrangler
  •  C.A.P.P.E.R
  •  Giger Counter
The Engineer twirls the item in his hand while chuckling menacingly and blows over the barrel (or the side of the barrel, in the case of the Lugermorph) of the gun.
Associated item Description
  •  Short Circuit
The Engineer laughs evilly, slaps his knee and points.

Melee

Associated items Description
  •  Wrench
  •  Golden Wrench
  •  Southern Hospitality
  •  Jag
  •  Eureka Effect
  •  Saxxy
  •  Golden Frying Pan
  •  Prinny Machete
  •  Necro Smasher
The Engineer laughs evilly, slaps his knee and points.
Associated item DescriptionKill Icon
  •  Gunslinger

Main article: Organ Grinder

The Engineer revs his Gunslinger, which starts spinning, then thrusts it forward.
Associated item Description
  •  Eureka Effect
The Engineer throws his arm into the sky, which gets struck by lightning. He then teleports back to spawn, or his teleporter exit.

Special

Engineer-exclusive

Associated item Description
  •  Bucking Bronco
The Engineer mounts and rides a mechanical bull until it bucks him off.
"Yee-haw!"
"Woo hoo! Hoo hoo! Yeah! Yee-haw!"
"Yeeeeeee-haw!"
"Yeeeeee-haw!"
"Yeeeee-haw!"
"Ah hah!"
"Whew! Hoo hoo!"
"Mmh! Huh ha hoo! This is not doing my spine any favors!"
"Ha ha! Come on, spinal column, don't let me down now!"
"Mmmh, go horse, go!"
"Yippekeeyah-heeyapeeah-kayoh!"
Associated item Description
  •  Dueling Banjo
A haystack appears behind the Engineer while he pulls out a banjo; he then sits down and begins playing it. Pressing MOUSE2 makes the Engineer play faster, causing smoke to come out of his hands; pressing MOUSE1 makes him return to normal speed. When ending the taunt, the Engineer places the banjo next to the haystack and gets up after which the props will disappear behind him.
Associated item Description
  •  Jumping Jack
The Engineer pulls a jackhammer out of his tool pocket and rides on it. When ending the taunt, the Engineer jumps off it and puts it back in his tool pocket. While riding, the jackhammer makes a loud noise and creates a smoke trail. The player can freely move around during this taunt.
Associated item Description
  •  Rancho Relaxo
The Engineer unfolds a toolbox, which contains a lawn chair, a small umbrella, and several beer bottles. He then sits down, drinks beer, belches, and occasionally says:
"[glugging, smacks lips]"
"[Burps]"
"[glugging] Ahhh!"
[loud slurp]
"[Belch] Ooh, mmmh that's good!"
"Ahhhh!"
"[gluggin]. Aaaah, life of Riley! Mmm." (See: living "The life of Riley")

When the player ends the taunt, the Engineer stands back up and the chair folds itself back into a toolbox.

Associated sound effects

[beep]
[steam hissing and gears clanking]
[settling into a comfortable position]
[electric crackling and clanking]
Associated item Description
  •  Texas Truckin'
The Engineer drives a miniature farm truck around, occasionally saluting and looking around.

The player will continuously move forward during this taunt, only being able to turn left and right.

Associated item Description
  •  Texas Twirl 'Em
The Engineer pulls out a team-colored lasso and twirls it around. He jumps through the loop, spins it around himself, steps inside the loop as he avoids the rest of the rope a few times, then twirls it up around himself before throwing it onto the ground.

All-Class

Associated item Description
  •  Burstchester
A creature resembling a Bread monster partially comes out of the Engineer's chest; he just looks at it, perplexed.

Looking at monster

"Ah, good night, Irene!"
"Well, don't that beat all?"
"You low-down scoundrel."
"Well, that sours my milk."
Associated item Description
  •  Conga
The Engineer bounces in rhythm to the Latin beats while saying:

Dancing to the Conga

"Yuh duh doo doo!"
"Woo! Yeah yee yah!"
"Ho ho, dee diga dee!"
"Ho ho, yee hah!"
"Ho ho, woowhee!"
"Yehaw, yehaw, yehaw!"
"Ye-eah!"
"Ho ho!"
"Oom bah, oom bah, omm bah, oom bah! Yeah ye-yeah!"
"Yeah, giddiyup, giddiyup, giddiyup!"
"Yeah, that's living!"
"Mmmh, go horse, go!"
"Yeah, yeah!"
"Oh hee, hee, hee, hee, hee!"
"Doon dookaloon dookloon doon doon!"
"Mmmmmhmmmn!"
Associated item Description
  •  Director's Vision
The Engineer puts his arms out and forms a square with his fingers, trying to visualize the scene in front of him in a frame or a screen.
Associated item Description
  •  Fist Bump
The Engineer closes his right hand into a fist and slaps it twice before extending his right arm forward and inviting others for a fist bump.

Intro

"Come on, now!"

While waiting, he moves his left hand's fingers in anticipation and then looks right and left as he says:

"Who's with me?!"
"Let's go..."

The Engineer then slaps his thighs and claps his hands before punching the other player's fist.

Bumping

"Mmmmmhmmmn!"
After a successful fist bump, he raises his left hand, closes it into a fist, and pumps it down twice while cheering.
Associated item Description
  •  Flippin' Awesome
The Engineer bends his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, he performs a somersault in mid-air.

Preparing to flip

"Flippin' time!"
"Let's get some air!"
"Who wants a flip?"
"Who wants a flip?"
"Get a foot in!"
"Get a foot in!"

Flipping another player

(strained) "Uhhh, up you go!"
(strained) "Uuuup ya go!"
(strained) "Get up there!"
"Get up there!"
"Ughh!"
"Urgh!"
"Urgh rah!"
"Uragh!"

Being flipped

"Woooo!"
"Wooo!"
"Woo hoo!"
"Up I go!"
"Hee-yah!"
"Zah!"
"Urgh!"
"Ooh, dosido!!"
"Hoowhoo!"
"Yeehaw!"
"Whoowhew!"
"Yeeehaaaw!"
"Whoo hoo!"

After flipping

"Giddyup!"
"Giddyup!"
"Ha hah!"
"Yah yah!"
"Yee haw!"
"Yah, yah, yah!"
"Yah, giddiyup!"
"Hyup, yah spur, spur!"
"Yeah!"
"Ah, hyup! Perfect landing!"
"Hmm, hah! Nicely done"
"Nicely done!"
"Hah!"
"All right!"
"Ha! All right!"
Associated item Description
  •  High Five!
The Engineer raises his hand while saying:
"Heck yes!"
He then adjusts his glove, slaps the other player's hand, and kicks to the sides in a dance.
Associated item Description
  •  Kazotsky Kick
The Engineer puts his right fist on his hip while bending his knees, then starts kicking forward, swinging his left fist from side to side. Eventually he swings both fists, claps once, swings both fists three more times, and puts his right fist back on his hip. The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Mannrobics
The Engineer goes through an aerobics routine with the option of a class-specific animation.
"Hmm hmm hmm! Hmm hmm hmm! (panting)"
"Hoo! Hoo! Hoo! Hoo! Yeah! Hooyah! Go doggie! Hmm!"
"Hmm hehehehe! Hmm ha ha ha ! Light as a feather!"
"Heh heh! Feel the burn now!"
"Haha! Ya'll ain't ready for this!"
"Hah, this is all self-taught!"
"Yes, sir! I'm all fired up!"
"I'm running hotter than Hell's basement!"
"Le's see a sentry track this!"
"All right, time to take it to Level 3!"
"Okay body, time to Teleport you to a world of physical fitness! Phew!"
"Mmh! Huh ha hoo! This is not doing my spine any favors!"

(While Gunslinger is equipped):"Haha! I don't even need my good hand for this!"

The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Rock, Paper, Scissors
The Engineer engages in an intense battle of Rock, Paper, Scissors.

Initiating a throw

"Rock, paper, scissors!"
"Rock, paper, scissors, boys!"
"Who's up for a throw?"

Starting the throw

"On three!"
"One!"
"Two!"
"Three!"

Win (Condition-specific)

"Scissors cut paper, hoss!"
"Paper covers rock, boss!"
"Rock beats scissors, son!"
"Like a hog to slaughter!"
"You're all wore out boy!"
"All hat, no cattle!"
"Quit your belly-aching!"

Loss

"Damn this game to blazes."
"You low-down scoundrel."
"Well, that sours my milk."
"Well, that sours my milk. "
"Nice work."
Associated item Description
  •  Schadenfreude
The Engineer, standing firmly with his fists on his hips, lets out a hearty laugh; he laughs a little too hard, soon coughing into one of his arms.
Associated item Description
  •  Second Rate Sorcery
The Engineer takes out a staff with a skull on its top and a tag reading "99¢" while dancing in place. He attempts to cast a Shadow Leap spell with the staff, failing to create anything but green sparkles. He gives the staff a quick look and then shrugs while grumbling before putting it away.
Associated item Description
  •  Shred Alert
The Engineer summons a guitar and plays an intense solo as flames and lightning spout from behind.
Associated item Description
  •  Skullcracker
The Engineer gestures towards his head and then perform a head butt with another player.

Initiating a head butt

"Let's do this!"
"Let's do this!"
"Let's do this."
"Alright!"
"Alright!"
"Alright."
"Alright..."
"Alright."
"Let's go!"
"Let's go!"
"Let's go."
"Let's go..."
"Let's go."
"Let's GO."
"Let's do this!"
"Come on now!"
"Come on now!"
"Come on now!"
"Come on now."
"Come on now..."
"Who's with me?"
"Who's with me?"

After a head butt

"Whoo!"
"Yeah!"
"All right!"
Associated item Description
  •  Square Dance
The Engineer swings his partner 'round and 'round while saying:

Starting a dance

"Do-si-do time!"
"Let's do-si-do!"
"Do-si-do, boys!"

Dance's end

"I'm a dancing fool!"
"Yeeehaw!"
Associated item Description
  •  Victory Lap
The Engineer jumps into a team-colored bumper car. Pressing MOUSE1 makes him honk the car's horn. The player can freely move around, albeit slowly, during this taunt.
Associated item Description
  •  Yeti Punch
A wooden cutout of a Yeti appears in front of the Engineer. He dances while a banjo plays, then kicks the cutout, destroying it. He then leans forward while putting his right hand close to his chin, looks both sides, and returns to his original position while laughing.
Associated item Description
  •  Yeti Smash
The Engineer turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slaps his right knee while standing back up.
Associated item Description
  •  Zoomin' Broom
The Engineer pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt.

Unused content

Associated item Description
None The Engineer takes out his guitar and plays a long tune on it.
Associated item Description
None The Engineer wiggles around uncomfortably, then vomits.

Update history

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added 2 taunts used by the Frontier Justice and Gunslinger
  • [Undocumented] Added unused "high-five" and "guitar playing" taunts

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Removed the unused "high-five" and "guitar playing" taunts from game files

May 5, 2011 Patch (Replay Update)

  • Added Director's Vision taunt.
  • [Undocumented] Re-added the unused "high-five" taunt back to the game files

June 23, 2011 Patch (Über Update)

  • Added Schadenfreude taunt.
  • [Undocumented] Added laughing animations.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Wrangler taunt now performs the Pistol taunt animation
  • Added High Five! taunt.

December 15, 2011 Patch (Australian Christmas 2011)

  • Added a taunt used by the Eureka Effect.
  • [Undocumented] Added an unused "vomit" taunt.

February 18, 2013 Patch

  • Added Shred Alert taunt.

January 23, 2014 Patch

  • Updated the Short Circuit to use the Engineer's melee taunt

June 18, 2014 Patch (Love & War Update)

  • Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, and Rancho Relaxo taunts.

July 2, 2015 Patch (Gun Mettle Update)

  • The Kazotsky Kick was added to the game.

October 6, 2015 Patch (Invasion Community Update)

  • The Burstchester was added to the game.

October 28, 2015 Patch (Scream Fortress 2015)

  • The Zoomin' Broom was added to the game.

November 3, 2015 Patch

  • Updated taunts to prevent movement during the pre-round period when players are frozen

December 17, 2015 Patch (Tough Break Update)

  • Bucking Bronco and Mannrobics were added to the game.

October 21, 2016 Patch (Scream Fortress 2016)

  • Added Second Rate Sorcery taunt.
  • Added Victory Lap taunt.

October 20, 2017 Patch (Jungle Inferno Update)

  • The Jumping Jack and the Dueling Banjo were added to the game.
  • Added 2 official taunts: Yeti Punch and Yeti Smash.

December 3, 2020 Patch (Smissmas 2020)

  • The Texas Truckin' was added to the game.
  • The Fist Bump was added to the game.

Why should an engineer start dancing tango / Sudo Null IT News

About once a week my evening looks like this: I put a nice shirt or two in my bag, a nice pair of shoes and come to a park with an open veranda, a restaurant or a club. Several dozen well-dressed men and women have already gathered there, I quickly change clothes and join them. I know someone, we warmly embrace and exchange a few words for life. There is a bar: you can take a glass of wine, a cocktail or juice. Somewhat old-fashioned, but beautiful and rhythmic music is playing. Here it changes, I listen to the first bars, look around the room, choose the most spectacular woman and try to catch her eye. nine0003

No, this is not a "over 30" dating club, not a psychological training and not an underground marketplace for escort services. For more than ten years, apart from a few breaks, I have been dancing social Argentine tango.

The key word here is "social". This is not a sport (there are sports and ballroom dancing, the standard program of which includes tango), not fitness, not a folklore club. Social dancing is a hobby that millions of people all over the world do, and now I’ll tell you why this is an ideal activity for Habr’s audience: software engineers, testers, SREs and others, who until recently were condescendingly called nerds and geeks (so far our companies did not begin to receive billion-dollar valuations, and we ourselves did not become millionaires in those very 30s). nine0003

Another important feature of social dances is that they are danced in pairs, where there are roles of leader and follower, leader and follower (this is what, by the way, the politically incorrect master and slave had to be renamed into). These couples are formed impromptu: in tango there is the concept of cabeseo / mirada, when potential partners meet eyes, nod to each other, the partner approaches the partner and invites her to the dance floor with a gesture. Other social dances probably have their own, more or less formal ways of negotiating a dance. The social dances themselves are largely improvisational, of course, they have separate figures and ligaments, but exactly how and in what order to compose them is decided by the leader in a pair during the dance, based on the music, his mood and the availability of free space on the dance floor. . nine0003

It's obvious that you can't just come and start dancing without preparation - all social dances have to be learned, some longer, some faster. They say that in Cuba they learn to dance salsa in two weeks, and tourists probably do it in 2-3 days, but the typical training time for tango, salsa, and swing varieties is from three to six months. At this point, it is considered that students can already dance tolerably with each other and other beginner dancers and enjoy it. The path from beginner to intermediate and advanced level can take several years, but in general this process has no end: you can always improve the basic technique, learn new figures, ligaments and whole varieties of dance. nine0003

Thus, a typical week of a student in a social dance group consists of two group lessons of one and a half hours and at least three hours of independent practice, without which the lessons practically do not make sense: in the lessons we only learn the material, and for mechanical memorization it is required to repeat it many times . In addition to lessons and practices, you will have to spend at least a minimal amount on clothes and shoes. Over time, you will want to attend more expensive seminars and intensives and even take private lessons (I continue to do this regularly with my more than a decade of experience), as well as buy or make custom-made dance "equipment". For the sake of what, one wonders, such an investment of money, and, more importantly, time? And why do I strongly recommend IT workers to do this? nine0003

First of all, social dancing is a great way to socialize (pun intended). At lessons and practices, as well as at milongas (the so-called tango parties), salsatecs and parties of other dances, you meet a variety of people with whom you will be united by common interests, topics for conversation, and this is great both to satisfy the basic need for communication, and for making new useful contacts, as well as, last but not least, acquaintances with the opposite sex. Women in social dances come off to the fullest in terms of dresses, shoes, hairstyles and makeup: everything that they sometimes lack in everyday life, they can fully embody on the dance floor, so their eyes diverge out of habit, and the pulse quickens to a slight tachycardia. The rituals of choosing partners and partners are pretty similar to similar gender rituals of flirting and seduction, and the fifteen-minute dance itself can express a lot of emotions without words and helps to get to know each other better than texting on Tinder or dating in coffee shops. However, moving from dancing to casual conversation is as easy as shelling pears: I remind you that the bar is open! nine0003 This is a picture from a real Moscow milonga, taken from the LocalWay website

(don't stop reading on the previous paragraph, it's not all good things about social dancing!) problems and algorithms. In this regard, the "right hemispheric" functions - emotions, intuition, imaginative thinking, perception of art - are less developed in us, and the further we advance in our career, the stronger this imbalance. Social dancing is a great way to pump your "right hemisphere": learn to listen and hear music, perceive and express emotions and improvise. These are invaluable skills that will come in handy countless times in a variety of life situations, from moving in a dense stream of people to work meetings and business and personal relationships. nine0003

I'm not talking about the fact that the formation of new neural connections is a hyperuseful process for the brain, especially with age. If you don’t want to turn into a conservative bore by the age of 40, who is lashing out at the youth unleashed with their flashlights in the yard, then it’s a matter of our time! - you need to constantly learn something new, helping the brain and psyche to maintain plasticity and lability. Learning something that is not just outside of your work responsibilities and professional interests, but perpendicular to them is a hundredfold useful. With my ten years of experience, I constantly continue to learn something in tango, attend seminars of Argentine maestros, exchange new chips with tangeros friends, study tango music and learn a little Spanish to better understand the lyrics. nine0003

But that's not all! The third whale of dancing is the physical form. At first glance, it seems that most social dances, unlike ballroom dancing, do not require much effort, especially if we are talking about Argentine tango, and not boogie-woogie or lindy-hop. But this impression is deceptive: the music is fast, the figures and ligaments are complex and require a certain dexterity, and a lot of strength is required to maintain balance (feet and ankle), hold your axis (back muscles and corset muscles), embrace with a partner (muscles of the arms ). Each step in tango is accented and, starting from the floor, ends at the point of contact of the couple, engaging all the muscles along the way. And so an hour and a half of a lesson, two hours of practice or 3-4 hours of a milonga! nine0003

In-depth work on dance technique and basic techniques of balance, step, axis and embrace lead to an increase in body awareness (understanding how the body and its individual parts work) to the level of advanced adherents of Pilates, bodybuilding and even yoga. Some dancers and especially dance teachers organically develop in the direction of body psychotherapy and embodiment (google, the text is already big). Already from the advanced level, dancers get a good posture, a light and energetic step, as well as an image improvement and an increase in self-esteem as a bonus, and with experience this only progresses. nine0003

With this, I will end social dancing in general and move on to the benefits of Argentine tango specifically.

Firstly, in my opinion, it is in the Argentine tango of all social dances that there is the most improvisation and the least memorized chords and "tracks". At least it is in tango that this is valued above all. This is due to the traditions of the Argentine milongas, where the density of couples per square meter of the floor is sometimes such that there is nowhere for an apple to fall, and the ability of a partner to use all the available space or move in one place in a variety of ways was a sign of skill. nine0003

Secondly, tango has the most complex emotions and feelings. The norm for tango is a close hug, when the bodies of the partner and the partner are tightly pressed in the chest area. We are actually dancing, embracing! Feeling each other's micro-movements, delicately touching with your feet, hearing breathing, freezing or breaking away in unison is priceless for me. Well, just hugging other people is good for your health (yes, there are scientific studies).

Because of this, tango is usually danced by people who are emotionally mature, able to express their mood and appreciate the feelings of others. There are very few “achievers” in the tango environment, people whose thoughts are aimed at producing an external effect: after all, most of our dance takes place within a couple. At the same time, the rule "what happens on the dance floor - stays on the dance floor" applies, and after a sensual tanda on the verge of eroticism (four melodies that are danced in a row without a change), my partner and I can look at each other and disperse in different directions in satisfaction, so that in 15 minutes, experience the same (or completely different) range of emotions with other people. nine0003 And this is a photo of your disobedient servant in the emotional moment of the dance

For me personally, such a thing as tango tourism plays an important role. Argentine social tango is so widely spread across the planet that there are dancing parties in almost every major city in the world, except for countries where bodily contact between unfamiliar people is considered unethical or even prohibited. Going on any trip, I throw a pair of dance shoes into my bag, and I am almost sure that if I want to go dancing, I will easily find such an opportunity for myself, as it happened many times in Israel, Cyprus, Turkey, Greece, Croatia, Italy, France, Spain, Germany, Denmark, USA, and everywhere else. Before the coronavirus, tango festivals were held all over the world, including in Russia and Belarus, including both just milongas and master classes by a world-class maestro. This was a great reason to choose a place for the next vacation: to see the city and in the evening there is always something to do. St. Petersburg, Nizhny, Chelyabinsk, Minsk, Istanbul, Naples, Genoa, Barcelona - these are just some of the places where I attended great events and met cool people. nine0003

And finally: when the basic movements are danced to automatism, and the necessary muscle groups are constantly in good shape, the requirements for physical fitness become not as acute as at the beginning of the journey. As a result, tango can be danced even at a rather advanced age of 60-70, unlike other social dances, where this is rather an exception. In the milongas in Argentina, where the tango culture is most alive and integrated into society, it will not be a surprise to meet dancers aged 80 and even older. Just watch the great Carlos Gavito at almost 60 dancing with 35 year old Marcela Duran to the music of Osvaldo Pugliese. This show was one of the catalysts for me getting into tango, and the tune is still one of my favorites:

Now you probably have one question left: where to start your path to social dancing, how to understand if it's mine or not? If the article arouses interest, I will write a sequel about this and much more that I will meet on the path of a social dancer, as well as share my personal experience. In the meantime, instead of a link to the continuation - a link to an open lesson, which will be held on February 19 (Friday) at 20:00 in the Moscow studio El Gato Tango in Armenian Lane, where I practice most of my tango life and which, of course, I recommend from the bottom of my heart . Teachers will talk about the history and modernity of tango, show dancing in different styles and to different music, and at the end put those who wish in pairs and show a few simple movements in a training embrace. nine0003

Engineer's Taunts - Official TF2 Wiki

's Taunts are custom animations that can be triggered manually in the game. The Engineer has several taunts, all of which are listed below with their respective voice lines and animation descriptions. This does not include cues or voice commands.

Contents

  • 1 Main
  • 2 Optional
  • 3 Melee
  • 4 Special taunts
  • nine0051 5 Taunts exclusively for the engineer
  • 6 Taunts for all classes
  • 7 Unused
  • 8 Previous changes

Basic

Associated weapon/item Description
  • Shotgun
  • Widowmaker
  • Pomson 6000
  • Lifeguard
  • Panic Attack
Engineer performs a dance, yelling: nine0096
"Yuuuuuuu!"
"Heeeey-ya!"
"Yippi ki ya hi ee kaaa kayo!"
"Hee Hee! Hehaha!"
Associated weapon/item Description Kill Icon
  • Lynching

Main article: Discord

The Engineer takes out his trusty guitar, plays a chord, then slams the guitar in front of him, breaking it. nine0003

(Sound of breaking 1)
(Breaking sound 2)
(Breaking sound 3)

Optional

Associated weapon/item Description
  • Pistol
  • Lugermorph
  • Guide
  • Z.A.Kh.V.A.T.Ch.I.K.
  • Giger counter
nine0094
The Engineer spins the object in his hand, chuckling ominously, and then blows over the muzzle of the cannon (or over the side of the muzzle, in the case of the Lugermorph). In the case of the Wrangler, the engineer blows on the end of the antenna.
nine0079
Associated weapon/item Description
  • Short circuit
The Engineer laughs wickedly, slaps his knee and points.

Close Combat

Associated weapon/item Description
  • Wound key
  • Golden wrench
  • Southern hospitality
  • Ostrosub
  • Inspiration
  • Saxi
  • Golden Frop
  • Machete Prince
The Engineer laughs wickedly, slaps his knee and points. nine0094
Associated weapon/item Description Kill Icon
  • Gunsmith

Main article: Meat grinder

The Engineer winds up his Gunsmith, whose mechanical hand begins to rotate rapidly, after which he sharply directs it forward.
Associated weapon/item Description
  • Illumination
The Engineer raises his hand in the air and, when struck by lightning, teleports to the spawn point or his teleport exit.

Special taunts

Engineer exclusive taunts

Associated weapon/item Description
  • Rancho Relaxo
The Engineer opens a toolbox containing a sun lounger, a small umbrella, and several bottles of beer. Then he sits down in a deck chair, drinks beer, burps, and sometimes says:
"[swallowing] Aaaah!" (English)
[loud squelching]
"[burp] Ooh, uh, great!" (English)
"Ahhhh!" (English)
“[sips] Aaah, carefree life! Mmm." (English) (See Wiki: living the life of Reilly)

The taunt will only end when the taunt button is pressed.

Related sound effects

[beep]
[whistle of steam and chatter of gears]
[sitting down]
[electric sparks and clatter]
Associated weapon/item Description
  • Wild bull
  • nine0067
A team-colored Mechanical Bull will spawn next to the Engineer, which he will jump on and mount.
"Ee-haa!"
"Woo hoo! hoo hoo! Yes! Eee-ha! "
"Eiii-ha!"
"Eiii- ha! "
"Eiii-ha!"
"Ahaha!"
"Whee! Hoo hoo!"
"Mmh! Hu ha hu! That 'not' will be good for my back!"
"Ha ha! Come on spine, don't let me down!"
Associated weapon/item Description
  • Dueling banjo
After activating the taunt, a haystack will appear behind the engineer, after which he will take out a banjo, sit on the haystack and start playing. When the player stops taunting, the engineer will place the banjo next to the haystack and stand up, causing the haystack and banjo behind him to disappear. nine0094
Associated weapon/item Description
  • Rebound jumps
An engineer pulls a jackhammer from his tool pocket and rides it. When the taunting stops, the Engineer jumps off him and puts him back in his pocket. While taunting, the jackhammer will create smoke trails. The player can move freely during this taunt. nine0094
Associated weapon/item Description
  • Texas tractor driver
Engineer will ride a mini-tractor, occasionally saluting and looking around.

The player will constantly move forward while taunting, the player can only control the direction by going left and right.

Associated weapon/item Description
  • Texas trickster
Engineer pulls out team-colored lasso and twirls it. He jumps over the loop, spins it around himself, enters the loop, dodging the rest of the rope several times, then spins it around himself before throwing it to the ground.

Taunts for all classes

nine0075 Associated weapon/item
Description
  • Director's view
The engineer sticks out his hands and makes a square with his fingers to represent the lens of a camera.
Associated weapon/item Description
  • Schadenfreude
The Engineer, with his fists firmly on his hips, lets out a sincere laugh; he laughs too hard, soon coughing into one of his hands. nine0094
Associated weapon/item Description
  • High five!
Engineer high five.
Associated weapon/item Description
  • Battle saw
The Engineer picks up a guitar and plays a solo, with a final lightning strike at the end of the taunt. nine0094
Associated weapon/item Description
  • Conga
The engineer dances to the beat of Latin rhythms, saying:

dancing conga

"Yuh spirit doo doo!" (English)
"Woo! Yeh yeh yeh!” (English)
"Ho ho, di diga di!" (English)
"Ho ho, yee ha!" (English)
"Ho ho, woo!" (English)
"Yeha, yeha, yeha!" (English)
"Yeah!" (English)
Ho-ho! (English)
“Uum-ba, um-ba, um-ba, um-ba! Yes, oh yes!” (English)
"Yes, come on, come on, come on!" (English)
"Oh yes, the dance is alive!" (English)
"Mmm, argh, go!" (English)
"Yes, yes!" (English)
"Ooh hee, hee, hee, hee, hee!" (English)
"Dun dukalun duklun dung dung!" (English)
"Mmmmm!" (English)
Associated weapon/item Description
  • Quadrille
Engineer invites partner to dance while saying:

Before the dance

Do-si-do time! (English)

After the dance

"I am a dancing jerk!" (English)
nine0097 "Yiihaa!" (English)
Associated weapon/item Description
  • Puzzle
The Engineer gestures to his head and then headbutts another player while saying:

After taunting

"Woo!" (English)
"Yes!" (English)
"Great!" (English)
Associated weapon/item Description
  • Cool somersault
The Engineer stands up with his knees slightly bent and his fingers interlaced into a footrest for the players to do a mid-air somersault. While performing a scout taunt, he does somersaults in the air. At the same time, he says:

While waiting nine0003

Tumble Time! (English)
"Let's fly!" (English)
"Who wants to roll?" (English)
"Who wants to roll?" (English)
Get Up! (English)
" Get up now!" (English)


Another player rolls

(tense) "Wow, fly!" (English)
(tense) "Leeeee!" (English)
(tense) "Up!" (English)
"Up!" (English)


Engineer doing somersault

"Woooo!" (English)
"Woo!" (English)
"Woo hoo!" (English)
"I'm flying!" (English)

After taunting

Go! (English)
« Go! " (English)
"Ha ha!" (English)
Associated weapon/item Description
  • Rock, scissors, paper
An engineer participates in the famous game "Rock, paper, scissors", while saying:

Waiting for the enemy

« Rock, paper, scissors! " (English)
"Rock, paper, scissors, guys!" (English)
Who wants to play? (English)

Game start

One! (English)
"Two!" (English)
"Three!" (English)
"About three!" (English)


Defeating the opponent

"Scissors cut paper, fool!" (English)
"Paper covers stone, smart guy!" (English)
"Rock beats scissors, son!" (English)
"You lost!" (English)

Lost

nine0096
"To hell with this game. " (English)
"Oh, you asshole." (English)
"Well, I'm everything." (English)
"Well played." (English)
Associated weapon/item Description
  • Squat
Engineer kicks from side to side.
Associated weapon/item Description
  • Breastbreaker
A creature resembling a Bread Monster will emerge from the Engineer's chest. The engineer will look at him with a confused look.

Watching the monster'

"That's it, we've arrived!"
"Well, it doesn't seem to work for everyone?"
"Oh, you're an asshole."
"Well, I'm done. "
Associated weapon/item Description
  • Flying brooms
The engineer pulls out the witch's broom and continues to ride it and hover above the ground.
Associated weapon/item Description
  • Mannrobica
nine0094
Engineer will have an aerobics course with special animations for each class.
"Hmm hmm hmm! Hmm hmm hmm! (gasps)"
"Hoo! Hu! Hu! Hu! Yes! Feeha! Come on doggie! Hmm!"
"Hmm hehehehe! Hmm ha ha ha! Light like a feather!"
"Heh heh! Feel the heat!"
"Haha! I'm not ready for 'this'!"
"Ha, that's 'everything', self-taught!"
"Yes sir! I've earned 'everything'!"
"I run hotter than Hell's cellar!"
"Let's look at that guard track!" nine0098
"Okay, time to get to level 3!"
"Alright body, time to teleport you to the world of fitness! Phew!"
(When the gunsmith is equipped): "Ha ha! I don't even need my good hand for this!"
Associated weapon/item Description
  • Yeti crush
Engineer transforms into Yeti, growling and punching himself in the chest and ground; then he bounces back and slaps his right knee to his feet. nine0094
Associated weapon/item Description
  • Yeti strike
Yeti made of cardboard appears in front of the engineer. He, dancing to the banjo, kicks the Yeti, destroying it. Then he will bend down, look around, holding his chin with his right hand, and laughingly return to his position.
nine0075 Associated weapon/item
Description
  • Circle of Honor
The Engineer pulls out a team-colored car similar to the one found on the Carnival of Carnage map.
Associated weapon/item Description
  • Second Class Magician
The Engineer takes out a staff with a skull on the top end and a tag that says "99¢. The Engineer will attempt to cast a spell, which fails, and will remove the staff or destroy it altogether. Engineer will say: Lipsum instantarium (Spell of teleportation).
Associated weapon/item Description
  • Cam
Engineer balls his right hand into a fist and claps twice before extending his hand forward and inviting his partner to taunt him with a fist. nine0002 At the beginning of the taunt

" Come on now! "(English)

As he waits, he moves his fingers of his left hand in anticipation and then looks left then left in anticipation of a partner:

"Who's with me?!" (English)
"Let's go..." (English)

After the successful completion of the taunt, the engineer will clap his hands and thank the partner

After impact

"Mmmmmmm!" nine0098
After successfully completing the taunt, he will open his left hand, clench it back into a fist, and lower his arm with a battle cry.
Associated weapon/item Description
  • Coward!
Engineer takes a step back and strikes a startled pose.

jumping

  • Scream*
  • Scream*
  • Scream*
  • Scream*
  • Scream*
  • Scream*

Unused

Associated weapon/item Description
No The Engineer takes out his guitar and plays a long tune on it.
Associated weapon/item Description
No Engineer moves uncomfortably, then vomits.

Previous changes

July 8, 2010 update (Engineer Update)

  • [Undocumented] Added 2 new taunts used by Frontier Judgment and Gunsmith
  • [Undocumented] Added unused High Five taunts! and "playing the guitar"

September 30, 2010 Update (Mann-Conomy Update) nine0003

  • [Undocumented] Removed unused High Five! and "play guitar" from game files

May 5, 2011 Update (Recording Update)

.