How to produce a dance track


How To Make EDM Music - A Quick Guide

Do you love Electronic Dance Music? Eager to learn how to make EDM?

We’ll walk you through what you need to know if you want to start producing EDM music! You’ll see that it’s really not impossible for your songs to sound as powerful as radio hits created by some of the biggest names in the industry. Your tracks can sound like ones played by Major Lazer, Calvin Harris, AVICII, etc.

Starting point

As a beginner in the world of EDM, you’re most likely troubled by the following questions:

  • Which equipment do I need to get?
  • What’s the best software?
  • Should I use PC or Mac?
  • Desktop or laptop?
  • What is a MIDI?
  • What are key production guidelines to follow?

We’ll answer all of these questions in the text below! With some effort and will on your side, you’ll be able to sound as good as Skrillex soon enough. If you still feel uncomfortable to produce EDM songs on your own, even after reading our tips, you can always opt to hire a professional music producer.

This article is intended for beginners, yes, but it also contains very helpful tips for those who have already entered the world of electronic music production. So, without further ado, let’s get down to business!

Computer: The Most Important Musical Instrument of the EDM Genre

Nowadays, virtually anyone can produce music.

Back in the day, the entire process was really expensive and space-consuming. You needed a whole lot of gear that you had to fit in somewhere. That is probably why many music enthusiasts preferred electric guitars instead of heavyweight, yet fragile synthesizers.

Over the past couple of years, though, large studios packed with gear were replaced by a wide range of software that simulates it. That’s why computers are described as the main instrument for creating EDM. A producer puts together different sounds using the Digital Audio Workstation, which is similar to arranging the pieces of a puzzle. After finishing the track, the producer exports out their work to an audible file, e. g. wav or mp3.

 

 

The Internet

A very important part of electronic music culture is the Internet. Artists paved their way to success by using services like Spotify, Soundcloud, and YouTube to upload their works. Their everyday routine also includes sharing samples among each other and downloading software provided for online purchases.

If you’re wondering how long it takes for an EDM producer to finish their track, there is really no unique answer. Depending on inspiration and skills, some artists can finish their songs in a matter of hours, and for others, it will take weeks or even months. But, thanks to advancements in technology, today’s producers have the convenience of being able to save their work and come back to it later.

Are EDM Artists Producers or DJs?

People commonly use the terms “producer” and “DJ” as synonyms, but there’s a fundamental difference between the two.

A music producer is someone who plays hardware and software instruments, creates arrangements and records all that on a computer. On the other hand, a DJ is a performer who plays tracks created by other people to a live audience. Of course, producers can also play music live, but they perform their original music and probably prefer not to be called DJs.

So, the next time someone asks you who your favorite EDM DJ is, they’ll most likely be thinking of a producer.

Where the Sounds Come From: The Story of MIDI

To answer this question, you first need to understand what MIDI is. MIDI is short for Musical Instrument Digital Interface. It’s a technical standard which helps all the keyboards, pads, samplers and other musical gadgets in your nearby music equipment shop function.

What’s interesting about MIDI is that this standard was adopted in the early eighties and hasn’t changed to this very day. MIDI is a standardized language that allows communication between electronic instruments and computers. Every time you hit a key on your keyboard, it is recorded on your computer. That recording contains information about loudness and pitch. However, the best part about it is that by using different software, you can translate these information into various sounds.

In other words, the same information is used for a wide range of colorful synths, beats, glitches, etc.

The Hardware

It’s really not that important whether you end up choosing a PC or Mac computer. With adequate knowledge, you can achieve the same quality for your final musical product. Performers that play live shows typically use laptops, simply because they are easy to carry with them when they’re on the road.

Generally speaking, computers produced by Apple are more reliable, and that is the reason why they are the “weapon of choice” of many famous EDM artists.

Things to have in mind when purchasing a computer for music production:

  • plenty of RAM (16-32GB)
  • a powerful processor (Intel i7, for example)
  • a high-speed hard drive (SSD is ideal)
  • a large display (if not two) with a high resolution.

The Audio Interface

Another piece of hardware that is essential to making music is the audio interface.

Many people popularly call it the “sound card”, but it is actually an expansion that provides input and output of audio signals to and from a computer. Without it, you wouldn’t be able to use your MIDI controller or listen to your creation through the speakers. We recommend portable audio interfaces, such as Scarlett 2i2, that use a USB connection.

There is a large number of MIDI keyboard or pad controllers available on the market. If you aim to create melodic themes (like on a piano), a keyboard controller is the perfect device for you. The pad controllers are generally used for beats, breaks and sample-based tunes. Our recommendation is to buy a controller that features both keys and pads, by manufacturers such as Native Instruments, Korg, or Novation.

Last but not the least, you will need a good pair of headphones along with studio monitor speakers. The monitor speakers are designed to provide an accurate reproduction of sound, unlike regular HI-FI speakers that are made to sound GOOD, not accurate. Manufacturers: PreSonus, ADAM, Yamaha, etc.

If you’re planning to record vocals and use the popular auto-tune effect, the best results are achieved with a quality condenser microphone, which is a very broad subject on its own that we’ll discuss on another occasion.

The Software

The two most important software components of electronic music production are the DAW and virtual instruments.

The DAW (Digital Audio Workstation) is used for recording, editing and producing audio files. This kind of application software supports devices that operate using the above-mentioned MIDI. The most popular DAWs for EDM music are Ableton Live, Logic Pro or FL Studio. There is a plenty of very useful online tutorials (on YouTube, for example), that can help you with your DAW of choice. Being a music producer requires a lot of proactive research, so don’t hesitate to do it!

Virtual instruments and effects operate inside DAWs, and in most cases they are installed separately. They are used for instrument simulation, manipulating the color of the sound, and many other audio production-related tasks.

For example, Komplete 11 became very popular among EDM producers as of late. Apart from creating original synthesized sounds and rhythms, EDM artists often use sampling and looping of other songs.

As you may have already realized, audio production is an expensive kind of sport.

You don’t need to buy all the equipment as a beginner. A decent computer, sound card, MIDI controller, headphones and reliable speakers will be enough to start you off. Here are some advices about the important aspects of the EDM genre: recording and producing vocals, arrangements and mixing.

Creating Your First EDM Track

The key to become an EDM producer lies in learning how to use your DAW.

As we said earlier, if you use a PC computer, FL Studio is an excellent choice. If you’re a Mac user, you should go with Logic Pro X. Ableton Live is also very popular, and its advantage is that it’s compatible with both Mac and PC. The more DAWs you master, the better your skills and flexibility will get.

Making music means that you’ll have a lot of fun, but before you start, you’ll need to learn all the aspects of your DAW of choice. The best way to do that is to watch a lot of online video courses and tutorials. They also include examples that you can try to replicate while you watch them.

By saying learning to work in DAW, we also mean to get comfortable with using tons of different virtual instruments and effects that work inside of it. If you’re looking for something specific, like equalizing your synths, compressing or adding reverb, then we recommend to watch YouTube videos. There are literally thousands of videos available on the topic.

If you want to gain more systematic knowledge, which will cover the music production from start to finish, then we suggest you subscribe to some of the online video courses. Coursera contains a large collection of courses created by prestigious universities and educational institutions. Surely you can find many courses related to EDM and music production, in general.

Looking for the Perfect Singer?

The vocals play a very important element in a track, if not the most important one. They are what makes music recognizable and memorable. So, if you decide to have singing parts in your EDM creations, then you should know there are many vocal sample packs available online.

Every serious producer has their own large bank of samples. However, if you use samples, make sure you alter them enough to become your original work, using previously described plugins. If you decide to record the vocals on your own, you’ll need an adequate microphone. Rode NT1A, would be a good choice.

 

The most common effects used for production of vocals are:

The equalizer — used to adjust the balance of frequencies, from the lowest to highest, in order to make the vocal “shine”.

The compressor — crucial for processing EDM vocals. You want your singer to sound consistent and equally loud throughout the song. Compression flattens the signal by making quieter parts louder and vice versa.

Auto-tune — created by Antares Audio Technologies, auto-tune is a very popular tool in this genre. Almost everybody in the music production world uses it for vocal processing to some degree. It corrects the pitch of singing to create that recognizable, artificial sound.

Reverbs, delays — this is where the fun begins! The spatial effects that make your vocals sound bigger and more powerful.

Of course, it is possible to achieve good results in home conditions, too, but nothing is as good as recording and producing vocals in a professional studio. At Supreme Tracks, you have the opportunity to hire top session singers who will turn your vocal ideas into breathtaking tracks. We offer a full range of services to artists worldwide. From writing lyrics and arranging vocal melodies, to recording lead and backing vocals – we got you covered!

 

Tips for Advanced EDM Production Learners

In order to help those who are a little more versed in this matter, here are some advice regarding using VST or AU plugins. This will also serve as a useful reminder for beginners after they master their first steps.

1. Using an EQ

The general rule for equalizers — and for other effects, in general — is listen carefully and don’t overdo it. If your channel sounds good when you play it solo, doesn’t interfere with other channels in the mix, then it won’t have to be treated with an EQ.

The foundation of EDM is rhythm, so start from there.

  • Use a high-pass filter to achieve clarity on kick drum or bass, by cutting everything below 40-50 Hz — this rule also applies to a whole mix!
  • To emphasize the low-end, make a shelving boost of about 80-100 Hz. This is also a frequency that is important for the bass line, which is why many producers use side-chain compression, so that the bass and kick drum can be heard clearly at the same time.
  • In case your mix sounds too “boomy” or “muddy”, you should consider lowering the range around 200-250 Hz.
  • The range between 300 and 600 Hz can sound a little bit “boxy” if you boost it, so be careful with that.
  • If you want your bass line to stand out, boost its channel around 700-800 Hz.
  • Bringing out the range between 1 and 4 kHz will give presence to your keyboard or synth parts, add clarity to vocals, as well as the higher harmonics of your kick drum and snare.
  • Cutting 5 kHz makes your sounds appear more distant, so it can be useful if you want to achieve that. Boosting this range will make percussive instruments really stand out.
  • When you mix vocals, chances are that, in some stage, you will probably have to cut between 6–8 kHz to reduce sibilance.
  • Everything above 10 kHz adds “air” to your channels or mix.
2. Using Compression

Reducing dynamics (the difference between loud and quiet parts of the track) is probably what you want to achieve with your compressor of choice. After all, it’s one of the main characteristics of EDM production approach. Compressors are widely used on effect chains of individual tracks, and on final mixes during the mastering process.

Be careful with attack and release time. if you set your compressor to attack fast, you will lose some of the transients on your beats. The ratio function serves to apply the amount of compression. For example, if you set it to 4:1, every 4 dB of your signal will be reduced to 1 dB—when the signal reaches above the set threshold.

Don’t be afraid to experiment with the threshold function. If you set it too low, it will cause the “pumping” of your track. But maybe that is what you want to achieve: excessive compression, which was considered undesirable in the past, is now a very popular effect in electronic music.

3. Using Spatial Effects

There are no rigid rules and dogmas when it comes to using reverbs and delays. It’s a matter of your taste. You are the one who gets to decide what kind of “reflection” suits your track the best, but you should always have one thing in mind. The spatial effects are generally inserted at the end of your effect chain (after the compressor and/or equalizer).

Play with the “wet/dry” function to decide how much room, hall or plate reverb you will add to the track.

To create interesting, rhythmic effects using delay, experiment with the tempo function. If your song is 140 RPM, set the half-tempo or maybe double tempo (280 RPM) to see what will happen.

If you are in need of VST and AU plug-in packages, check out Waves or FabFilter (in case you haven’t already).

4. Mixing Your Tracks

Your first EDM creations probably won’t sound as loud, powerful, colorful and crisp as those hits played on dance floors. You need to practice in order to master the art of finding the perfect levels for your beats, basses and synths, especially when you mix at home.

5. Explore Different Options

Another important thing regarding electronic music is experimenting. You will be surprised how much the atmosphere of a song can change with simple edits. Throw in a different kick or snare drum, change the color of the leading theme, or slow down the song’s tempo.

We hope this article helps you learn how to make electronic music and improve your EDM production skills. Let us know your experience in the comments below.

If you prefer that an experienced team of music production services work on producing your EDM track – check out some of the work we’ve done.

How to Make Electronic Dance Music (EDM) – Berklee Online Take Note

Electronic dance music (EDM) is currently one of the hottest genres in popular music. From underground dance music to the global success of chart-topping electronic music producers like Calvin Harris, Skrillex, and Tiesto, the scene is growing. 

Because of this explosion in popularity, there is an endless list of sub-genres in the field. Not to mention, a variety of tools and technology you can use to create the beats, sounds, and arrangements electronically. However, to become an electronic music producer, you have to be dedicated to your craft.

Whether you’ve already created a few tracks or are simply considering getting into the genre, here’s what you need to know about becoming a successful electronic dance music producer.

How to Start Producing EDM
  • Research different EDM artists. It’s always a good idea to explore what’s out there before forging ahead. Find what speaks to you.
  • Consider what genre of electronic music you want to produce. You could pursue house, trap, ambient, dubstep, or create your own thing.
  • Choose and learn a DAW. A Digital Audio Workstation (DAW) is the software application you’ll use to produce, edit, and record your music. Berklee Online offers a robust music production curriculum, with DAW-specific courses available. Some of the most popular include Logic Pro, Cubase, Pro Tools, and Ableton Live.
  • Start experimenting! Take the tools you’ve acquired and make things happen. You’ll likely feel frustrated along the way, but embrace it and keep trying new sounds and arrangements until you get comfortable with the software and process.

This first stage is all about start soaking up knowledge, mastering skills, and seeing the progress. Once you’ve found your favorite DAW and are getting the hang of how things work, the EDM world is your oyster.

Music Concepts You Need to Know to Make EDM

With electronic music, there are three key fundamental areas you should focus on.

  • Music Theory. You may think that music theory doesn’t apply in electronic music production. But the genre is still a compilation of sounds and rhythms and relies on the same basic musical concepts.
  • Arrangement. Once you’ve covered the basics there, you can move onto structure and arrangement. That way, you can take a short musical run and expand it into a full-length song. There are courses specifically designed for structure and arrangement in electronic music composition, including the Berklee Online courses Composing and Producing Electronic Music 1 and 2 and Keyboard for the Electronic Musician.
  • Mixing. The final key area you need to understand is mixing. There are courses to help you master this concept as well, including the Berklee Online courses Mixing and Mastering for the Electronic Musician and Sound Design for the Electronic Musician. By learning the basics of digital audio and mixing best practices, you’ll figure out how to put your ideas together and come out on the other side with something you’re excited to present.

Becoming an electronic dance music producer takes hard work, dedication, and perseverance. Following this career path means you’ll be constantly learning about new techniques, so don’t be too hard on yourself as you evolve as both a producer and musician.

Improve, Connect, Repeat

You’ve learned the software, you’ve learned how to mix properly, and you have a few tracks ready to be released into the world. What are you waiting for?

Whether you’re releasing your music on SoundCloud or YouTube, it’s important to get feedback. It’s a daunting and vulnerable part of the process, but it’s essential if you want to grow. Send your tracks to friends as well as other electronic music producers in the industry to identify your weak points.

While you’re doing that, make connections with others in the industry and build relationships. You never know what opportunities will arise down the road. When you network with other electronic music producers, you meet potential collaborators and learn from other artists above your skill level.

At the end of the day, you have to stay passionate about the genre and excited to absorb new information every step of the way. With a solid foundation, you’ll become a master electronic music producer and continue to innovate as you create a career in EDM.

Become a better electronic music producer with Berklee! Explore our offerings:

  • Bachelor of Professional Studies in Electronic Music Production and Sound Design
  • Bachelor of Professional Studies in Music Production
  • Master of Music in Music Production
  • Electronic Music Production and Sound Design Advanced Professional Certificate
  • Composing and Producing Electronic Music Professional Certificate
  • Sampling and Sound Design for Electronic Music Professional Certificate

How I learned to write dance music and started releasing on labels — Music on DTF

A big story about finding yourself in creativity. With pictures and music.

14,934 views

Hi, I'm Muchkin. I write music. I make money with soundtracks for indie games, and for my soul and career I also make tracks in the genre of melodic house and techno. About how I came to composing, I wrote in a recent text. Now let me tell you about my path in dance music.

Screenshot of my latest project so far

Beginning

Somewhere in the ninth grade, I first heard Prodigy - Voodoo People (Pendulum Remix) as part of a mix from DJ Stroitel. I got crazy and started to get interested in drum and bass. I listened to Pendulum, Noisia, Spor, danced drum and bass dance, which we called drumstep.

Then I thought that I also want to write the same energetic cool music with rich drum parts. I had no idea how it was done, and the search led me first to some kind of MIDI editor, in which I made a couple of songs. And then I found FL Studio, a sequencer that I've been using for over a decade.

The first tracks were awful.

I shared them under a shameful pseudonym on PromoDJ, in an active community of fellow beginners. We intelligently criticized each other's tracks, not knowing anything at all about how music is created. But it's always like that when you start.

I once read the idea that you need to make the first 100 songs as quickly as possible, because after them normal music will follow. In my experience, yes, something like this is

Toward the end of school, a dream began to form in me: I will learn how to make cool music for the university, and by the end of the fourth year I will become, if not a world star, then certainly a professional and respected music producer (a person who earns money by creating and performing electronic music ).

University

In fact, for four years at university, I basically did only three things: studied (albeit well), played video games and suffered from fears and anxieties. Despite the fact that the dream still lived somewhere on the border of consciousness, and I considered myself a music producer, writing tracks faded into the background.

It wasn't because I was lazy or because I didn't want to make music. Just because I thought of a great success in advance, creativity turned into a hard and painful task. High anxiety, disorders, traumas, and just the peculiarities of the psyche (which I realized only ten years later thanks to psychotherapy) exacerbated the situation.

For example, I wrote this track for a whole year and spent more than hundred hours on it . That was the pace at which I produced finished works at that time.

Funny story. Born in Space found some cunning guy on PromoDJ and wrote me, they say, let's release it on my label. I went nuts from the word "label" and agreed. We even signed some kind of contract through the Proton system. After that, the man disappeared. Until now, the composition can be found on streaming services - he released it ten times, probably, and all under different "labels".

I didn't make a dime from it, of course. I suspect that he is also

Among my other works during this time, one can single out this psychedelic “neurofunk”, in which everything that is possible is not in tonality. When I wrote it, I did not yet know what tonality was.

This was supposed to be an intro for my friend's YouTube show, but it never launched.

At the university, I wrote little music, but this does not mean that I did not develop creatively. I listened and analyzed bass genres a lot and sometimes through suffering I made tracks. Many did not finish. So there was progress, but very slow.

This composition also took about a year and 60-80 hours of work.

My music from this period seems to meet some minimal requirements of the genres (the structure is readable, the sounds are more or less intelligible, the kick and snare give some kind of energy, sometimes there is even a sub-bass), but they are crooked, poorly thought out and uninteresting .

I just used samples, notes and instruments that seemed appropriate and didn't think about the big picture, melody or atmosphere. And, I suspect, for the better. If I had been worried about this as well, then anxiety would have completely crushed me.

By the way, my suffering also had some advantages. From the very beginning of working in FL Studio, I decided that I needed to create all the presets for the synths myself, and so I did. By the time I received my diploma, I had a good knowledge of the standard synths of the program and even a small library of presets.

By the way, about the diploma: I wrote this experimental composition dedicated to a headache closer to the defense, which is symbolic.

Work

After my bachelor's degree, I went to the master's program and at the same time started looking for a job. For a year and a half, I was doing all sorts of small jobs (once I even made the whole foley for a short film). I didn’t do much music, although I was able to complete a couple of projects.

For example, this future beats track inspired by Ivy Lab and Noisia Radio selections.

And an old school drum and bass remix for Dorn (there was a PromoDJ contest).

I was looking for ways to make money on music: I applied to local game and recording studios, I tried my luck in creating beats and stock tracks. In vain. As I studied the market and read the stories of more successful producers, an unbearable, terrible thought formed in my head.

To achieve something, you have to work very hard

That explained a lot.

At the beginning of 2017, I was accepted to DTF. Since childhood, I loved games, I read LKI, the Land of Games and Igromania, so I was very happy with this opportunity.

I was part of the editorial staff for almost two years. At this time it was difficult to find the strength and time for music. I watched tutorials, analyzed other people's tracks, replenished my database of samples and presets, but completed projects during this time can be counted on the fingers of one hand.

Weird downtempo project - time.

Dubstep with the voice of YouTuber Jacksepticeye - two.

Gloomy base house - three.

Drum and bass, started back in 2016, four.

I tried to send each of these tracks to labels, but they were not taken anywhere. I was surprised: how is it that they have everything. And powerful basses, and cool drums, even some interesting effects. Isn't that enough?

Oh, how little I understood.

Composing

In the spring of 2019, I started building a career as an indie game composer. A few months later, this occupation even began to bring in some money and soon became the main one for me. (You can read about this path here.)

I found a way to make money with music and immersed myself in creativity. A little bit not the direction that I dreamed of, but still it was progress. Working on the soundtracks, I learned to feel the music better, learned new techniques and added to my own libraries even more.

As for dance tracks, at the end of 2019, aggressive and fast base house was popular, and I tried to sit on this hype train.

But no labels took the track, so I released it myself through distributor DistroKid. It was my first "adult" release - the one that appeared on streaming services. So far, I have earned exactly $0.03 on it. That's 17 auditions.

Back in the beginning of 2020, I made time for the LEAVEMEALONE halftime track.

The flops over the past couple of years made me wonder: what is wrong with my music? Why doesn't anyone want to take it? Reflection and reflection led me to an important conclusion: in the first place, I do not make the music that I really want.

I became interested in making music thanks to drum and bass, then I started listening to dubstep and electro house, and for some reason I always felt that these genres were what I needed to work on. But as soon as I listened to myself a little (which I had never done before), it turned out that I had nothing to express through bass music.

Therefore, I spent the following months looking for genres that would most accurately reflect my inner state. They were melodic house and techno.

Brute force

Since April 2020, I have decided to get into dance music properly. Since I used to be able to create compositions only through force, I came up with a challenge for myself: to finish one track every month.

The logic was like this. By forcing myself to work on dance compositions month after month, sooner or later I had to develop all the necessary skills needed to create cool music.

I was going to basically brute force my creative powers

The first track turned out to be clumsy. The mixing is murky, there is not much development, both drops are arranged as if it were a summer banger, although a soulful melodic techno was conceived. But for starters, it will.

This track (and several others) I released again via DistroKid. Even tried to buy ads for him through Facebook. There were still few auditions (39 to date), but I was resentful of the label system after so many rejections and was determined to make a name for myself.

The next composition in May, Pasturage, was much softer. Birds, forest, nice sound design and summer rain atmosphere.

For this track, I also purchased advertising. This time I set up the ad better and invested more money, so the output was more tangible. Now he has 138 plays.

The June track Arcane turned out to be mysterious and attractive, like a Celtic forest. Hence the name.

I did not commission advertising for him, because the determination to promote myself in the music industry began to fade. I didn’t pour so much money into advertising tracks, but there was no more extra money.

The conclusion was that you can break through on your own only in two cases: if you have a lot of money for advertising (I didn’t), or if you know how to do cool PR in social networks (I didn’t know how). So I started looking towards

labels again.

Arcane was not taken to the labels (I did not even hope), but they took Autarca - the July track. Here's a snippet of it, and you can listen to it in full here.

It was released as a compilation on the sub-label of a small St. Petersburg publishing house Polyptych. I knew perfectly well that this would not bring me any money or popularity, but I signed the contract anyway. You have to start somewhere.

The next track was a bit hooligan Help a Robot. I didn't send it anywhere, because big labels wouldn't take it, and it was long and tedious to look for small labels with such music. How do you even google them? "Labels with frivolous electro-house"?

In autumn I decided to make a three-track mini-album. For some reason it seemed to me that labels were more willing to take EPs than singles.

Even by this moment I had heard a lot of music in the selected genres and realized that in melodic house and techno, few people make tracks shorter than six minutes. So from now on, all my new compositions slowly fade in and out.

In general, the music has become less hasty and more conducive to immersion and thoughtful listening

As you might expect, my plan to boost my chances with labels with the EP didn't work out very well. The release was eventually taken to the same Polyptych Limited (it will be released on July 5), but I was hoping for something bigger.

In December I finished the new track Rewired and decided to take a break. Working non-stop for nine months (and I also did soundtracks) without tangible results led to the fact that I just burned out.

Rest helped me rethink my priorities and figure out which way to go. I stopped caring too much about labels and started focusing more on creativity and self-expression. Plus, psychotherapy helped (and still helps) to listen to yourself better.

Rewired was included in the compilation for the Moscow label ONESUN (will be released sort of like in the summer).

Opening

I wrote the next composition at a more relaxed pace: burnout forced me to abandon the "one track per month" mode. Simultaneously with the work on the track, I was doing research. He carefully studied music in the chosen genres, pestered successful producers with questions, whom he could reach.

The result was the biggest takeaway of all time: major labels need unique music first and foremost. One that has not yet been

Within the genre, of course, although the boundaries between melodic house and techno are blurred.

How to achieve uniqueness? For me, the answer is simple: it comes from the uniqueness of the psyche. If you learn to listen well and express yourself adequately, then creativity will be unique. Therefore, when creating Bird Law in January 2020, I tried to listen as often as possible to what melodies, sounds, effects and just decisions resonate with me.

This track doesn't just meet some technical requirements, it's undeniably my . For example, the title is taken from a comic book that I really like.

It's the law

And the theme of birds in it is not only because of the name, but also because these animals (but not all) touch me and my wife very much. And also partly a track about the love that I feel for my wife, and this has something in common with the comic book. In general, a warm work about good things. The ones in me.

I don't know how noticeable this is to the outside listener, but I see a massive improvement over the previous compositions. He was even taken to a more serious label - the Italian Natura Viva. They promised to release it as part of a compilation. I don't know when exactly: for some reason, labels rarely notify me about such things, and I myself don't really care. I'm more focused on future works.

The last track so far is called You're Not What Your Mind Tells You. It's about my many battles with my own brain. It is a little sad, but with a light undertone, because no matter how scary the battles are, there is always a possibility to win. At least I can.

The other day I signed him to the Belgian label Sound Avenue. It will first be released exclusively on Spotify to try and push it into the platform's playlists, and will be released as part of a sub-label compilation in August.

After You're Not What Your Mind Tells You, I again rethought my creative process. Now I try to treat music less as a series of separate projects and more just as a field for experiments, from which cool completed projects will grow. Let's see where this takes me.

Such things. Thanks for reading. By the way, I will soon launch a course on creating electronic music from scratch. If interested, you can read the details here.

If you like my music, you can subscribe to Soundcloud, YouTube or Spotify. All my future tracks will appear there as well. Also here are my social networks: Facebook, Twitter, Instagram, Twitch.

Track Structure - RishaManis

  1. Music Lessons
  2. Secrets of Electronic Music

Click on the picture for a detailed analysis of the track. Also there you can see what parts the track consists of.

There are many different sub-genres in edm music.

House style itself can be divided into: Tropical House , Progressive , Melodic , Bigroom etc.

But something unites them all. This is the structure of the track, or in other words, the scheme for constructing the track.

There are many schemes, but most have a lot of the same parts. See examples of some of these schemes:

Intro, Breakdown 1, Build-up , Drop A , Breakdown 2, Build-up , Drop B .

or

Intro, Main , Breaks down , Main2 , Breaks down , Breakdown, Uplift, Main , Main2 , Outro

There are other schemes as well. However, we will analyze some in this article in order to have an idea of ​​what, in principle, parts can exist in tracks.

To get started, start listening to the track and track it in the picture below. Parts are indicated on it, their names are given, an approximate characteristic of the part, and the number of measures that they are playing.

In house style, the intro usually includes drums, percussion, and some melodic elements. But sometimes the intro is small and just introduces the listener to the track. Those. the main task of the Intro is it is to bring the listener into the track and prepare them to listen to the main parts. Melodic elements should not reveal the melody at the very beginning. These are literally a few notes of some tool. The intro sets the theme for the entire track. This part is usually underestimated.

It is also often referred to as the "pit". This should be a softer sounding part compared to other parts of the track. It introduces minimal melody and sound design and quite often strongly different from the dance part (main or drop). If your track is going to be played at a party, then this is the part where people are not very energetic and have time to rest before the next parts. And you save their energy for listening to the drop, dance part. The main purpose of the Breakdown part (pit) is to calm the listener and give him a breather before the next parts. Very often, pit put almost in the middle of the track. In some tracks, there are even several holes.

Now comes the fun part. In the swing, you enter the entire melody, plus some of the parts of the dance part (drop). This is where you build up your energy. Each of these parties must start rock the listener and prepare him for the dance part. It is worth noting that many people make the mistake of making this stage more energetic than the dance part of the track. Just endure a slightly less intense version of perception from this part than from the dance part (drop).

Tip: add a high pass filter to the master channel to boost the dance part. This will create a stronger impression.

Now the most active part of the track: Drop.

In this section, the main melody is used, the most delicious and explosive, for which the listener was prepared. There may be more percussion instruments in this part, relative to others. parts. The same applies to other parts: bass, leads, pads, etc. Just make sure that this is the brightest and most memorable part of the track.

In EDM genres, you can copy and paste the structure to your liking. But if you listen to all music (including classical), the structure of the tracks is everywhere. You can also select and enter a new melody or chord progression.

Here is an example of what a track structure divided into bars and parts might look like.

The track follows the following pattern:

Introduction (16 measures)

Lose (24 bars)

Verse (16 measures)

Lose (8 bars)

Break #1 (4 bars)

Chorus (16 bars)

Instrumental chorus (16 bars)

Break #2 (16 bars)

Break #3 (8 bars)

Chorus (16 bars)

Lose (32 bars)

Instrumental chorus (16 bars)

Ending (32 bars)

This structure uses the principles of dance music structure, namely house.


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