How to play fortnite default dance on trumpet
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Songs on Guitar and Piano (Keyboard / Numpad)
This is a small guide for Rust gamers who enjoy short songs while at base or on adventures!
Contents
- Guitar / Piano Songs Collection (Instrument DLC)
- Game Themes
- Movie Themes
- Anime / Cartoon Themes
- Popular Songs
- Meme Songs
- Popular Melodies
- Classic Melodies
Remember! These songs can be played without macros. If there is a space after a number, it indicates that the note should be held for a while. If there isn’t space, the notes are played straight through.
Game Themes
Fortnite – Default Dance Theme
- 3 3 5 6 5 3 5 6 5 3 2 3 6 5 3 2 3
Monster Hunter World – Gathering Hub Spring Blossom Theme
- 3-33-2-2-2 4-44-3-3-2 3-33-2-2-2 4-44-3-3-2 3–5-2-1-2-3-5-6-3—5-8-7-5 3–5-2-1-2-3-5-6-3–5–8-7-5
Skyrim Theme
- 434 434 345 4 3 2 212 212 1234 1 2
- 434 345456542 212 212 1234 12 (6 6 6 2)
Sonic the Hedgehog – Green Hill Zone
- 8 6 8 7 8 7 5 8 0 9 8 7 8 7 5
Super Smash Bros. – Main Theme (Lifelight)
- 2-3-4, 2-4 8-7-6-7-5, 7 6 5, 4 5 6 5 4; 5 3 2-3-4, 2-4 8-7;6-7-9, 7 6 5, 4 5 6 5 4 5 3 6 8 9 (Pause for 1 sec) 4-5-3, 234 5-6-5 4-5-3-2-1-2 4-5-3, 234 5-6-5-4-5-2, 2-3-4-5:6 4-5-3, 234 5-6-5 4-5-3-2-1-2 4-5-3, 234 5-6-5-4-5-2, 2-3-4-5 8:6 5 5 5 5, 4 3 4 1: 6 6 6 6 4 2 1 1 7 6 7 5, 5 5; 2 2 2, 7 6 5 5, 5 5 62
Team Fortress 2 – More Gun Theme
- 1 2 3 4 888 1 888 4 888 1234 (Repeat)
WII Sports Theme
- 1 2 4 3 2 1 5 3 4 5 8 7 8 5 3 1 2 3 2 3 4 5 8 7 8 1 2 4 3 2 5 6 9 9 1 2 4 3 2 1 5 8 9 4 0 9 8 5
Undertale – Megalovania Theme
- 2 2 9 6 6 5 4 2 4 5 1 1 9 6 6 5 4 2 4 5
Undertale – His Theme
- 1541 33 4 141 33 4 1541 33 4 146545
Undertale – Once Upon A Time Theme
- 1-8-5 4-8-1 1-3-8-9-8-5-4 1-8-6-5-4-3-4-5-0-9-8
Zelda – Bolero of Fire Theme
- 4-2-4-2 6-4-6-4
Zelda – Lullaby Theme
- 3 52 123 52 3 59 85 4323
Zelda – Lost Woods Theme
- 467 467 46709 78753 2353 467 467 46709 980
Zelda – Mipha’s Theme
- 1-2-33 4-3 , 4-3, 4 3 3-2-1-2 5-3-4-3 3, 4-3, 4-3, 7-6 6-5-6-7-5-6-56
Movie Themes
Avengers’ Theme
- 2 22 65 4 3 2 22 67 5 6
Harry Potter Theme
- 3-6 87-6 0-9 7 6-87-5 7-3
Pirates of the Caribbean Theme
- 3 5 6 6 6 7 8 8 8 9 7 7 6 5 5 6 678 909 878 909 890 987 876 756 678 789 890 986 678 904 698 976
Star Wars Theme
- 1 5 4-3-2 8 5 4-3-2 8 5 4-3-4-2
Star Wars – Force Theme
- 36 7 8-9-8 3 3-6 7 8 3 8 6 0 9
Star Wars – Main Theme
- 3 3 3 153 153 7 7 7 1 153 153 1 5 4-3-2 8 5 4-3-2 8 5 4-3-4-2
Anime / Cartoon Themes
Attack on Titan Theme
- 2243 11 22431 64 53 42 31 64 53 42 31
Given – Fuyu No Hanashi Theme
- Chorus: 00 66 00 989 99 55 99 878 88 44 8789 89 89 8900 00 66 00 989 99 55 99 878 88 96 78
- Intro: 88 9 998 009 67 864 8766 5978 7875 864 88 9 88 77
Gravity Falls Theme
- 2346561 2343 5654 4446654 6665654 4446654 666 888 4446654
My Hero Academia – Sora no Uta Theme
- 1 5-5-5 554 1 5-5-5 456 11 5-5-5 454 (8-6-6-6-6 654) 11 6-5 11 5-4 3-4 3-4 3346 55443-4 11 6-5 11 5-433
My Hero Academia – You Say Run
- 5 7-8-9-8 7 9 8 7 5-7-8 7 9-7, 8-9-0 9 0 8-7 5-7-8 9 8-9-0
Naruto Shippuden – Blue Bird
- 3-6-7-8 7-6 3-6-7-8 9-8-9-0 3-6-7-8 7-6 6-0-9 6-0-9 5-5 6-6
Neon Genesis Evangelion Theme
- 3-5-6-5-6 6-6-9-8-7-6-7 7-9-0-6-5 9-9-7-9-9-0
Rascal Does Not Dream of Bunny Girl Senpai Ending
- 2-6-5-6 2-6-5-6 2-6-5-3-4 2-6-5-6 2-5-6-8-7-5 2-6-5-6-8-6-5-3-4-6 2-6-5-6 2-6-5-4-1-3
Toy Story 2 – When She Loved Me
- 1-4-4-3-4-1 2-4-6-5-4-5 3-5-6-5-4-5-6-8 2 1-2-4-5
Unravel – Tokyo Ghoul Theme
- 1 89876 9876 65 5453 333300 877788 89876 9876 65 5453 333300 877788 666-6666 098098 666-6666 — 3866 323 3866 323 3866 323 3866 323 86986 7888 80099 878753 553 5533 2233 5533 2233 553 3223343 309 09998 87875 509 998 87857 86531 887678 87875 0099 9988 87875 509 998 87857 66531 887678
Popular Songs
AURORA – Runaway
- 3-4-6-5-3-4-3-2 3-4-6-5-7-8-6-6 6-6-8-5 5-6-5-8-9-6-5-4
Darude – Sandstorm
- 77777-7777777-0000000-9999999-66 77777-7777777-0077777-7777777-00
Ed Sheeran – Shape of You
- 68 668 668 6765 (Repeat)
Frank Sinatra – Fly Me to The Moon
- 8-7-6-5-4. 4-6-8-7-5-4-3 33-4. 6-5-4-3-2-3-4-6(j)-4-3-2-16
Gary Jules – Mad World
- 22442266 6 4 55 5 3 555432 22442266 6 4 55 5 3 55 5 432
- 224422664466442 24422664466442
John Denver – Take Me Home, Country Roads
- 123 312 321 356 6553 2123 211 121
Johnny Cash – You are my Sunshine
- 2-5-6-7-7 7-6-7-5-5 5-6-7-8-0 0-9-8-7 5-6-7-8-0 0-9-8-7-5 5-6-7
Lil Nas X – Old Town Road
- 2226 5 4 22654 221 5 564 2 2
Luis Fonsi – Despacito
- 8 7 63 3333 6666 6564 4444 66667 8 5 5555 888 99 7 8 7 6 3
My Chemical Romance – Welcome To The Black Parade
- 8-7-0-6, 5-8-4, 3-6-2-5 (2x)
- 5-8-5 8-7-5 7-8-5 7-8-7-6-5-6-4 7-8-7-6-5-4-5 5-6-8-5 8-7-5 7-8-5 7-8-7-6-5-6-4 7-8-7-6-5-4-5
Smash Mouth – All Star
- 5 5 9 7 7 6 6 5 5 8 7 7 6 6 5 5 9 7 7 6 5 5 6 3, 5 3 5 5 5 5 3 2 5 5 5 5, 5 5 5 5 5 5 5 5 5 7 5, 7 7 9 8 7 5 6 6 6, 6 7 5 5 3 2 5 5 3 2, 7 9, 7 0, 7 9 8 7 6 6 5 6 5, 3 5 5 5 5 5 5 5,3 7 5 5 5 5 5 3 2, 7 5, 3 2 5 5, 3 2 5 5 5 7, 7 5, 3 2 5 5, 3 2 5 5 5 7, 7 9 8 7 6 6 5, 5 5 6 5 7 6, 6 5 6 7 3
At the commas, leave a little bit of time between the next set of notes.
The Weeknd – Blinding Lights
- 9, 9, 89 0 ,6 8- 9,9, 89 0, 68 (If you want more but it’s lower octave than regular) 5321- 5321, 2
Meme Songs
Dylan Locke – Bitch Lasagna
- 6 6 7 8 8 8 4 4 3 3 3 5 5 5 5 5
Rickrolling
- 1-2-4-2-6-6-5 1-2-4-2-5-5-4 1-2-4-2-4-5-3-2-1-1-5-4 1-2-4-2-6-6-5 1-2-4-2-8-3-4-3-2 1-2-4-2-4-5-3-2-1-1-5-4
Popular Melodies
Drunken Sailor
- 6 66 6 66 6 2 4 6 5 55 5 55 5 1 3 5 6 66 6 66 6 7 (Go 1 octave up) 1 2 1 (Go back to default octave) 6 5 3 2
Row Row Row Your Boat
- 1 1 123 32345 Enter+1 (Octave up) 5 3 1 54321
Jingle Bells
- 777 777 79567 8888877776676 9
Twinkle Twinkle Little Star
- 1 1 5 5 6 6 5 4 4 3 3 2 2 1
Classic Melodies
Beethoven – Ode To Joy
- 3-3-4-5-5-4-3-2-1-1-2-3-3—-22—- 3-3-4-5-5-4-3-2-1-1-2-3-2—-11—- 2-2-3-1-2-343-1-2-343-2-1-2-2—- 3-3-4-5-5-4-3-2-1-1-2-3-2—-11—-
The Phantom of the Opera
- 0-9-8-9-7-6-9-7-5 0-9-8-5-3-8 8-7-6-5-4-3-3-6 6-5-4-4-3-2-3 8-7-6-5-4-3-3-6 6-7-8-0-9
Note: Does anyone know any good songs on the Rust numpad? Comment and leave them below, it all helps, thanks!
Recommended for You
Using the Dancer Mannequin Device in Fortnite Creative Mode
On This Page
The Dancer Mannequin Device can be used to project holographic images of characters performing various dance emotes.
Customize your mannequins with a wide range of character designs, emotes and device colors.
Find and locate device
Click image to enlarge. nine0003
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In Creative Mode , press the Tab key to open the Creative Inventory .
-
Click on the Devices tab. Scroll to select a device, or use the Search field or the [ list of categories relevant for the device ] option in the Category panel on the left.
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Press PLACE to place device immediately, or drag it to QUICK ACCESS PANEL to place it later.
-
Press Esc to return to the island in creative mode. Use the phone to position the device, then click to place it. Press F to switch to the pickaxe and disconnect the device from the phone. Press tilde key (\~) to switch back to phone. nine0057
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Point your phone at the device. If the pop-up "Edit" does not open immediately, move the phone closer until it appears, and then press E to open the personalization panel.
Device Settings
The main settings of this device allow you to change the appearance of the character and the emote, add a flicker, or change the color of the device. Additional device options allow you to select additional character skins and emotes that will be switched when activated through a channel. nine0003
The following device parameters are available to you.
Standard values are in bold .
Basic parameters
Parameter | Meaning | Description |
---|---|---|
Standard character skin | nine0002 Gum , Choose character skin | Allows you to select a standard character skin preset. |
Pedestal display | Incl. , Off | Determines whether the pedestal is displayed. |
Show lighting | On , Off | Turn the hologram lighting on and off. |
Standard dance blank | A1 , Select blank | Allows you to select a standard dance preset. |
Standard Shade Stock | 0. 0 , Select shade | Allows you to select a default shade preset for the device. |
Flicker | Enabled, Disabled | Specifies whether the device will use a flicker effect during operation. |
Pedestal color | nine0105 Allows you to select the color of the pedestal. | |
Hue priority | Off , Party Mode, Silhouette Mode | Enables the modes Party or Silhouette . Takes precedence over hue settings. | nine0101
All parameters (optional)
Parameter | Meaning | Description | |
---|---|---|---|
Active during phase | No, All , Pre-game only, Gameplay only | Determines at what stages of the game the device will be active. The "Before the game" stage includes all the stages that precede the start of the game. nine0003 | |
Second character template | Gum , Choose Character Skin | Allows you to select the second character skin preset. | Activated with signal "Activate second blank on channel" . |
Third character template | Gum , Choose Character Skin | Allows you to select the third character skin preset. | Activated with signal "Activate third blank on channel" . |
Second dance piece | A1 , Select blank | nine0002 Allows you to select the second dance preset. Activated with signal "Activate second blank on channel" . | |
Third dance piece | A1 , Select blank | Allows you to select the third dance preset. Activated with signal "Activate third blank on channel" . | |
Second shade blank | 0.0 , Select shade | Allows you to select a second shade preset for the device. | Activated with signal "Activate second blank on channel" . |
Third shade blank | 0.0 , Select shade | Allows you to select a third shade preset for the device. | Activated with signal "Activate third blank on channel" . |
Channels
When one device needs to "talk" to another device, it transmits a signal on a special channel. The receiving device must be configured to receive a signal on the same channel.
The channel is identified by number and the channel numbers are configured for the device by the parameter using the channel. Most devices also identify the player who activated the device with a signal. nine0003
The device has receivers that perform various actions when it receives a signal on the channel. In addition, this device can transmit signals when certain conditions are met.
Receivers
Receivers wait for a signal on a channel and perform an action when they receive a signal sent on that channel from any device (including themselves).
Parameter | nine0002 Meaning | Description |
---|---|---|
Enable capture of images and emotions when receiving a signal | Without channel , Select channel | Takes on the appearance and emotions of the character that activated the signal on this channel. |
Disable capture of images and emotions when receiving a signal | Without channel , Select channel | Returns the image and emotions on this channel to their original settings. |
Activate standard stock when receiving a signal | Without channel , Select channel | Activates a stock preset when a signal is received on a specific channel. nine0003 |
Activate second blank when signal is received | Without channel , Select channel | Activates the second blank when a signal is received on a specific channel. Activated with signal "Activate second blank on channel" . |
Activate the third blank when signal 9 is received0018 | Without channel , Select channel | Activates the third blank when a signal is received on a specific channel. Activated with signal "Activate third blank on channel" . |
Enable when signal received | Without channel , Select channel | Turns on the device when receiving a signal on this channel. nine0003 |
Disable on signal | Without channel , Select channel | Disables the device when receiving a signal on the selected channel. |
Team | nine0002 All , Select command | Specifies which command number will be affected by the parameters of this device. |
Initial class identifier | Island settings , No, Select class number | Specifies the class that will be assigned to players at the start of the game by default, or resets the selected player class. nine0003
|
Condition for obtaining items | Always , In the absence of | Determines whether this device will give items to players always on respawn or only when the inventory is empty. For this function, parameter Receive items after resurrection must be set to Yes . |
Inventory state at respawn | Reset all , Delete items, Save all | Determines what happens to the player's inventory when respawning. |
Use received item | Do not use , From the first to the fifth item | If the device gives out items to the player, this parameter determines which items (from a given list) should be used. If the selected slot number for an item exceeds the number of items in the device list, the last item is given out. nine0003 |
Display in game | Yes, No | Determines whether the device is visible to players during the game. |
Receiving ammunition with weapons | Yes , No | The device dispenses additional ammo with each weapon on the list, in addition to the ammo manually added to the device. The parameter is valid only for weapons that have been added to this device. The parameter is effective regardless of the settings of the "Create class" device. nine0003 |
Start with pick | Island settings , No, Yes | Determines whether players start the game with pickaxes. |
Starting health | Island settings , Select percentage, Invulnerability | Specifies how much health (relative to maximum ) the player appears. A value of Invulnerability makes the player immune to damage. If you have a Create Class device, its settings may override this setting. |
Starting health | Island settings , No shields, 50% shields, 100% shields | Determines with what shield strength (relative to maximum ) the player appears. If you have a Create Class device, its settings may override this setting. |
Enable Super Shield | Island Settings , On, Off | Determines if the Super Shield feature is available. |
Super Shield: Advanced Settings | nine0002 Hide , Show | If you select Display , three additional supershield options will appear below this item. |
Max. Super Shield Charge | Island settings , Select value | Specifies the player's maximum ultimate shield. If you specify a quantity here, it will take precedence over the value selected in the Options tab of the My Island menu. nine0003 |
Super Shield Charging Delay | Island settings , Set time in seconds | The shield starts recharging after the specified time has elapsed, if the player has not received damage during this time. If you specify a duration here, it will take precedence over the value selected on the Options tab in the My Island menu. |
Shield recovery rate | "Island settings" , Select value | After the delay ends, the shield level increases by this number of units per second. If you specify a quantity here, it will take precedence over the value selected in the Options tab of the My Island menu. |
Allow sprint | nine0105 Determines if the "Sprint" function is available. | |
Sprint: Advanced settings | Show , Hide | If you select Display , six additional sprint parameters will appear below this item. |
nine0002 Energy consumption per sprint second | Island settings , select value | Determines how much energy per second the player expends while sprinting. If you specify the amount of energy here, it will take precedence over the value selected in the Options tab of the My Island menu. |
Sprint jump multiplier | nine0105 Determines how much higher or further the player jumps while sprinting. If you specify a multiplier here, it will take precedence over the value selected in the Options tab of the My Island menu. | |
Sprint speed multiplier | Island settings , select multiplier | nine0105 |
Max. energy quantity | Island settings , Select quantity | Determines the amount of energy available to the player. Energy is spent on sprinting and some other abilities. nine0003 |
Number of energy recovery units | Island settings , Select quantity | Determines the amount of energy the player gains every second after the cooldown expires. |
Energy recovery delay | Island settings , Select time | Determines how long after the player stops using it, energy begins to regenerate. |
Allow slip | Island settings , off, on | Determines whether the "Slide" function is available. |
Allow impact while sliding | Island settings , on, off | Determines whether players can strike while sliding to attack and knock back players on the enemy team. |
Allow shoulder strike | Island settings , on, off | Determines if the "Shoulder Shot" function is available. nine0003 |
Instant recharge | Island settings , on, off | Determines whether the weapon will reload instantly. If you have a Create Class device, its settings may override this setting. |
Infinite ammo | Island settings , on, off | Determines if players have infinite ammo. If you have a Create Class device, its settings may override this setting. |
Infinite Consumables | Island Settings , On, Off | Determines whether players will have an infinite supply of consumable items (grenades, healing items, traps, etc.). nine0003 |
Infinite resources | Island Settings , On, Off | Determines whether players have an infinite supply of building materials. If you have a Create Class device, its settings may override this setting. |
Eliminated Player Items | nine0002 Island settings , Throw away, Save, Delete | Determines what happens to a player's items after they die. If you have a Create Class device, its settings may override this setting. Values for this parameter:
|
Killed player's resources | Island Settings , Throw, Save, Delete | Determines what happens to a player's resources after they are eliminated. If you have a Create Class device, its settings may override this setting. nine0003 Values for this parameter:
|
Fall Damage | Island Settings , On, Off | Determines whether players can take fall damage during the game. If you have a Create Class device, its settings may override this setting. |
Jump fatigue | Island Settings , On, Off | Determines whether the jump height will decrease when jumping continuously. If you have a Create Class device, its settings may override this setting. nine0003 |
Player Flight | Island Settings , On, Off | Determines if players can fly. If you have a Create Class device, its settings may override this setting. |
Allow climbing | Island Settings , On, Off nine0003 | Determines if the climbing function is available. |
Climbing advanced settings | No Yes | If you select Yes , three additional sprint parameters will appear under Allow Climbing . |
Minimum climbing height | Island Settings , Very Low, Low, Normal, High | Specifies the minimum height at which a player can hook onto a ledge. It may be worth adjusting this value if climbing is affected by gravity or other factors. |
Minimum climbing height in water | Island Settings , Very Low, Low, Normal, High | Specifies the minimum height at which a player can hang onto a ledge in water. It may be worth adjusting this value if climbing is affected by gravity or other factors. |
Always show name tags | Island settings , Show only to team, Show to all, Always hide, No | Determines whether the player's name and location are visible to other players. nine0003 |
Max. name tag distance | Island settings , Select distance | If a number is set, name tags will disappear when the player is more than the specified distance from the camera. |
Line of sight for name tags | Island settings , Always show, Hide behind objects | If enabled, name tags will disappear every time the player is hidden behind an obstacle. |
Player health bar display | Island Settings , Team Members, Enemies, Everyone, Nobody | Allows you to choose who will see the health indicator above the player's head. If you have a Create Class device, its settings may override this setting. nine0003 |
Display health bar for all players | Island Settings , Yes, No | Determines whether the health bar is displayed for all team members or players of this class. If this option is enabled for a team with two members and more or more teams, only one player's health bar will be displayed at a time. If you have a Create Class device, its settings may override this setting. nine0003 |
Drop opening | Island Settings , On, Off | Determines if the player can deploy the hang glider without consuming an item. If you have a Create Class device, its settings may override this setting. |
Severe injury | Island settings , Default, On, Off | Determines if the player can be heavily injured. Default - automatic selection based on team size. If you have a Create Class device, its settings may override this setting. |
Construction | Island settings , None, All, Traps only, No traps | nine0105 |
Rebirth Time | Island settings , Select waiting time | Determines how much time (in seconds) must elapse from the moment a player dies before they return to the game. If you have a Create Class device, its settings may override this setting. nine0003 |
Spawn with spawn point | Island settings , No, yes | If Yes is selected, players can only spawn if there is a spawn point. |
Revival type | Island Settings , Individual, Wave | If you choose the "Wave" respawn type, all team members who die within a certain period of time will respawn at the same time. You can set the time using parameter Respawn time . |
When lives run out, go to the team | Island settings , spectators, team selection | Specifies the team the player will join when they run out of lives. nine0003 |
Max. initial command size | Island settings , Unlimited, Select team size | Specifies the maximum team size at the start of the game. During the game, new players can join the team thanks to parameter When lives run out, go to team . |
Initial ratio of players per team | Island settings , Select quantity | Determines the number of players on this team at the start of the game compared to the size of other teams. The number is limited by parameter Maximum initial command size . |
Beat the time record to win | Island Settings , On, Off nine0003 | When a team completes its tasks faster than others in the previous round, it will win. |
Number of kills to complete | Island settings , Off, Select quantity | Will end the round when a player or team has made a certain number of eliminations. |
Number of creatures killed to complete | Island settings , Off, Select quantity | Will end the round when a player or team has eliminated a certain number of creatures. |
Number of goals to complete | Island settings , Off, Select quantity | Will end the round when the team reaches a certain number of goals. nine0003 |
Number of collected items to complete | Island settings , Off, Select quantity | Will end the round when the team has collected a certain number of items. |
Number of points to complete | Island settings , Off, Select quantity | Will end the round when the team reaches a certain score. |
Use team score | Island Settings , Yes, No | Determines whether the team will earn points in parallel with the participants or the team's score will be the sum of the points of its participants. Select option Yes so that the team's score does not decrease when a player exits. nine0003 |
Place of origin | Island Settings , Spawn Points, Sky, Current Location | Specifies where the player will spawn at the start of the game. If you have a Create Class device, its settings may override this setting. Values for this parameter:
|
Health per kill | Island settings , Select quantity nine0110 | Determines how much HP a player will receive when killing another player. If player has full health, their shields will be increased. |
Wood for murder | Island settings , Select quantity | Determines how much wood a player will receive when killing another player. | nine0101
Stone for murder | Island settings , Select quantity | Determines how many stone units a player will receive when killing another player. |
Metal for murder | Island settings , Select quantity | Determines how much metal a player will receive when killing another player. nine0003 |
Gold for killing | Island settings , Select quantity | Determines how much gold a player will receive when killing another player. |
Damage to self when dealing damage | Island settings , Select quantity | nine0105 |
Damage to self when dealing more than 0 damage. damage | Island Settings , Yes, No | Determines whether the player will only deal damage to themselves when dealing damage greater than 0. |
Damage to self (targets) | Island settings , Environment, Players only, All | Determines which targets the player takes damage on hit. |
Self damage (weapon) | Island Settings , Pickaxe Only, Melee Weapons Only, Ranged Weapons Only, All | Specifies which weapon the player can use to damage themselves. nine0003 |
Max. number of resources | Island settings , Select quantity | Specifies the maximum amount of resources a player can store during a game. If you have a Create Class device, its settings may override this setting. |
Throwing objects nine0110 | Island Settings , Yes, No | Determines whether players can drop items from their inventory during a game. If you have a Create Class device, its settings may override this setting. |
Picking up objects | Island Settings , Yes, No | Determines whether players can pick up items during the game. If you have a Create Class device, its settings may override this setting. nine0003 |
Resource multiplier | Island settings , Select multiplier | Determines the speed at which players extract resources by breaking various objects. If you have a Create Class device, its settings may override this setting. |
Kill points | nine0002 Island settings , Select quantity | The number of points a player on this team receives when killing another player. |
Points for joint elimination | Island settings , Select quantity | The number of points a player on this team receives for helping to eliminate another player. nine0110 |
Invulnerability after resurrection | Island settings , Default, No, Select time | Determines how long the player is invincible after being revived. |
Maximum equipment slots | Island settings , No, Select number of cells nine0110 | Specifies the maximum number of equipment slots a player can have. |
Winner after time expires | Island Settings , Yes, No | The team wins when the game timer expires. |
Widget visibility with wood counter nine0110 | Island Settings , Yes, No | Select Yes to have the players see the wood counter. |
Widget visibility with stone counter | Island Settings , Yes, No | Select Yes to have players see the stone counter. |
nine0002 Visibility of widget with metal counter | Island Settings , Yes, No | Select Yes to have players see the metal counter. . |