How to change dance moves in destiny
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Emotes are gestures and animations which can be performed by Guardians at any time during normal gameplay. Guardians have access to 4 emotes at any given time, one of which may be replaced with others purchased from the Eververse Trading Company.
Emotes are activated by pressing the directional pad, which will cause the guardian to take a series of cosmetic actions for the next few seconds, often accompanied by a text announcement to all players in the area. Some emotes will automatically return the guardian to idly holding their weapon after completion, while others persist until the player takes another action.
Contents
- 1 Static Emotes
- 2 Custom Emotes
- 2.1 Destiny Emotes
- 2.2 Destiny 2 Emotes
- 3 References
Static Emotes[]
There are 3 emotes which are always available. The exact animation used will depend on the race, class, and gender of the guardian using them.
- Greet: Pressing Up will play an emote suitable for greeting other players.
- Sit: Pressing Down will cause the guardian to sit down. They will remain seated until another action is taken.
- Dance: Pressing Right will cause the guardian to begin dancing. They will continue to dance until another action is taken.
Custom Emotes[]
Pressing Left on the directional pad will use the guardian's custom emote slot. Upon creation, new guardians have a pointing gesture available, but other emotes may be equipped in its place. Purchased emotes may be recovered from a console in the Tower if they are deleted.
Destiny Emotes[]Here is a list of all the available custom emotes in Destiny:
Name | Action | Cost | Rarity | Description | Feed states. .. |
---|---|---|---|---|---|
Air Guitar | The player performs an air guitar solo. | 500 | Legendary | You rock! | Rocks (with <name>) |
Awkward Dance | The player performs a dance from Napoleon Dynamite. | 500 | Legendary | Very funky. | Dances (with <name>) |
Boo | An attempt to startle an unsuspecting target. | 300, only available through Festival of the Lost | Legendary | So scary! | Frightens (<name>) |
Bow Down | A respectful gesture of admiration. | 500 | Legendary | I acknowledge your greatness! | Bows (before <name>) |
Challenge Dance | The player performs a dance from Michael Jackson's Beat It. | 500, introduced in Rise of Iron | Legendary | Let's settle this on the dance floor. | Dances (with <name>) |
Club Dance | The player performs a dance from the Roxbury Brothers. | 500 | Legendary | Feel the beat. Feel the love. | Dances (with <name>) |
Do It | An encouraging motion. | 500 | Legendary | Don't let your dreams be dreams! | Motivates everyone/<name> |
Duo Dance | A duo dance. | Quest reward from A Tale of Two Guardians | Legendary | Bust a move with your buddy. | Dances (with <name>) |
Energetic Dance | The player performs a dance from The Fresh Prince of Bel-Air. | 500 | Legendary | You've got the moves. | Dances (with <name>) |
Enthusiastic Dance | The player performs the Carlton dance. | 500 | Legendary | Can't stop dancing! | Dances (with <name>) |
Facepalm | A facepalm motion. | 500 | Legendary | I can't even... | Facepalms |
Finger Wag | A display of disapproval. | Available through Radiant Treasure | Legendary | Not in my house! | Says "No, no, no" (to <player>) |
Fist Bump | A fist bump. | 500 | Legendary | Pound it! | Fist bumps (<name>) |
Flash | A gesture that flaunts the user's wealth. | 500 | Legendary | I've got glimmer for days... | ? |
Ham(mer) it Up | The player performs the hammer dance from MC Hammer's U Can't Touch This. | Only available through The Taken King Collector's Edition Digital Content | Legendary, Titan-exclusive emote | It's a smash hit! | Dances (with <name>) |
High Five | A high five. | Quest reward from A Tale of Two Guardians | Legendary | Oh yeah! | Gives a high five (to <name>) |
Howl | Pretending to howl like a Wolf. | 500, only available through Festival of the Lost | Legendary | Let it all out, Young Wolf! | Howls (at <name>) |
Instructional Dance | The player performs a dance from Cali Swag District's Teach Me How to Dougie. | 500 | Legendary | Such fresh moves... | Dances (with <name>) |
Jazz Hands | The player flashes jazz hands. | 500 | Legendary | Feelin' the magic in these digits? | Flashes jazz hands (at <name>) |
Kicks Dance | The player performs a dance from Seinfeld. | 500 | Legendary | I think I can dance. | Dances (with <name>) |
Monster Dance | A dance displaying camaraderie with monsters modeled after The Backstreet Boys' Everybody. | 500, only available through Festival of the Lost | Legendary | Shake it like a supernatural. | Dances (with <name>) |
Proposal[1] | A kneeling motion. | Free | Legendary | Will you take me for better or worse, in the Tower or on patrol, for as long as we both have Light? | Kneels (to <name>) |
Secret Greeting | A long, complicated greeting. | 500 | Legendary | Are we best friends now? | Shows a secret sign (to <name>) |
Slow Clap | Grudging, sarcastic applause. | 500 | Legendary | Great. Just great. That was really, really great. | Claps (for <name>) |
Strange Dance | The player performs a dance from Drake's Hotline Bling. | 500 | Legendary | I have no idea what I'm doing. | Dances (with <name>) |
Suave Dance | The player performs a dance performed by DeeJ (David Dague), Bungie's community manager. | 500 | Legendary | The fanciest dance. | Dances (with <name>) |
Taken Shiver | An erratic jittering motion. | Reward from collecting all pieces of a class set of Desolate armor | Legendary | Oryx is dead, right? | Is Taken (by <name>) |
Terrify | Pretending to be a floating ghost. | 500, only available through Festival of the Lost | Legendary | Float and spin. | Terrifies <name>/everyone |
The Circle Glide | A circle glide dance move. | Only available through The Taken King Collector's Edition Digital Content | Legendary, Warlock-exclusive emote | Fight the statics quo. | Dances (with <name>) |
The Sprinkler | A dance move that mimics a sprinkler. | Only available through The Taken King Collector's Edition Digital Content | Legendary, Hunter-exclusive emote | Nailed it. | Dances (with <name>) |
Thunder Dance | The player performs a dance from Greased Lightning as shown in the movie Grease. | 500 | Legendary | Go go go on your Sparrow! | Dances (with <name>) |
Tiny Dance | The player performs a dance from the South Korean variety show Running Man. | 500 | Legendary | Fits in any space. | Dances (with <name>) |
Trotting Dance | The player performs a dance from Psy's Gangnam Style. | 500, introduced in Rise of Iron | Legendary | You've got style. | Dances (with <name>) |
Victory Wave | A celebration of achievement. | 500, only available through the Sparrow Racing League | Legendary | Only for winners. This item will only be available for purchase during the SRL event. | Waves (to <name>) |
Wiggly Leg Dance | The player performs a dance from GS Boyz's Stanky Legg. | 500, introduced in Rise of Iron | Legendary | Show off your moves. | Dances (with <name>) |
Zombie Dance | A dance to summon and command zombies modeled after Michael Jackson's Thriller dance. | 700, only available through Festival of the Lost | Legendary | Kick it in your crypt. | Summons all zombies to get down/Dances with <name> |
Amazed | A gesture of admiration. | 200 | Rare | Mind. Blown. | Is amazed (by <name>) |
Blowing a Kiss | A demonstration of affection. | 200 | Rare | I could kiss you right now. | Blows a kiss (at <name>) |
Booyah | A fist pumped in approval. | 200 | Rare | How you like me now? | Cheers (for <name>) |
Bring It On | A polite invitation for challengers to attack. | 200 | Rare | Whatever you got, it ain't enough. | Taunts (<name>) |
Bye-bye | A polite send off. | 200 | Rare | See ya later. | Waves (at <name>) |
Charmed | An affectionate motion. | 200 | Rare | That's so sweet! | Is charmed (by <name>) |
Clap | An encouraging gesture. | 200 | Rare | Well done. | Applauds (for <name>) |
Come At Me | A less polite invitation for challengers to attack. | 200 | Rare | You want a piece of this? | Taunts (<name>) |
Congrats | A show of support and approval for an ally. | 200 | Rare | Good job, buddy. | Applauds (for <name>) |
Cower | An abject admission of fear and unreadiness. | 200 | Rare | Make it stop! Make it stop! | Cowers (before <name>) |
Crane Kick | A crane pose gesture. | 200 | Rare | You're the best... | Shows a crane kick (to <name>) |
Evil Scheme | A gesture of sinister anticipation. | 200 | Rare | Mwahahaha! | Schemes (with <name>) |
Flip Coin | Flips an invisible coin. | 200 | Rare | Heads or Tails? | Flips a coin |
Forehead Slap | A display of frustration. | 200 | Rare | Arruuggh! | Slaps forehead |
Formal Bow | A display of respect for one's adversary. | 200 | Rare | A little courtesy never hurt anyone. | Waves (at <name>) |
Good Game | A celebratory expression. | Earned through Competitive Spirit Record Book | Rare | Well played! | Celebrates (with <name>/everyone) |
Graceful Sneeze | An exaggerated sneeze. | 200 | Rare | Achoo! | Dances (with <name>) |
I Don't Know | A confused gesture. | 200 | Rare | Why are you even asking me? | Has no idea(, <name>) |
Jump Shot | Pretending to sink a basketball. | 200, introduced in Rise of Iron | Rare | Nothing but net! | Hits nothing but net |
Laugh | A laugh with a knee slap. | 200 | Rare | That's hilarious! | Laughs (with <name>) |
Mix It Up | Pretending to stir pastry ingredients. | 200 | Rare | Stir up some trouble. | Mixes it up (with <name>) |
No | A head shake. | Free | Rare | No way, no time, no how. | Disagrees (with <name>) |
No You Didn't | A sarcastic gesture. | 200 | Rare | With attitude. | Snaps (at <name>) |
Oh, Please | A reaction to a sudden but minor disappointment. | 200 | Rare | All right already! | Shrugs (at <name>) |
Pew Pew | Pretending to draw and shoot two firearms. | 200 | Rare | Quick on the draw. | Draws on everyone/<name> |
Please | A pleading motion. | Free | Rare | Pretty, pretty please... | Asks (<name>) for a favor |
Point | A gesture to signal something. | Free | Rare | That, that there! | Points (at <name>) |
Praise the Gun | A worshiping gesture imitating that of an Acolyte. | 200 | Rare | It's not just for Acolytes. | Worships their weapon/Worships with <name> |
Praise the Light | A worshiping gesture. | 200 | Rare | The Light sustains us. | Invites everyone/<name> to praise the Light |
Pumped Up | A gesture of readiness and excitement. | 200 | Rare | All right! | Cheers for everyone/<name> |
Rude Taunt | An impolite taunt. | 200 | Rare | Don't make me taunt you again. | Taunts (<name>) |
Sad | A display of sadness. | 200 | Rare | Feeling blue... | Cries (for <name>) |
Safe | An indication that a runner successfully reached a base. | 200 | Rare | Yyeeeeeeer SAFE! | Calls (<name>) SAFE! |
Score | An indication that someone has scored a goal. | 200 | Rare | Yep, that counts. | Rules it good/Rules that <name> has scored |
Shadow Boxing | Pretending to spar with another boxer. | 200, introduced in Rise of Iron | Rare | Put 'em up! Put 'em up! | Shadow boxes (with <name>) |
Sorrow | A display of overwhelming grief. | 200 | Rare | Why, cruel world? Why? | Grieves (for <name>) |
Sumo | An iron horse stance. | 200 | Rare | Prepare for battle. | Prepares for battle (with <name>) |
Swing | Pretending to swing a baseball bat. | 200 | Rare | And it's outta here! | Swings (at <name>) |
Tantrum | Stunned disbelief. | 200 | Rare | No no no no NO! | Throws a tantrum (at <name>) |
Thanks | A gesture thanking someone. | Free | Rare | A little appreciation goes a long way. | Expresses thanks/Thanks <name> |
Thumbs Down | A negative gesture. | 200 | Rare | I don't think so. | Gives a thumbs down |
Thumbs Up | A positive gesture. | 200 | Rare | I could go for that. | Gives a thumbs up |
Toe Tap | A gesture to indicate impatience. | 200, introduced in Rise of Iron | Rare | We're waiting... | Taps their toe (at <name>) |
Victory Cheer | A celebration of achievement. | 200 | Rare | That's what I'm talking about! | Cheers (for <name>) |
Watch Your Back | A gruesome warning to foes. | 200 | Rare | It's your neck on the line, pal. | Taunts (<name>) |
Waving Taunt | An impolite taunt. | 200 | Rare | Get on my level! | Taunts <name>/everyone |
Whoa There | A gesture to tell someone to wait. | Free | Rare | Hold your sparrows. | Tells everyone/<name> to wait |
Winded | A gesture showing exhaustion. | 200, introduced in Rise of Iron | Rare | Hold up, I need a second... | Needs to take five(, <name>) |
Yawn | A yawn. | 200 | Rare | So bored... | Yawns (at <name>) |
Yes | A head nod. | Free | Rare | Yes, absolutely. | Agrees (with <name>) |
Here is a list of custom emotes in Destiny 2:
Name | Action | Cost | Rarity | Description | Feed states. .. |
---|---|---|---|---|---|
Flip Out | The player conjures a table and flips it. | ? | Exotic | You gotta be kidding me... | Flips out (at <name>) |
Point | A gesture to signal something. | Create a new character in Destiny 2 (or import an existing one from Destiny) | Rare | That, that there! | Points (at <name>) |
This section lacks information and needs to be expanded. |
References[]
- ↑ Polygon - Two game developers just got engaged through Destiny
Flashy Moves - Destiny 2 Legendary Emote
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Q: What does "random rolls" mean?
A: This item is capable of rolling with random perks when it drops. For example, every time you get a Better Devils from Shaxx, it has the potential to be a slightly different version than others before it — maybe better, maybe worse.
Q: Why are there some perks inside of a dashed box and some outside?
A: The dashed boxes contain the perks that Bungie's API says are possibilities in each column when the item drops.
Q: What about the stuff outside of those boxes?
A: The perks outside of the boxes are a fixed, "curated" roll from Bungie. Sometimes, that fixed version of the item will drop fully masterworked (see Nation of Beasts or Vouchsafe for examples). Other times, those perks are just for display, such as when you preview an item from your collection.
Q: Do the two sets of perks ever cross over? Can I get a Vouchsafe with double Dragonfly?
A: If the item is capable of randomly rolling one of its fixed-roll perks, it will be included in the random rolls section as well.
Q: What do you mean by "sunsetting"?
A: Bungie has announced that beginning in Season 12, weapons will have a cap on the power to which you are able to infuse them. We're calling this process "sunsetting".
Q: How often does this happen?
A: There will be one large sunset beginning in Season 12, in which all* legendary weapons and armor from Seasons 1-8 will be retired. After that, weapons and armor will essentially be sunset 1 year after their release.
Q: Are there any exceptions?
A: Yes. Bungie has stated that exotics will not sunset. Beyond that, gear from the Last Wish and Garden of Salvation raids will play by different rules than standard armor and weapons, though Bungie has not been fully clear on what those rules will be.
Q: So I can never use my Mountaintop / Luna's Howl / etc again?
A: Not exactly. This change essentially only matters in activities where power matters, such as raids, Nightfalls, Trials, etc. In most open world activities and standard Crucible playlists, you will still be able to use whatever armor/weapons you want.
Furthermore, Bungie has also hinted that they intend to "re-issue" certain weapons/armor in the future, thus giving them another 12 months in the sun.
You can read the explanation directly from Bungie here.
Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores. Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops. Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles. The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on each item, take what you see here with a pinch of salt.
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..How can dancing radically change a person's life?
Most people associate dance exclusively with entertainment, sometimes with sports. But rarely do we treat this art form as a complete philosophy. In the meantime, here is something to think about. Sometimes dancing can change a person's life radically.
There are many dance schools and studios in Almaty today. And tango is very popular. The Russian choreographer Sergey Merkulov, whose name is well known in the post-Soviet space, devoted a lot of time and effort to studying the philosophy of this dance. He believes that tango is almost the only type of dance that can exist in all contexts and offered circumstances. Relatively speaking, it is difficult to imagine ballet in the kitchen. Tango can also be danced at the stove and on the GATOB stage. Tango is not a typical party dance, it contains everything: social, theatrical, professional and amateur aspects. Milongas (dance evenings), shows, performances on stage - all this is tango. It is different and at the same time the same in its essence. If in the milongas improvisation is the basis of the dance, then the performance in front of the public must be rehearsed. Improvising in front of an audience is considered impolite.
As for the social aspect, according to experts, the most important thing here is not to confuse the way of leisure and therapy.
Dance movement therapy (TDT) and dance are still different phenomena, - says Sergey Merkulov. – Yes, dance has a therapeutic effect, and TDT uses dance as the basis of the method. But these are different things, they should not be mixed. In dance lessons, you need to do dance, and in TDT - psychotherapy. In tango, we dance close, in the intimate zone of another person, so it is important to teach in such a way that people feel comfortable together, so that there are no clamps in the body from incorrect posture and hugs, so that the movements are natural and harmonious. In this case, it will be useful. But if taught incorrectly, after a while, unpleasant consequences may occur. The one who teaches tango must be aware of the responsibility for whether his lessons contribute to the harmonization of a person or unwittingly "cripple". The criterion is simple - pleasure. Physical pleasure derived from joint movements. Look at the faces of tango dancers and you will understand everything: they suffer or rejoice. It is necessary to dance joyfully, to suffer in dance is unhealthy. Unfortunately, I often see that there are too many sufferers in the milongas. In Italy, for example, everything is different - they dance joyfully there, it's nice to look at the dance floor. Perhaps in our culture it is not customary to talk about physical pleasure, but without it there is no full emotional satisfaction.
If you still can't decide which direction of dance you should take up, listen to the opinion of psychologists. For example, body ballet can change the moral concepts of a person. Improved posture makes the dancer feel proud of himself, and the soothing music played during the classes develops sensuality, calmness and clarity of thought. It may even seem to someone that the fans of this trend are too arrogant: everything in their life is too right.
Being engaged in strip-plasticity, a person becomes liberated and begins to love himself. Gray mice turn into lionesses. These dancers captivate others with their confidence, ability to flirt and a veil of some mystery.
Looking at dancers who love such club dances as go-go, jazz-funk, techno, house and waking, you think that their life is carefree, and they themselves are energetic, active, always and everywhere in time. So in most cases it is. These people charge others with their positive.
And, of course, a special chic - oriental dances. Girls who prefer this direction do not hide their love for luxury. They love to wear jewelry, they have a very delicate taste. Although psychologists notice that men are often afraid of such ladies, because they see in them a thirst for wealth, not realizing that this is just part of the image. 9September 2020Reno5Life
Dancing is a great way to make friends with your body and gain self-confidence. And yes, they can be mastered at any age.
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01. Choose your style
The idea here is the same as in sports: if you secretly hate yoga or iron exercises, you are unlikely to go to workouts week after week. To achieve noticeable progress in dancing, a beginner will have to practice a lot and regularly, so it’s better not to torture yourself and choose a direction that really ignites.
You can focus on the music that you like - you need to catch the drive from movements to it. It is music that forms the style of dance and its energy, so decide what is closer to you: for example, funk lovers should try popping or locking, folk fans may like Irish dancing, and if you respect jazz, swing and everything like that, take a closer look at lindy hop.
Another criterion is the nature of the movements. Some are closer to dynamic, as in hip-hop, others are smooth and sensual - for this in tango. There are also health restrictions to consider. So, twerk is not suitable if there are problems with the lumbar spine, with sore knees it is better not to get involved in shuffle, and it will be difficult for an aged person to master house.
2. Set a goal
Photo: Iakov Filimonov / ShutterstockYou can start dancing at any age, but it's important to keep in mind why you started it in the first place. It is perhaps too bold to expect that in half a year of classes it will be possible to reach the level of international dance championships from scratch. But if you want to try dancing in order to develop plasticity and learn to feel the body better, great, go ahead.
Don't expect everything to work the first time. When you learn from scratch, difficulties are absolutely normal, the main thing is not to score in classes. Over time, both the correct posture and a beautiful gait will be developed, and as a bonus you will also get self-confidence - with freedom of movement, freedom from complexes will come.
3.
Don't give up on sportsSome dances in themselves make for a good workout. A vigorous shuffle will replace cardio, and a break can give a load to almost all muscle groups. And yet, without preparation, it will not be easy. A more or less good stretch is needed in any type of dance, and, for example, strong arms and strong abdominal and back muscles are also useful for pole dancing. You can combine dancing with strength exercises, but you need to give the body time to recover and not plan classes in a row, but allocate at least a day of rest between them.
And don't forget to warm up before dancing. So that the training does not end with an injury, the muscles and joints need to be prepared for the load. You can allocate 10–15 minutes for a warm-up, it should include simple articular gymnastics (at least elementary rotational movements of the shoulders and knees), tilts and dynamic stretching.
4. Take some lessons from a trainer
Especially if you have never danced before. Those with experience can learn new styles at home with video tutorials, but that's because they already know how to control their bodies. Beginners are unlikely to succeed, but disappointment in themselves and demotivation are guaranteed - if you can’t repeat elementary movements, then there’s no point in doing it.
Nothing really strange here. Without preparation, it is difficult to just take it and start moving freely. At least the basic elements are better to master under the guidance of a pro, and when you feel that you are coping, supplement these lessons with home workouts.
5. Learn something new in every class
When you repeat the same set of exercises and movements over and over again, classes turn into a good way to pass your free time, only you can forget about progress. Acquaintance with new elements is the same mandatory part of any workout as a warm-up. It doesn't matter if you work with a mentor or on your own.
Do not immediately try to copy cool dancers. First, study the basic movements, then try to combine them into bundles until you hone them to automatism, and then experiment and improvise, creating something new based on familiar elements.
6. Record yourself on video
You don't need to record the whole workout from the warm-up on, it's enough to record only those moments with which you have problems. These can be separate movements or bundles that are not given in any way. Review the video and, if possible, objectively assess what is wrong: perhaps there are technical problems that are difficult to notice in the process. When you understand what's wrong, try to repeat the movement and record it on video again - and so on until you achieve a good result.
This approach will help you find errors and track progress. You can not even limit yourself to memorized ligaments, but improvise - then see how it looks from the outside.
7. Find like-minded people
Photo: Iakov Filimonov / ShutterstockIf you need an extra reason not to miss classes, then meeting new people can be a good motivation. It is easier here for those who train in a group. Often the dance school becomes the center of a close-knit community, where people come not only for the sake of classes, but also just to spend time together at dance parties.
Finally, the more partners around, the more experience. Do not limit yourself to dancers of your level of training and practice with those who are stronger or weaker than you. In the first case, you will be able to improve your skills, and in the second, you will try yourself as a coach - this, by the way, is a good way to learn to take more initiative and understand the very principle of movement in dance, and not just memorize the alternation of chords.
Stay fit and connected with the OPPO Watch. They have two powerful processors, a bright AMOLED display, 1 GB of RAM and 8 GB of internal memory, Bluetooth, Wi-Fi and NFC modules. And more than 90 training modes, including those designed specifically for ORRO. Work out cooler with music, you can listen to it in streaming services or download tracks to the memory of your watch.