How to hit the woah dance

The best and worst of the 'hit the woah' challenge

Every couple of months there's a new viral dance craze. We've had the Harlem shake, Milly rock, dabbing, the whip/nae nae, the mannequin challenge, and how could we forget about flossing? Now we've got the "hit the woah" challenge, and it's taking the internet by storm.

The trend started on TikTok and has since spread far beyond the platform. For anyone not versed in this phenomenon, hitting the woah is when a dancer makes a quick, small circular motion with their fists and leans into a freeze position when the beat drops in a song.

Here is an instructional video on how to execute this move.

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And Khalid makes sure to show us how it's done in slow motion.

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Adults and teens everywhere are hitting the woah, but the phenomenon has also moved on to kids and cats (as all good trends do). Absolutely anyone can "woah," some are just far better at it than others. So without further ado, here's an assortment of adorable babies, cats, and fully grown humans hitting the woah.

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Cats are also very good.

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There have been some teachers who really, really, tried, but ultimately failed.

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Beloved TV and movie characters from years past came out of the woodwork to prove they were hitting the woah before any of the rest of us.

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We all fall down sometimes, these times just happened to be on film.

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Lest we not forget the classic elevator woah.

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There's even a training video so you can tone all the right muscles to hit the woah with the utmost finesse.

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If this list proves anything it's that babies and cats are better at hitting the woah than full grown human are.

How to Do the Woah: Here's Easy Dance Tutorial For You! - Do you enjoy dancing? What type of dance do you like? If we have to say one dance that is popular all around the world, it's the Woah dance challenge. Many people worldwide join this Woah dance challenge. With the help of TikTok's popularity, the Woah dance challenge becomes a new hit. 

You may come to this page because you've just heard of the Woah dance challenge for the first time. It's okay! Tripboba will share on how to do the Woah so you can practice it on your own. Stick around on this article on how to do the Woah to learn the dance tutorial.

Woah dance is originally from Texas, U.S.A. The Woah dance is typically to dance with hip-hop base music with some groove and bounce following the beat combine with swift dance moves using fists. The dance was introduced to the public on September 26th, 2017 by DJ Dangerous who uploaded a video entitled "The Woah" into Youtube. As the video gained lots of views, people love the dance move and so the Woah dance gets viral on the internet.

TikTok is a popular platform is contributing to the widespread Woah dance challenge. People all around the world start to learn the dance and join the Woah dance challenge. If you want to join the crowd to dance, this is a great chance for you to learn how to do the Woah, because Tripboba will show you the steps on how to do the Woah.

1. How to Do the Clock Woah

Here are the steps on how to do the clock Woah that you can learn and upload on your TikTok later on. To do so, you can follow the steps down below.

Step 1. Wear a scrunchie on your left wrist (or on the right it up to you). The scrunchie will help you to distinguish which arm will you use to dance.

Step 2. Do the clock symbol using your arms. Place your right arm vertically in front of your chest and cross it with your left hand. Please always note to put the left arm (the vertical one on the outside of the arms cross).

Step 3. Next, move the right hand up until your hands are meet each other and clap. 

Step 4. Continue it by moving your left hand to complete the full circle until your palms are meet each other and clap.

Step 5. Repeat the steps until you get the smooth move.

Step 6. Lastly, speed it up and enjoy the dance!

2. How to Do the Woah Dance

It is quite simple to be able to dance the Woah, you can just follow these simple moves presented below.

Step 1. Move your body to the rhythm and do the lock dance. Just simply do several lock moves that require a quick freeze when you dance.

Step 2. Bounce your body along with the beat.

Step 3. Combine the lock and bounce move in between.

Step 4. As you move along, you can add up a simple move to spice it up.

Step 5. Speed up the move and dance! You can play music and dance now.

3. How to Do the Broken Clock Woah

Other than the clock Woah and the Woah dance challenge, there is a viral dance challenge called broken clock Woah which the upgrade version of the clock Woah challenge. Here are the steps on how to do the Woah for the broken clock version.

Step 1. Cross your arms horizontally and vertically so you will have the clock symbol. You need to place the right hand on the outside of the clock symbol.

Step 2. Move the left arm up and clap, and then continue to move your right arm all the way to bottom and complete the full circle.

Step 3. When your right arm reaches the top, you need to clap and continue until you have the clock symbol again with the left hand on the outside.

Step 4. Now, reverse the move and repeat steps 1 to 3. In this stage, when your left-hand reaches the bottom you need to do Woah move.

Step 5. Woah! Congratulations you have just dance to Woah.

That is all the steps on how to do the Woah dance that you need to know. Keep practice the move and you will master it in no time. Happy dancing!


SEASON 2017 - 2018

Archive: 2015-2016
Archive 2017: March, April, May, June, July, August, September, October, November, December
Archive 2018: January February March April May

_________ May ____________

July 29 - August 6 — Workshop "Dance" at the Summer School 2018 / base "Volga", Dubna

Details: Summer School, Facebook, Vkontakte
SUMMER SCHOOL DANCE WORKSHOP is a non-profit, interdisciplinary project that brings together professional dancers and creatives who want to explore different dance concepts and move in depth.

How to get / What to take / Cost

June 29 - July 01 — Alexandra Konnikova / "Action" / open laboratory

Details: Facebook, Vkontakte
The laboratory is one of the activities of the Action project, which choreographer Alexandra Konnikova has been implementing since 2014. This format allows you to share unique exercises and tools that can be applied to different types of artwork and open up new members to join the project team.
June 29 - July 1 // 3 lessons / 13:00
Fri 19:00 - 22:00 / Sat - Sun 12:00 - 17:00
Cost: 4500 r.

June 24 / 19:00 - 22:00 — Analysis of contemporary dance works / video review and discussion

Details: Facebook, Vkontakte
Open monthly meetings for joint viewing of video documentation of works in the field of contemporary dance and their analytical analysis, initiated and moderated by Alexandra Dolgova.
The fourth in a series of views will be the series "Distinguished Pieces" - 34 short performances by the Spanish dance artist and choreographer La Ribot, created between 1993 and 2000.
June 24 // 19:00-22:00

June 23 - 28 — Alexey Kokhanov / Voice-Body-Space / laboratory

Details: Facebook, Vkontakte
The laboratory aims to explore the relationship of voice and body, sound and space, and is suitable for anyone involved in dance or voice, regardless of the level of musical training.
June 23 - 28 // 4 lessons of 4 hours //
June 28, 21:00 - 22:00 - demonstration of laboratory results in SHOP
/ 4500 r - when registering before June 15,
/ 5000 r - when registering after June 15,

June 17 / 19:00 - 22:00 — TSEKH x 6 Moscow International Biennale for Young Art / WHHH

Details: Facebook, Vkontakte
As part of the 6th Moscow International Biennale for Young Art, the moderators will draw analogies between the development of contemporary dance and the artistic community in Moscow, as well as touch upon the development of self-organization and professionalization within the field of contemporary dance.

June 17 // 19:00-22:00

June 16 / 17:00 - 22:00 — Ekaterina Chadina / BIDE experience / practical exchange

Details: Facebook, Vkontakte
One day of exchange of research experience in the field of dance and performance with dance artist Katya Chadina, based on her participation in the Barcelona International Dance Exchange (BIDE) in April 2018.
June 16 // 17:00-22:00 // 5:00
/ 700 r - for all those who are interested outside the artistic field
/ 500 r - for practitioners and researchers of contemporary dance and performance

June 2 - 3 — Daria Plokhova / Sticky space / composition laboratory

Details: Facebook, Vkontakte
Laboratory for the composition of dance and the transformation of space by movement AND I. Vaganova and co-founder of the dance cooperative Isadorino gore Daria Plokhova.
On May 29 at 20:00 in the Republic* GUM there will be a lecture Condemnation of dance / Judgment about dance.
2 lessons of 4 hours //
June 2 and 3 // 18:00-22:00
Cost: 3000 r.

May 28 - June 13 — Alexandra Rudik / contemporary ballet / intensive

Details: Facebook, Vkontakte
Appeal to the holistic concept of the body and its experience in the present moment through the practice of ballet exercise with Alexandra Rudik, ballet dancer, choreographer and highly experienced teacher of contemporary ballet at the regular school.
May 28 - June 13 // 6 lessons of 1.5 hours
on Mondays and Wednesdays // 19.30 - 21.00
// regular school membership:
1 lesson - 900 r / 4 lessons - 2800 r.
// when paying for the full module / 6 lessons - 3000 r

May 26 - 27 — Laboratory of Total Misunderstanding / Taras Burnashev, Lyuba Strizhak

Details: Facebook, Vkontakte
The study of the process of transition between two non-existent states, from total misunderstanding to complete mutual understanding, through awareness of oneself and one's manifestations in relationships with others.
May 26 and 27:
/ Saturday, May 26 / 16:00 - 20:00
/ Sunday, May 27 / 16:00 – 19:00
Cost: 2000 r / 7 h

May 25 - 27 - Michele Rizzo (ImPulsTanz) / Higher / techno-trance practice

Details: Facebook, Vkontakte
Experiments with space, own perception and interaction within the group through the practice of club dances under techno-trance - with performer, choreographer, visual artist and teacher of SNDO and ImPulsTanz Mikel Rizzo.
// 3 lessons of 3 hours: May 25, 26, 27 / 19:00 - 22:00
/ 3000 r - when registering before May 18,
/ 4000 r - when registering before May 24,
/ 4500 r - if paid on May 25, on the day of the class

May 20 / 12:00 - 13:30 — Contact Improvisation for the whole family / Ekaterina Vdovichenko

Details: Facebook, Vkontakte
Dance improvisation for families with children from 4 to 9 years old with Ekaterina Vdovichenko. A research laboratory where the child and parents are in a joint search and equal dialogue - through movement and dance.

Cost: 500 rubles for every member of the family.


May 19 / 18:00 - 21:00 — Night of Museums in the TsEKh / exhibition, shows and Dance Family Day

Details: Facebook, Vkontakte
This year, under the auspices of the Night of Museums, TSEKH will combine laboratory demonstrations, an exhibition based on the results of collaborations with Rodchenko Art School and the British Higher School of Design, as well as another session of Dance Family Day, a dance and movement project for the whole family.


May 19 / 16:00 - 18:00 — Dance Family Day in TsEKH / for families with children from 4 to 12 years old

Details: Facebook, Vkontakte
Dance Family Day* at the Center for Contemporary Dance TSEKH is a family dance and movement project for children and their parents.
At this meeting, we invite parents and children to learn new family languages ​​of communication through creative play, creative movement and dance.
/ family up to 3 people — 1700 rub
/ family of more than 3 people — 2200 r

May 13 / 13:40 - 18:15 — Workshop "Dance" at the Summer School Festival in Museon

Details: Facebook, Vkontakte
This year the Summer Dance School TSEKH will not take place. However, we are opening the workshop "Dance" on the basis of the scientific and educational project Summer School - an annual event of an interdisciplinary social and educational orientation, which has been held in the format of a field educational camp since 2004. Read more: Workshop "Dance" at the Summer School 2018 / base "Volga", Dubna // 29July - 6 August.
Venue: Muzeon Arts Park (Krymsky Val, property 2, metro station Oktyabrskaya/Park Kultury).

May 12 / 16:30 - 18:30 — Rhizoma: from contemplation of the concept to fluidity practices / lecture

Details: Facebook, Vkontakte
An open lecture by the philosopher Alexander Montlevich on the rhizome as a concept, the concept of rhizomaticity and the practices emanating from it within the framework of the project Chizhikov x Chadina / Rizoma / laboratory of movement and text // 11 - 19May
The lecture will take place in the lobby of the TSEKH on May 12 // 16:30 - 18:30
Admission is free, by registration.


May 11 - 19 — Chizhikova x Chadina / Rizoma / Movement and Text Laboratory

Details: Facebook, Vkontakte
A joint laboratory of two choreographers and dance artists, combining the practice of dance and the principles of dance dramaturgy under the concept of "rhizome" - the idea of ​​confusion, interconnectedness and non-linearity of being.

Schedule // 5 lessons of 3 hours:
11, 12, 16 and 18 May / 19:00 - 22:00
May 13 / 17:00 - 20:00
May 19 - showing in the TSEKH. Contemporary Dance Center as part of the Night of Museums

May 7 / 19:00 - 20:30 — Alpo Aaltokoski (Finland) / Contemporary Dance technique / workshop

Details: Facebook, Vkontakte
Class according to the author's method from a highly experienced Finnish choreographer and dancer, the founder of the dance company Alpo Aaltokoski Company, visiting Moscow.
Communication language - Finnish, with consecutive translation.
Cost: 1000 r / possible discount for professionals


_________ April ____________

April 28-29 – Titu Casal (Germany/Brazil) / Capoeira Angola for dancers

Details: Facebook, 90 7konte3 Playing with music, your own body and the body of a partner using the basic principles of Brazilian martial art as an example - for dancers of any style without restrictions on possibilities.
April 28 and 29 // 19:00 - 22:00 // 6 a.m.
4000 r / when registering before April 15,
4500 r / when registering before April 22,
5000 r / when registering before April 28 and on the day of the class

April 22 — Analysis of contemporary dance works / video review and discussion

Details: Facebook, Vkontakte
Open monthly meetings for joint viewing of video documentation of works in the field of contemporary dance and their analytical analysis, initiated and moderated by Alexandra Dolgova, a graduate of the Belgian P.A.R.T.S. (Performing Arts and Research Training Studios).
The third in the cycle will be two works by Mette Edvartsen, a Norwegian choreographer based in Belgium - "Private collections" (2002) and "Time will show" (2004), focused on working with space and objects in it.

April 21 — Dance Family Day in the TSEH / for the little ones

Details: Facebook, Vkontakte
Dance Family Day* at the Center for Contemporary Dance TSEKH is a family dance and movement project for children and their parents.

April 21 / 16:30-18:00 / "Wings, legs and tails" // for families with children from 0 to 4 years old.
/ family up to 3 people — 1500 rub.
/ family of more than 3 people — 2000 rubles.


April 17-27 – Alik Khristoforidi / Street dance laboratory

Details: Facebook, Vkontakte
Acquaintance with the philosophy of street dance on the example of hip-hop and house techniques for dancers of any style and level of training from the pioneer of street culture in Russia.
April 17, 20, 24 and 27 / 4 lessons of 1.5 h / Tue and Fri, 20:30 - 22:00
Cost: 2000 r per course / one visit is possible


April 13-14 — Maria Plotnikova / release + partnering / author's course

Details: Facebook, Vkontakte
Gentle disclosure of the potentials of the body and emotional living of movement through the release technique and the basics of partnering, as well as somatic practices and exercises according to the methods of Laban and Foresight.
/ Friday, April 13 / 19:00 - 22:00
/ Saturday, April 14 / 16:00 – 19:00
Cost: 3000 r.


April 7, 17:00-19:00 — Alik Khristoforidi / Talk about modern and street dance

Details: Facebook, Vkontakte
Talk about the development and potential of dialogue between two cultures (contemporary dance and street dance), about dance as a medium and an impulse to action, about the purpose of a dancer and music, about the line between craftsmanship and humanity, as well as about such concepts as "flow", "skill ', 'experience', 'mastery', 'zeroing', 'ignorance', 'acceptance', 'refusal', 'permeability' and 'interest'.

Open meeting with the pioneer of hip-hop culture in Moscow on the eve of his course Alik Khristoforidi / Street dance laboratory // April 17 - 27 // 20.30 - 22.00


April 7, 16.
30 — Dance Family Day in TsEKH / for families with children from 4 to 12 years old

Details: Facebook, Vkontakte
Dance for the whole family - together with the hosts Tatyana Fateeva and Alexandra Naletova. In this lesson, we will prepare for Cosmonautics Day and go on a space journey! Through creative play, movement, dance, work with postures, gestures, we explore the principles of movement that modern dance uses: work with motor sensitivity and awareness, freedom of manifestation and individual expressiveness.

April 1 — Imposture Lab / one-day performance project

Details: Facebook, Vkontakte
Immersion in the experience of imposture with the help of bodily, mental and communicative practices as part of an art project by young choreographers and performers Dmitry Volkov, Vik Laschenov, Tatyana Kovalevich and Vera Shelkina.

_________ March ____________

March 30-31 — Social dance / Olga Tsvetkova and Nika Parkhomovskaya / workshop

Details: Facebook, Vkontakte
A two-day seminar on social dance, combining a lecture by theater expert Nika Parkhomovskaya and movement classes from choreographer Olga Tsvetkova. Performers of classical and modern dance, performers, as well as non-professionals - aged 16 to 70 are invited to participate.
March 30 / 19:00-22:00
March 31 / 16:00-22:00

March 18, 19:30 — Actual Deception Laboratory / Mariam Nagaichuk

Dance performance laboratoryx
followed by a show, in the course of which lies are explored as a mechanism of play and defense, a stimulator of images and proposed circumstances.

6 days x 3 hours // March 18 - April 22
Sundays, 19.30 - 22.30

March 18, 19:00 - Analysis of contemporary dance works / video review and discussion

Details: Facebook
The performance of the Danish choreographer and dancer Mette Ingvartsen "The Artificial Nature Project" was chosen as the second work in the cycle of regular meetings, where she considers scenography not as a service element, but as an independent unit capable of creating choreography and thereby replacing the dancer's body as a medium.

March 18, 12:00 - Contact Improvisation for

Analysis of Neverwinter Nights 2 - A well-deserved "oblivion" or a warm-up before Dragon Age 4 — Games on DTF


The release of Neverwinter Nights 2 in 2006 went almost unnoticed against the backdrop of The Elder Scrolls 4 Oblivion and Gothic 3. I suspect that the players were tired of slow and overloaded party RPGs with mechanics, so the market began to be saturated with unpretentious Action RPGs with simplified gameplay (in including the first Witcher, yes, yes, don't be surprised). Today I will try to figure out what went wrong with this game.

Introduction to the


Neverwinter Nights 1

I found the first part when I bought the disc in transition to 1CD, around 2003. It was my first BioWare game, but it didn't really stick in my memory. I remember only the same interior decorations inside the houses. I played for a long time, but soon got lost where to run in the story in a large open area. Since there were definitely no markers where to run in the role-playing games of those years. Take Tes 3 and Gothic 1-2 for example. This, however, was a common problem in such Action-RPGs in multiplayer games of those years, in the spirit of Nox or DarkStone, none of them went through to the end in the early zero. In the same Star Wars Kotor 1 or 2 from BioWare, in fact, it is impossible to get lost. Since the game was made primarily for the Xbox console. Which in turn is a plus. A teenager of those years will definitely not get lost.

Introduction to part 2

Necromancers sometimes meet us on the way

BioWare gave the second part in the tradition of Obsidian Entertainment, which, as we know, had already happened with Star Wars Kotor 1 and 2. At one time, I stole the game from a couple in college, during which time I burned it to myself on a DVD (I remember next to folder dangled offline version of World of Warcraft). However, in connection with my studies, then my hands, as they say, are really so full and did not reach the game. The computer of those years I could hardly pull the entry on the "bottom of the city". At about the same time, I bought additional 256 MB of RAM for Gothic 3, which, thanks to the open world, initially went almost worse for me, in the form of a slideshow. Only TES 4 went more or less from memory, and even then it was close to the minimum. I still remember those wax faces. Even bought a computer a year later, did not improve the situation much.

Orcs in the game will be the same as in Gothic 3

My second coming to the game happened in 2010 after completing Dragon Age Origins, which brought back my interest in party RPGs. Although I did not expect that that game would come to me at all. And now, for about 12 years now, I periodically try to complete the game to the end. Maybe crowds of orcs spawning on the way interfere with progress. Just finished the first chapter.

Collected releases around 2006-2007

Gameplay and combat system

Despite the respectable age of 16, the game is still of great interest. The game has a choice of race and classes with the distribution of skill points. Later you can get a prestige class. You can play not only with a bird's eye view camera, but also run with a 3rd person camera from behind, as in modern Action-RPGs. The combat system is quite simple. As in a party RPG, left-click on opponents. Satellites will help automatically. You can assign spells or tricks in order of usefulness, whether it's slot 1, 2, and so on. You can give specific instructions to the party, for example, who should go ahead and who should stay at a distance. Gradually pumping, you can open new tricks and spells.

The main character is a little uprooted from fighting

There are no markers in the game where you need to run on the map, but thanks to the task log, it is always clear where you need to move on the global map. There are 4 characters in the party, it is desirable to balance the composition with a mage, a dwarf (dwarf) and a rogue. The game has a life hack to quickly heal the entire party with just one button, you need to rest while sitting for 5 seconds. This can be done almost everywhere, the main thing is to run a little away from the place of the recent battle. According to the plot, it is desirable to always have a companion who can open doors and locks (the rogue Nishka). Somehow, according to the plot, I definitely had to take a third-party paladin into the party. I removed the rogue and could not open one door just because of his absence, I had to return to the tavern through half a map (although it might have been necessary to use a master key, and even that is not a fact that would help).

Ogre looks straight out of Dragon Age

There are enough drop-down weapons and junk in the game. Some positions can be sold for 5 thousand coins, so soon the player's account will have 50-100 thousand coins. You can quickly get hold of powerful ammunition if you open chests along the way, without even buying anything from merchants. If you just run through the story, then you can not bother with all this and play on easy difficulty. The main thing is not to collect large groups of enemies on the way. You can't run away, you have to fight. Also, during heavy battles with bosses or NPCs, you can run away as the last surviving character from the battlefield so that the enemies lose interest in the hero (invisibility can be turned on). After a couple of minutes, the heroes will stand up automatically.

The magician in the party throws terrible spells


Between the plot there are cutscenes with the plans of villains

The plot is a road adventure of a small group of heroes, gradually new members will join the group. You will have to look for adventures all over the map of Neverwinter, ranging from small forests and villages to large cities. The heroes will also have their own fortress in the spirit of Dragon Age Inquisition. According to the plot, you will visit many locations, meet and chat with a dozen interesting characters. You will have to fight an army of orcs, an analogue of Daedra from other dimensions, necromancers, powerful opponents like the "King of Shadows" and even imagine ... dragons. The story takes between 40 and 60 hours, which is comparable to the first Dragon Age.

Did Kassandra move from that game to Dragon Age?

Causes of Oblivion ("Oblivion")

The game has portals in the spirit of Oblivion, even the race resembles Daedra

The game received a solid 82% from the press. But why is the series now almost forgotten and finally gone to the MMORPG? It would seem that before us is what is called the ancestor of the Dragon Age series. The answers are easy enough to find. Let's go through the points.

Cause 1. Game not released on consoles

Dragon Age, like Tes 4 Oblivion, left on the console in time and turned out to be. If you release the game only on PC, it's not a fact that the budget will be beaten off. Take Vampire The Masquerade Bloodlines for example. There are also reverse examples, when The Witcher 1 successfully fired on the PC. In the European space, Sapkowski's work was quite popular, in the 2000s they even played a Polish TV series. Only in Russia the game was sold with a circulation of 1 million copies.

Reason 2. Little known setting

The "Forgotten Realms" setting, taken from the Dungeons & Dragons board game in 2006, failed to attract enough players, despite the release of two later "strike while the iron is hot" expansions. In those years, this game was more interesting for munchkins who like to understand games overloaded with mechanics (which is worth only a guide on the game from "LKI"). Let's not forget that a year later Bioware released Mass Effect for Xbox360 (a year later also on PC), which became a big hit in its genre. And such a fantasy setting was already quite common and scared off most buyers from the main markets of Europe and the United States. Personally, I don't remember much hype with this game on PC. Nevertheless, the game definitely deserves its attention and such a piece product should not be missed.

Cause 3: Bad release date

The game was released in a very busy season on October 31, 2006 (November 4 in Europe), almost at the time of the launch of the PS3. Of course you will say, what does the PS3 have to do with it? At that time, Gears Of War, for example, came out on the Xbox360, and Call Of Duty and other games. TES 4 Oblivion, by the way, was released on March 20, 2006 and its advertising campaign, as far as I remember, was carried out on a grand scale.

Reason 4. Optimization

Since we have a PC-exclusive, the picture in the game looks bright and colorful. Which sounds good in the present tense, but in 2006 few computers could run such a beautiful game as, in principle, Crysis a year later. There is no open world in the game, but the locations in the game are quite large. The game's (default) bird's-eye view had a pretty serious impact on performance. There are short downloads between levels, similar to Dragon Age.

Causes 5 and 6. Bugs and cut content

Due to publisher Atari's deadline of October 31st, publisher Atari had to turn in the game on time. The developers did not have time to implement everything that they planned in the game, there were also unpleasant bugs, such as scripts that did not work. Some of the content, like locations with quests (the continuation of Qvara's quest), was simply cut out, some of the content appeared only in add-ons. The novel with Nishka also hit the knife (as a word later, novels in Outer Worlds, Obsidian do not learn anything).

Sound and Music

The music in the game is catchy, starting with the theme in the main menu. Even the compositions in the caves are worth listening to again. Cheerful music plays in the tavern. The sounds of the environment and the battles in the game, as it should be for real blockbusters, are on top. Everything gurgles and explodes as if for real. By the way, the game is fully voiced in Russian.

Dialogue example

Summing up

King Alistair from Dragon Age?

The release of Neverwinter Nights 2 in 2006 went almost unnoticed against the backdrop of The Elder Scrolls 4 Oblivion and even Gothic 3. Competing series were much more popular than the old school party game. Later, Dragon Age Origins came out, restoring faith in party-based RPGs and paving the way for such games of a similar genre as Divinity Original Sin, Pathfinder: Kingmaker, and even Baldurs Gate 3. lucky to come out a little earlier than games like Dragin Age, which once again popularized the party RPG genre.

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