How to dash dance in smash 4


dance - SmashWiki, the Super Smash Bros. wiki

Fox performing a frame-perfect dash-dance in Melee.

The dash-dance is an advanced technique in the Super Smash Bros. games. Performed by rapidly tapping the analog stick left and right while on the ground, it cancels out the character's initial dashing animation with another animation in the opposite direction, causing the character to quickly and repeatedly dash to the right and left in a short distance.

In Melee, the time window in which a character can dash and then change directions by dash-dancing matches the amount of frames in their initial dash animation. After they complete their initial dashing animation, they'll transition to their standard running animation; at this point, tapping the analog stick in the opposite direction will cause the character to enter their turnaround animation, during which no attacks can be performed. In Brawl and Smash 4, characters can only reverse their direction within the first six frames of their initial dash animation, making dash dancing more difficult to perform and also less useful.

Contents

  • 1 In competitive play
    • 1.1 In Super Smash Bros.
    • 1.2 In Super Smash Bros. Melee
    • 1.3 In Super Smash Bros. Brawl
    • 1.4 In Super Smash Bros. 4
      • 1.4.1 Extended dash-dancing
    • 1.5 In Super Smash Bros. Ultimate
  • 2 See also

In competitive play[edit]

In

Super Smash Bros.[edit]

In the original Super Smash Bros., dash-dancing takes longer to perform, because no matter how fast it is performed, there is a small turnaround animation (except for Captain Falcon). This long window leads to generally fewer applications for dash-dancing than seen in Melee; however, this also allows for pivoting to be easier to perform than in Melee.

In

Super Smash Bros. Melee[edit]

An application of dash-dancing in competitive Melee; S2J, as Captain Falcon, constantly uses dash-dances in order to quickly pursue Fox out of Falcon's throws, allowing for tech-chasing.

While dash-dancing can be performed in all five games, it sees most of its use in Melee. In Melee, dash-dancing is used primarily to play spacing mindgames with the opponent. By continuously switching directions, the player can confuse opponents in regards to their approach, as they can potentially either backtrack or approach while dash-dancing; in addition, it can also cause opponents to attempt an attack in the dash-forward animation, only for the player to dash backwards and quickly punish the end lag of such attacks by doubling-back. As players can also jump out of a dash-dance, it can allow players to quickly use SHFFLs and wavedashes. Dash-dancing can also be used in conjunction with low-knockback throws to perform tech-chases, as the action allows players to quickly run in either direction, allowing for quick pursuit of rolling opponents. Characters with long dashing animations, such as Fox, Marth, and Captain Falcon, make the most use of the technique, and proper use of dash-dancing is important in all of their respective metagames. Sheik has the shortest dash, making her dash-dance harder to perform, though this also gives her a faster crouch cancel out of her run in return.

In

Super Smash Bros. Brawl[edit]

In Brawl, dash-dancing is more difficult to perform, as every character now has a short initial dash animation, and the window for reverse dashes ceases before the animation completes, making it difficult to consistently perform. In addition, many throws have increased knockback, which, coupled with Brawl's hitstun cancelling, makes tech-chasing more difficult. Random tripping can also interrupt dash-dancing whenever the dash input is performed, leaving the player vulnerable should it occur; as random tripping can occur whenever the control stick is tapped to the left or right on the ground, dash-dancing increases the number of opportunities for a random trip. As a result of these changes, dash-dancing is considerably less useful than it was in Melee and therefore sees little use in competitive play. The technique, however, does see some use in Sonic's metagame, as it heavily relies on mindgames and punishment to garner KOs.

Brawl introduced a new method of dash-dancing, called extended dash-dancing. However, this variant also sees little use in competitive Brawl, as it increases the number of opportunities for tripping.

In

Super Smash Bros. 4[edit]

Pikachu performing an extended dash-dance in SSB4

In Super Smash Bros. 4, the removal of random tripping allows safer dash-dances than in Brawl. However, no changes have been made to the general length of initial dash animations or the reverse dash window; thus, dash-dances are still difficult to perform as in Brawl, and coupled with throws that are stronger than in Brawl, the technique again sees very little use in competitive play.

Extended dash-dancing[edit]

To compensate for dash-dancing's continued ineffectiveness, a number of competitive players perform a similar technique known as extended dash-dancing, which returns from Brawl. This maneuver combines fox-trotting and dash-dancing: the player inputs a dash and returns the control stick to a neutral position, and then inputs another dash in the same direction and quickly flicks the control stick in the opposite direction, which causes the character to change directions without going into their turn-around animation. The timing for this varies depending on each character's fox-trot window. In terms of appearance, extended dash-dancing is slower than dash-dancing in Melee; this makes it less versatile while being more difficult to perform due to more frequent inputs and tighter timings, but it is still a useful technique that improves many characters' mobility. If one is adept with the inputs, mixing up between the two techniques is possible, potentially confusing opponents and pressuring them to approach or dodge.

In Brawl and SSB4, a dash can be cancelled with a new dash on frame 16. If a character's dash animation is shorter than 16 frames, they must return the control stick to neutral in order to avoid entering their run animation before they can dash again, so characters with longer dash animation have an easier time extended dash-dancing.

Extended dash-dancing has varying degrees of usefulness on each character:

  • Characters such as Captain Falcon, Little Mac, Lucina, Marth, Roy, Wii Fit Trainer, and Donkey Kong can use extended dash-dancing easily as their dash animations last 16 or more frames.
  • Characters like Shulk and Wii Fit Trainer benefit from using extended dash-dancing over alternating foxtrots because their foxtrots cannot be interrupted quickly.
  • Characters such as Bayonetta, Corrin, Diddy Kong, Fox, Falco, Luigi, Mario, Sheik, and Zero Suit Samus gain little benefit from extended dash-dancing without frame-perfect inputs because they can simply fox-trot in alternating directions for similar results without any extra effort, due to the lenient interruptibility window after their initial dash.
  • Cloud, Lucario, and Mr. Game & Watch gain no advantage from extended dash-dancing over alternating fox-trots even with perfect timing, as their dashes have the fastest interruptibility in the game at frame 18.

In

Super Smash Bros. Ultimate[edit]

In Super Smash Bros. Ultimate, the dashing mechanics have been altered. In addition to the small window at the start of the initial dash inherited from Brawl and SSB4, a dash dance can be performed in a similar fashion to foxtrots due to the interrupt frame for the initial dash animation being universally earlier. As such, any character is free to dash back without the laggy skid animation as long as the run phase of the dash has not begun. This revised dash-dancing mechanic benefits characters with fast initial dashes the most, such as Zero Suit Samus, Little Mac, Charizard, Bowser, and Marth.

Unlike in previous games, however, Ultimate now features a new additional initial dash turnaround animation for all characters which is initiated when performing an initial dash in the opposite direction; this animation is similar to the regular initial dash animation, except that at the beginning of animation, characters visibly turn themselves around to face the opposite direction. While most of the characters are unaffected by it, this new animation has adversely affected Captain Falcon more than everyone else, since his initial dash turnaround animation during its initial frames actually slides his model toward the direction he was originally facing. This is especially noteworthy since Falcon, who has the second-fastest running speed, relies heavily on his ground game when compared to other characters.

See also[edit]

  • Pivoting
  • Fox-trot

Dash Dancing 101 | Smashboards

Dash Dance Variants

Frame Perfect/Very Little Delay Dash Dancing is a technique in the Super Smash Bros. games. Performed by rapidly tapping the analog stick left and right while on the ground, it cancels out the character's initial dashing animation with another animation in the opposite direction, causing the character to quickly and repeatedly dash to the right and left in a short distance.

Figure 1 shows a frame perfect dash dance in which Fox cancels his initial dash animation within the first available frame in the opposite direction.

Figure 1

The maximum time a character can dash in one direction and still change direction by dash dancing is the same as the number of frames in their initial dash animation. After this animation is over, the character will enter their regular dashing animation; at this point, tapping the analog stick in the opposite direction will cause the character to enter their turnaround animation, during which no attacks can be performed.

Applications: The dash dance in Figure 1 has very little practical uses due to your stationary positioning. However, it can be used to play mind games on missed techs, similarly to repeated turnarounds as seen here. https://youtu.be/wkRaoABLIMM?t=3

Delayed Dash Dancing is a technique used in Super Smash Bros. Melee and Project M. It is performed by tapping the analog stick left or right, a slight delay, then tapping the stick in the opposite direction of the initial dash. The delay time depends on the number of frames the character goes into in their initial dash animation. The longer the delay, the farther the delayed dash dance.

Figure 2 shows how the Fox uses delayed dash dances in order to pressure and punish a reaction. In this case, Peach, pressured by little stage control goes for a hasty dash attack, only to miss and get punished.

Figure 2

Applications: This form of dash dancing is the strongest universal form of grounded mobility in both Melee and Project M. The list below shows its applications.

Scouting: This form of dash dancing lets you see how your opponent responds to your approach. This opens the option of making reads, which ultimately creates mindgames.https://youtu.be/azRrqKUJ-5o?t=173

Punishing: By dashing you have access to virtually your whole offense toolkit depending on what option you choose. Know all your options while dashing and try to convert into the strongest punishes.Through dashes you also can cover many options which give you more opportunities to punish. In the gif, DK could easily could have got hit with a dash attack but the opponent used a forward smash. You need to always know how your opponent responds to your dashes! Shorter dashes are more punishable but they give you the option for stronger punishes. http://gfycat.com/ClumsyZestyAnura

Pressuring: Depending on stage positioning you can effectively pressure your opponent into alleviating it, which is more often than risky and can be easily punished as shown in Figure 2. http://gfycat.com/AcrobaticFlamboyantElephantbeetle

Spacing: The reason why this form of dash dancing is so useful is because you can effectively space yourself from your opponent and easily dash back and forth responding to their movement. PewPewU dashed back out of Fox’s SH n-air range and when he saw no commitment he went in for the grab .http://gfycat.com/SoupyCheerfulAmericanlobster

Low Risk Approach: Delayed Dash Dances give you a low risk approach, which is an invaluable tool in neutral. With good reaction speed, you can effectively react to any incoming projectile. http://gfycat.com/TiredColorfulIbis

Mindgames: Dash Dances hide your attentions effectively forcing the player to think about what you are going to do, creating mindgames. This all ranges from how long you’re dashes are and when you are dash dancing.

Extended Dash Dancing is an advanced technique in Super Smash Bros. for Wii U and 3DS. Performed by tapping the stick rapidly left/right twice then again in the opposite direction.

This technique has virtually the same benefits in melee, however it is not as useful due to the generally bigger stages and prevalence of zoning.

When to Dash Dance

Knowing when to Dash Dance is the most important part of the technique and ultimately relies on many factors such as the stage, matchup, and opponent’s habits. Generally, you want to dash dance whenever your opponent is at a disadvantageous position in which you can cover many options. These can include tech chases, you have center stage, after a grounded poke, when the opponent is on the platform, when opponent is on the ledge, etc. The most important part to knowing about when to Dash Dance is how your opponent react to being in a bad position and your dashes. With experience, you will eventually always know when to dash dance.

Knowing your Dash

One key thing about Dash Dances is knowing how fast your character’s initial dash speed is, how long the dash is, and when it’s interruptible. Characters that have fast and long initial dashes with low traction can use dashes more effectively since they naturally exert more pressure and can change their spacing more quickly.

Optimizing your Dashes
It’s very important to know your options out of dashing, which allows you to convert into stronger punishes or defense. In Smash 4, you can use perfect pivots and turnaround f-smash and f-tilt out of your dashes as well as jumps, and many other options to strengthen your punish. In Melee, Falco can use his SH Laser out of dash dances to create more pressure by forcing shield.

Example
https://youtu.be/yUSwaCv7mm8?t=444
As you can see PPMD uses Dash Dances and wave dashes in the beginning of the set to approach with little commitment, scout for habits, as well as having the opportunity to punish if possible. However, he doesn't achieve one critical thing to spawn punish opportunites: pressure. Mew2King is semi-pressured but doesn't commit to anything punishable by reaction and instead uses relatively safe choices such as wave dashes, needle toss and running shield to approach. Neither does he try to overextend with burst options such as dash attack or boost grab. There is a lot more to analyze in these few seconds but let's look at the 7th minute and 38th second mark.

So, PPMD gets a hit confirm from d-tilt and runs back. Why? To punish M2K of trying to relieve pressure via roll forward or jump away. He can also punish shield and spot dodge with dash grab out his dash back. This is Dash Dancing 101. The opponent is hit in a pressured state and a dash back allows you to cover virtually all of their defensive options with good reaction time. The same thing could've been done in the middle of the stage as well, in fact PPMD does the same thing in the Marth Ditto earlier in the video. M2K probably though PPMD might try to go for SH f-air after the d-tilt hit confirm so he throws out an f-tilt. Either way, M2K chose an offensive retaliation to defuse pressure.

I hope you enjoyed my quick guide on dash dancing and give me critique to make it better. I might write other guides on the aspects of the neutral game but with so much to cover it can become overwhelming. Also will have to make it on specific games.

Just starting to play Super Smash Bros. ultimate? Let's get acquainted with the basics of the game! | News


01/16/2019

Super Smash Bros. Ultimate for Nintendo Switch is now available! For beginners, this game may seem too complicated, because there are so many fighters and even more variety of techniques. But it is specially designed so that all categories of players can enjoy it, including even those who hear about fighting games for the first time!

Let's start with the most important question. How to play it? nine0004

Yes, how to play?

In Super Smash Bros. Ultimate your goal is to knock your opponent out of the arena! The more damage a fighter takes, the further he will fly when someone knocks the ground out from under him. And if your fighter is not lucky and he suddenly finds himself in the air - do not despair. Try to get back to the arena and keep fighting!

Subscribe to

YouTube

How to knock a fighter out of the arena?

Press the A button to perform a standard attack such as a punch. Yes, nothing supernatural, but even such a blow can help. If you press the mini-stick in the right direction and the A button at the same time, you will perform a more powerful blend attack. With the help of a mix, you can knock your opponent out of the arena! nine0004

Which fighter should I choose?

As we have already mentioned, there are a lot of fighters in the game. Some of them you know well, but there are also dark horses here. Well-balanced fighters like Mario or Kirby are good choices for beginners, but don't be afraid to experiment. Try different fighters! All characters have their strengths and weaknesses.

They are all different, aren't they?

Yes, of course! The B button is responsible for special attacks, and they are special for each fighter. But performing different special attacks is quite simple: just press the mini-stick up, down or sideways and at the same time press the B button. Here is a visual diagram of the attacks for Mario, but do not forget to try these button combinations for other fighters. See what happens! To view a list of strikes for a specific fighter, simply pause the game during a match and select "Attacks"! nine0004

What are the items for?

If you want to add an element of surprise, try playing with objects. Random items will appear in the arena and give the fighters various effects. For example, a black hole will suck in fighters and other items. Or do you prefer bananagan? How about a stylish Bill Bullet?

Respond instantly to different situations. This is one of the main challenges of the game. This is exactly what Super Smash Bros does…. well, Super Smash Bros. nine0004

What about arenas?

Remember we said that it is important to be able to respond to different situations? This also applies to arenas. On them you will meet a variety of obstacles, including changing landscapes and unexpected guests.


What else do I need to know?

Great question! In conclusion, we recommend that you look into the "Workout" section in the "Games and other" menu. Here you can calmly and slowly get acquainted with the attacks and fighting style of each character. Once you're done with training, you can fight with a computer player and consolidate your skills! nine0004

For details, see Super Smash Bros. official website. Ultimate or Community Smash Bros. on Facebook !

Vera Brezhneva biography, photo, personal life, men, children, height and weight, life after VIA gra, listen to songs online 2022

Biography of Vera Brezhneva

Vera Viktorovna Galushka (Kiperman), known under the pseudonym Vera Brezhneva, is a former participant in the VIA Gra project, a singer, actress and TV presenter. nine0003 Fatal Beauty Vera Brezhneva

Childhood

Vera Brezhneva was born in the Ukrainian outback - in the suburbs of Dnepropetrovsk Dneprodzerzhinsk, in the family of an employee of the Prydniprovsky chemical plant Viktor Galushka and his wife Tatyana Permyakova, an employee of a metallurgical plant. Vera was the middle child in the family; her 5-year-old sister was named Galina, and her 3-year-old twins were Vika and Nastya.

In the photo: parents of Vera Brezhneva

When Vera was 4 years old, the family was resting in a sanatorium, and once the father put the girl on the platform, for everyone to see the vacationers, and said: "Dance." Since then, the little girl has literally fallen ill with the stage: she enrolled in a dance club and began performing in school productions. nine0003 Childhood photo of Vera Brezhneva

When the girl was 11 years old, her father was hit by a car. During the difficult period of his recovery, Brezhneva had to work: first, Vera worked part-time in a cafe, then she traded in the market, and for some time she was a nanny. Every penny she earned went to a desperately needy family. However, all the difficulties did not break the baby, but only made her character indestructible.

Vera Brezhneva with sisters, mother and niece

Since childhood, Vera devoted a lot of time to her appearance and self-development. In addition to dancing and participating in performances, she went in for sports (from handball to rhythmic gymnastics) and attended a music school, but she did not even think about a career in show business. nine0003 As a child, Vera Brezhneva considered herself an "ugly duckling"

Becoming a student of the correspondence department of the Faculty of Economics of the Dnipropetrovsk University of Railway Transport, Vera attended courses for assistant secretaries and studied foreign languages ​​in depth under the supervision of tutors.

Vera Brezhneva at age 17

"VIA Gra"

For the first time, Vera Brezhneva performed with VIA Groy in the summer of 2002, during the Ukrainian tour of the group - she was an ordinary spectator who expressed a desire to go up on stage during the performance of Attempt No. 5. Apparently, the producers liked what they saw, and already in November, Vera was invited to a casting to replace Alena Vinnitskaya, who left the group. nine0003 2003: Vera Brezhneva is a new member of VIA Gra

The singer successfully passed the audition and moved from a provincial Ukrainian town to Moscow. There was one problem: according to the producers, the name "Galushka" was not very suitable for the stage. The question arose about the stage name, and since Vera was a countrywoman of the former Secretary General of the USSR Leonid Brezhnev, it was decided to take his last name as a pseudonym.

In January 2003, Vera made her official debut as part of VIA Gra along with Nadezhda Granovskaya and Anna Sedokova. Subsequently, it was this trio that was recognized as the “Golden Composition of VIA Gra”. nine0004

Golden composition of VIA Gra: Brezhnev, Granovskaya and Sedokova

First of all, a video was created for the song “Do not leave me, my love!” from the new album "Stop! Filmed! ”, The recording of which was directed by Konstantin Meladze. the incredibly sensual video topped the Russian charts for several months. In the same year, viewers of the Ru.TV channel recognized this composition as the best song of the decade. It is noteworthy that the American astronaut Michael Foul fell in love with this song so much that he took the VIA Gra disc with him to the ISS. nine0003 In the future, each song of VIA Gra invariably became a hit, including a playful duet with Verka Serdyuchka (“I didn’t understand”) and joint recordings with Valery Meladze (“Ocean and Three Rivers”, “One Hundred Steps Back”).

Valery Meladze and VIA Gra - "Ocean and Three Rivers"

The trio was at the pinnacle of success, but the girls were forced to lead a literally nomadic life - endless tours, performances, press conferences, filming ... In addition, the team was shaken by changes: after the departure of Nadezhda Granovskaya in early 2006, Christina Kots-Gotlieb visited her place , Olga Koryagina and Meseda Bagaudinova, and Anna Sedokova ceded her "position" first to Svetlana Loboda, and then to Albina Dzhanabaeva. Constant fatigue, frequent changes of scenery and changes in the composition finished off Vera Brezhnev. In the summer of 2007, she stunned her fans with the news of her departure from the group. nine0013 Solo career After leaving VIA Gra, Vera Brezhneva took a sabbatical, and soon the blues attacked her. Still, she lacked the usual dynamics, travel, and the rest of the team members became practically sisters to the girl. Therefore, in early 2008, Vera decided to return to show business, however, in a new role for her as a TV presenter - she began to host the Magic of Ten show on Channel One, after which profitable offers from TV people began to come in a continuous stream - for a luxurious blonde with a congenital there would be a place for artistry in any studio. nine0003 Vera Brezhneva was the host of the show "Magic of Ten" on the First

In May 2008, Vera Brezhneva presented her first solo video “I don’t play”, and in the fall she became a member of the Ice Age-2 project, paired with the Armenian figure skater Vazgen Azroyan. Unfortunately, their tandem never reached the final, but the audience fully appreciated Brezhneva's grace. By the way, shortly before this, the popular Maxim magazine recognized Vera as the sexiest woman in Russia, and the Hello edition awarded her the title of the most stylish Russian celebrity. nine0003 "Ice Age": Vera Brezhneva and Vazgen Azroyan

In the early autumn of 2009, the First Channel aired the South Butovo improvisation show with host Alexander Tsekalo. Vera became a participant in the project, but after four episodes of the program she went on maternity leave.

The beauty of Vera Brezhneva was sung by rating glossy magazines

In the summer of 2010, Vera Brezhneva came to the Muz-TV 2010 Prize along with the Moldovan singer Dan Balan, and a few months later the musicians presented their joint creation called Rose Petals. Since September 2010, Brezhneva has hosted a program for the Dembel Album on the air of Russian Radio. nine0003 Vera Brezhneva and Dan Balan recorded a hit together with "Rose Petals"

In November, Vera Brezhneva presented her debut solo disc Love Will Save the World. Although the duets with Balan and Potap included in it were coolly received by critics, Vera received the first statuette of the Golden Gramophone award in her collection for the title song of the album.

In 2015, Vera Brezhneva's second album, VERVERA, went on sale. Among the 14 compositions, the listeners especially singled out the duet with DJ Smash (“Love at a Distance”) and the first English-language song “Feel” in the singer's repertoire. nine0004 In 2016, Vera Brezhneva continued to work on new compositions. Among her recent works are a duet with T-killah ("Floors") and the song "Number 1".

T-killah and Vera Brezhneva - Floors

Movie roles

In 2005, Vera Brezhneva made her film debut and instantly established herself as an excellent actress, as natural as possible in front of camera lenses. The first role of the girl was Motri from the "Sorochinsky Fair" by Semyon Gorov. Together with Vera Brezhneva, such Ukrainian stars as Georgy Khvostikov, Sofia Rotaru, Ruslana Pysanka, and Yuri Galtsev came to the set. nine0003 "Sorochinsky Fair": Vera Brezhneva as Motry

A year later, Gorov invited Vera to the cast of the New Year's musical "Star Holidays", a film about a song contest called "Cosmovision", which gets an ordinary family from Earth and confuses all the cards for show business bigwigs. The singer's partners were Tina Karol, Sofia Rotaru and Dima Bilan.

In 2009, Vera Brezhneva made her feature film debut. Her first serious film role was Katya, the heroine of Marius Weisberg's film Love in the Big City. An impressive male cast (Aleksey Chadov, Vladimir Zelensky, Ville Haapasalo), a captivating plot and decent filming ensured the film was a commercial success, so its sequel was released two years later. nine0004

Still from the film "Love in the City"

On the eve of the release of the tape on wide screens, the clip "Disco Crash" "Summer Always" appeared, in which the female half of the film starred - Vera Brezhneva, Svetlana Khodchenkova and Nastya Zadorozhnaya. However, Vera also did not stand aside and recorded the song "Love in the Big City", for which a video was soon shot.

Vera Brezhneva - "Love in the big city"

In 2011, Vera Brezhneva performed a cameo in the New Year's comedy "Christmas Trees". She unwittingly became a participant in the “six handshake theory”, masterfully playing with Alexander Golovin (a snowboarder who once rode with Vera), Nikita Presnyakov (the driver Pasha, who drove the singer), Ivan Urgant, who played the role of businessman Boris, and many others. nine0003 In the film "Christmas Trees" Vera Brezhneva played herself

In 2012, the girl, along with Sergei Svetlakov, starred in the adventure comedy Jungle. They played spouses who are undergoing a relationship crisis and therefore go on an exotic journey. It is not surprising that rumors about their intimate relationship immediately spread in the media, however, as both artists emphasized, the romance between them was directed exclusively to the camera.

Brezhnev and Svetlakov played spouses (film "The Jungle")

In the spring of the same year, the premiere of the comedy "8 ​​Best Dates" took place, where Vera Brezhneva played the main female role.

Even without makeup, Vera Brezhneva is charming

Personal life of Vera Brezhneva

In her youth, even before the start of her career, Vera Brezhneva lived in a civil marriage with Vitaly Voichenko, a Ukrainian politician. At the age of 19, the girl gave birth to a daughter, Sonya, after which the young people broke up.

In the photo: Vitaly Voichenko, the first husband of Vera Brezhneva

Moreover, it was Vera who initiated the gap: “It happened instantly. When I was not at home, she packed her things, left a note and left with Sonya, ”Vitaly once said, adding that the girl simply exchanged him for a more profitable party.

The eldest daughter of Vera Brezhnev's name is Sonya

In the fall of 2006, Vera Brezhneva began dating the famous Ukrainian businessman and millionaire Mikhail Kiperman. In 2009, the couple had a daughter, Sarah, and in 2010, the singer officially became Vera Kiperman. nine0003 Vera Brezhneva and Mikhail Kiperman

In 2012, there were reports in the media that Brezhnev and Kiperman were getting a divorce. The financial problems of the spouse were indicated as the reason for the quarrel - there were rumors that Kiperman owed Alfa Bank a tidy sum. Subsequently, the singer denied them, but did not comment on the situation. As a result, a source close to the former spouses said that the uncontrollable jealousy of Mikhail, who reacted very violently every time he saw his wife in the company of another man, was to blame. nine0003 Vera Brezhneva and Sarah Kiperman, the youngest daughter of the singer

Perhaps Kiperman's fears were not groundless, since even before the divorce, Vera Brezhneva became close to Konstantin Meladze. This was confirmed by the ex-wife of the producer, Yana Meladze, who said that her husband had been cheating on her with Brezhneva since 2005. And although both Vera and Konstantin in every possible way denied these statements (“Low nonsense!” Meladze claimed in the press), the paparazzi repeatedly caught them in each other's company. nine0003 Roman Brezhnev and Meladze began back in 2005

The wedding of Vera Brezhneva and Konstantin Meladze, which took place on October 22, 2015, dotted the “and”. Secretly from everyone, they got married in the Italian town of Forte dei Marmi, after which Vera's press officer announced the news to the press.

Video from the wedding of Vera Brezhneva and Konstantin Meladze

Harmony reigns in the couple, although in 2019 rumors spread that not everything was good in the family. Fuel was added to the fire by the sudden disappearance of Brezhnev’s Instagram photo with Konstantin, which subscribers regarded as a reaction to the appearance on the Internet of a photograph of a man similar to Meladze, buried in the bust of an unknown blonde. nine0003 Scandalous photo

A number of media suggested that Meladze became interested in Erica Herceg, the soloist of VIA Gra after the group was restarted. Say, and the type they have with Vera is similar - sexy blondes, only Erika is younger.

Vera Brezhneva and Erika Herceg

But spouses only chuckle at such speculation. “While my husband is walking around in the arms of a blonde, we managed to prepare a new video work with him [the clip “I'm not a saint” - approx. uznayvse.ru],” Vera sneered. nine0003 Frame from the clip "I'm not a saint"

Konstantin Meladze does not tire of repeating that he admires his wife every hour, because it was she who inspired him to a completely new music for him, more spiritual and sublime.

Vera Brezhneva now

Since 2015, Vera Brezhneva has not pleased fans with a full-fledged album, but she regularly releases several songs a year. So. in 2017, she presented the song "Close People", a video for which was shot by Alan Badoev, and again sang a duet with Dan Balan ("Our People"). In 2019she had an interesting experience working with Elena Sever - the wives of reputable music producers sang the song "Do not hold evil. "

Elena Sever and Vera Brezhneva - Do not hold evil

In June 2020, Brezhneva released the mini-album "V", which included 6 songs, including the first song in her discography in Ukrainian "Inadequate". The singer tried a new format, the so-called "album with comments". Each song is preceded by an intro in which Brezhnev addresses the audience in an intimate whisper. For example: nine0140 Hello. This is Vera. If you are listening to this audio, it means you are with me, it means you like me and my music, and it means you will definitely like my new mini-album “V.” All of me is there now. Today I am in your arms. Listen and enjoy. In July, Vera presented the summer hit "PARTY", recorded together with Dmitry Monatik. Interestingly, the dress in which Vera shines in the video weighed as much as 5 kilograms.

Vera Brezhneva - PARTY

Vera also came to visit Ivan Urgant to talk about her new album. nine0003 Spectacular image of Vera Brezhneva (summer 2020)

In the summer of 2021, Vera presented a new song, Pink Smoke.

Learn more

.