How to unlock dancer ffxiv

Shadowbringers Unlock, Tips, & Abilities


Master the new Shadowbringers classes with our FF14 guides!

Nerium, JUNE 28, 2019

Final Fantasy 14 doesn’t play around when it comes to new Jobs. And Shadowbringers, the third major expansion for the popular MMO, brings us two very unique classes. The Gunbreaker has the distinction of being the first new tank since Heavensward, but the Dancer might just be the standout new Job this time around. They’re awfully unique! That’s why we’ve decided to put together this Shadowbringers guide to the Dancer in FF14. Now let’s sway right in, shall we?

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FF14 Jobs are all going through some major changes in Shadowbringers. The new expansion includes major reworks across the board, as well as two entirely new classes: Dancer and Gunbreaker. Between these additions and another massive payload of story content, Shadowbringers almost makes FF14 feel like an entirely new game. And that’s exactly why you might need help picking your new main Job or Jobs this time around. We’re here to help with another FF14 Job guide — this time for the dazzling Dancer.

Red Mage Role – FF14 Shadowbringers Guide

The Dancer is unique, even in a game full of unique Jobs. They are a ranged DPS class without long channeling times — such as those on the Black Mage and Red Mage. Technically, that puts the Dancer in the same role as Machinist and Bard players. But the Dancer brings a lot more to the table in terms of “support” — damage, defense, and healing buffs that affect allied players. This role used to be filled by the Bard, as well, but Shadowbringers reworks changed all that. Now the Dancer stands alone as one of the primary support Jobs in FF14.

Less directly, Dancers suffer from how common DPS players are in FF14. A Dancer doesn’t often get “Hero in Need” XP and gil bonuses by participating in daily roulettes — except sometimes in Alliance Raids. This makes Dancer (and any other DPS Job for that matter) somewhat harder to level up than tanks and healers in Final Fantasy 14. On the plus side, they’re a lot simpler to play than either of the other two roles.

Dancer Abilities & Job Actions – FF14 Shadowbringers Guide

Dancers function quite a lot like the Machinist in Shadowbringers. That is to say, their abilities combo into one another without the need to channel spells. This offers them much more freedom of movement than mages, but there’s a cost. Dancer combos are very dependent on RNG, or randomness, to function at full strength. Most of their direct damage skills only have a 50 percent chance of triggering a combo.

In practice, 50 percent is usually plenty. You will throw out single-target combos all day long. But it can occasionally lead to dry spells where your individual damage just doesn’t cut it. To compensate for this, the Dancer gets an ability like none other in FF14: Closed Position. This designates an allied player as a dance partner, imbuing them with all the beneficial buffs the Dancer can accrue for themselves.

Dancing this way grants a number of benefits. You and your partner can do more damage, take reduced damage, boost your crits, and heal nearby party members. It’s an incredibly powerful, versatile collection of bonuses. And it can more than make up for DPS lost to RNG.

You can read a full account of Dancer abilities in Shadowbringers here.

Dancer Tips – FF14 Shadowbringers Guide

  • Keep moving.  Group content in FF14 is all about positioning. Most bosses, and even many normal enemies, will constantly bombard you with AoE attacks that need to be dodged. One great thing about the Dancer — which also helps make up for its random damage combos — is that the Job can attack and range while on the move. Learn to stay on the move while weaving in attacks, and help compensate for mages that need to stop dealing DPS every time an AoE arrives.
  • Stay close. Despite being a ranged class, the Dancer actually has some very important close-up skills. Curing Waltz, for instance, is a fairly potent healing skill (for a DPS Job). But it doesn’t affect every single party member automatically. You need to stand near allies for the effect to reach them. Of course, your Closed Position partner will also provide this effect when you cast it. In short, stay close to your allies, but away from your partner for maximum coverage.
  • Consider your partner.  Different dance partners will benefit more or less from your various Dancer buffs. In general, though, tanks are the safe bet. For one, healing them with Curing Waltz will take some pressure off dedicated healers — increasing your overall wiggle room to screw up. You can also easily predict where main tanks will stand (i.e. right next to a raid or dungeon boss). If you have lots of melee DPS allies, this increases the odds that you will spread the effect of Devilment as widely as possible.
  • Always be dancing. Randomness can be a real pain. And the Dancer has to worry about it more than most ranged DPS Jobs. To compensate, you need to make sure that you are always dancing with Standard Step and/or Technical Step to boost your overall damage output.

How to Unlock the Dancer Job – FF14 Shadowbringers Guide

Unlike most Jobs in FF14, the Dancer isn’t accessible at the outset. Instead you need to play through the game as any normal combat Job for a while. Once you reach level 60, however, the Dancer becomes available in Limsa Lominsa – Lower Decks. Just accept the quest “Shall We Dance.” Finishing “Shall We Dance” will unlock the Dancer in FF14. And unlike base game classes, the Dancer begins at level 60.

That’s all for now, folks! Thanks for taking the time to read our guide to the Dancer in FF14: Shadowbringers. We hope it helps you master this swift DPS Job to the best of your ability. Until then, good luck learning the new reworks, abilities, and intricacies of the Dancer going forward.

Final Fantasy XIV


Mike Williams Nov 1, 2022. 3 minute read

Michael Higham Nov 1, 2022.
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Final Fantasy XIV Dancer job guide: everything you need to know

Dancing can be a powerful form of expression, or just a way to let loose when nobody’s watching. However, Final Fantasy XIV’s Dancer is rather different: this new Shadowbringers job is all about dishing out damage from afar and cheering on your allies with some inspiring moves.

The new FFXIV job was announced at Tokyo Fan Fest 2019, where we were lucky enough to get a closer look at more of the new features and content coming with FFXIV: Shadowbringers release date. The Dancer is the second new FFXIV job to come with Shadowbringers, following the already-revealed FFXIV Gunbreaker job. Dancer will fulfil the Ranged DPS role, though it also offers some support skills. It will dual-wield two chakrams as its weapon of choice and it will most likely share ‘aiming’ gear alongside the Bard and Machinist jobs.

Now, once you’ve flicked through the Final Fantasy XIV Shadowbringers patch notes, it’s time to hit the dancefloor and round up everything you need to know about the Dancer job in Final Fantasy XIV. Based on what’s been announced so far, we have an overview of the new job’s abilities, a guide on how the Dancer job fits in the Final Fantasy canon. Let’s boogie!

How to unlock the Dancer job in Final Fantasy XIV

You will be able to acquire the Dancer job by visiting a trainer in the Limsa Lominsa Lower Docks. You’ll need to have at least one Disciple of War or Disciple of Magic job at level 60 in order to start the quest, however.

Your trainer will offer you some initial guidance on how to play Dancer, provide you with a weapon, and give you a set of armour to get you throwing your first set of shapes. Job quests will be available for the Dancer between the levels of 60 to 70, and then a final quest will unlock once you reach the new level cap of 80.

FFXIV Dancer skills and abilities

Now that we’ve had some time with the Dancer as part of our FF14 Shadowbringers impressions, we can give you a complete idea of how the job functions. Dancer will feature a balance of damage dealing and support skills that ensure it can dish out some serious punishment while also keeping allies pepped up. The Actions Overview page on the official game site has been updated to show the Dancer Job’s full abilities list, plus the updates to the rest of the game’s jobs.

Your main ability is to – yeah, you guessed it – dance. Activating either Standard Finish or Technical Finish will replace four of your skills with different dance steps of various colours. Depending on the Finish skill you’ve chosen, you’ll then need to match either two or four of these colours to perform a brief routine. Executing this then puts you into a state called Espirit which buffs your damage and enables you to earn extra resources to use on additional attacks.

One of these resources is Fourfold Feathers, which can be spent to pull off a single target or area of effect fan attack. These are on different cooldowns to your other abilities so you can weave them in to build up a lot of burst damage against opponents. In addition, you have one massive finisher that can only be used once enough Espirit has been built up by landing basic weaponskills. Reach the threshold and you can unleash a devastating torrent of blows on a group of close targets.

To help you gain these resources even quicker, you can also assign a party member as your Dance Partner in group activities. This chosen ally not only gains the Espirit effect when you activate it to buff their damage but their attacks can then contribute to building your Espirit value to activate that big finishing move.

MMOre like this: FFXIV is one of the best MMOs on PC

While you’re managing to keep your Espirit status active, you can also empower your Dance Partner and party members with a host of handy support skills. For the Dance Partner specifically, you can temporarily buff their critical hit and direct hit rates for a massive damage bump. Or you can share a heal with them to help the healer in a pinch. As for the entire party, there’s a damage protection effect you can trigger to lessen the impact of group-wide effects from bosses.

So, while Dancer may not be the pure healer job lots of players wanted to see from Shadowbringers, there is still a lot of room for you to fulfil a support role within the party while dishing out some serious damage.

Dancer will also have access to a number of Ranged DPS role actions. As these have seen a significant rework, you’ll no longer have to choose between a wide selection. Instead, they will be steadily unlocked as you level up. You’ll be able to have them on hand to interrupt enemy attacks, better manage your threat level, and much more.

FFXIV Dancer lore

Dancer has a rich history across the series since its first appearance in Final Fantasy V. Then it was a fairly weak melee job better suited to casting magical abilities and performing one of four random dances that offered a range of effects, from confusing enemies to draining their HP.

The job was more prominent in Final Fantasy X-2, though it existed under the name of Songstress in the 2003 sequel. By dancing or singing, the Songstress could apply different buffs to allies or nerfs to enemies, though it was unable to perform attacks itself.

Perhaps the most important version of the job in an MMO context is Dancer’s appearance in Final Fantasy XI. When the job was first rumoured to be coming to Final Fantasy XIV, its history as a support and healer led many to think that would be the same for Shadowbringers. Their competency at fighting, however, allows FFXIV Dancers to fulfil a damage and support role.

While tanks lick their lips at the prospect of playing as a Gunbreaker, healers must make do with White Mage, Scholar, and Astrologian for now. According to game director, Naoki Yoshida, the team would prefer to work on balancing the current healer roles instead of adding a new one.

Dancer's Guide - Guides and Game Reviews

Here's everything you need to know about the Dancer profession in Final Fantasy 14, plus some tips and tricks for using your abilities.

The Dancer, added in the Shadowbringers expansion, is the third ranged DPS quest you can unlock in Final Fantasy 14. It's an elegant quest that focuses on using chakrams and other thrown weapons in battle, as well as supporting allies with offensive buffs.

This job is relatively easy to master. It has a simple ability rotation for most of the game and only unlocks more complex strategies to reach the highest levels. However, it's important for dancers to optimize your damage and support abilities. If you haven't opened this job yet, find out how to do it with our handy guide.


  1. Offensive Combinations
  2. Four Feathers
  3. Role Playing
  4. Shagomer
  5. Closed position
  6. Dancing partner choice
  8. Combat Strategies
  9. Dancer Equipment
  10. Materia

offensive combinations

The simplest rotation of the damage to the DANCENT DANCENT. to get used to. Dancers have two combinations available, each consisting of two abilities. The first is Cascade to Fountain and is designed for single targets. Their AoE combo is Windmill in Bladeshower .

Unique to these abilities is a 50% chance to unlock a more powerful move each time you use it. For example, every time you use Cascade, there is a 50 percent chance that you will unlock Reverse Cascade for one use of .

You have a total of four basic attacks, each of which can open a more powerful version of itself.

To maximize damage as a dancer, keep an eye on weapon skill icons so you don't miss an unlock in the heat of battle. A good rule of thumb is to check the badges every time you do one combination of basic moves. With a little practice, this will become second nature to you.

We recommend that you familiarize yourself with other guides to popular games. Let's talk about the secrets and tricks that you can use in games to your advantage. And also about useful and interesting stories in video games.

Four Feathers

Once you learn Fan Dance at level 30, you will unlock the Four Feather Work Gauge . This bar will fill up with feathers during combat - each time you use one of the unlocked weapon skills, there is a chance to get a feather. To clarify, these are weapon skills that you unlock with your basic combos like Reverse Cascade and Fountainfall.

You can use these feathers to use Fan Dance (single target ability) or Fan Dance II (AoE ability). These attacks resolve instantly with no global recovery. As such, they are handy to use during explosion periods when you need a lot of damage.

Once you reach level 66, each use of Fan Dance or Fan Dance II can trigger a buff called Flourishing Fan Dance . While under this buff, you can cast Fan Dance III once, which does not use a feather and is more powerful than other Fan Dances. Good strategy - accumulate four feathers, and then use them all in a row , starting Fan Dance III if possible.

Role Actions

As a ranged fighter, the main role actions you should know about are: Head abrasion and arm length . The former is useful to include in your rotation during mob dungeons for a very small damage reduction on your tank and even works with some low level bosses. The latter is more useful when you know a strong push or pull is coming.

Other role-playing activities are more situational. Peloton is a good , but it gives a negligible speed boost - although it will probably be widely used in 24-man raids. Second Wind is a good panic button that can also be used in emergencies .


The Pedometer is a very important feature of the Dancer class. Abilities Standard Step (learned at level 15) and Tech Step (learned at level 70) both interact with him and are key to your DPS and to your ability to support a group.

When you use any ability, Pedometer will light up with two icons (for a standard step) or four icons (for a technical step) . Your four basic weapon skill icons will change their icons to match the step bar icons.

You must follow the steps shown on the sensor, in order to unlock the most powerful versions of the standard trim and technical trim. These are not only very damaging AoE moves, but also powerful damage buffs that last a decent amount of time.

There is no reason to avoid using the standard pitch when available . Conversely, it is recommended to keep the Tech Step for window burst due to its longer cooldown and shorter buff duration.

Closed item

Starting at level 60, you will have the "Closed Position" ability. This ability is performed when targeting one of your allies and assigns them as your dance partner .

Assigning a dance partner comes from your standard step. The self buff that this ability grants is also granted to your dance partner, greatly increasing the group's overall DPS.

In addition to the Standard Step buff, your dance partner will also receive the effects of Curing Waltz and Devilment . Healing Waltz is a healing move learned at level 52 - it's not very powerful, but can be very useful in a pinch. Devil, on the other hand, is a very nice 20% Critical Strike buff learned at level 62 that your dance partner will appreciate highly for 20 seconds.

Select Dance Partner

  • You'll probably want to set your dance partner directly at the start of a dungeon, trial, or raid . The effectiveness of a pair of dance partners really depends on the skills of the chosen player, but a good rule of thumb is to choose DPS jobs that have consistently high damage, such as black mages and ninjas.
  • Experience with the Dancer and Final Fantasy 14 in general will help you better recognize burst periods for different classes . This may encourage you to choose positions such as "Summoner" and "Dragoon" for your dance partner so that you can Calculate the duration of your Devil buff for a maximum damage dealt of . as it will increase the DPS of the group and lead you to a more reliable win.
  • If the party is filled with ranged professions (which tend to have lower actual DPS in exchange for versatility and support), you might even consider making Tank your dance partner - this is especially important. useful with powerful tanks like the Gunbreaker and Warrior.

Esprit Sensor

When you reach level 76, you will unlock the last mechanic that the dancer's job has, Esprit. Usually, starting at this level, your standard moves and tech moves will also give a buff called Esprit. When a player with this buff performs a weapon skill or spell, your Esprit Gauge increases by ten .

The purpose of the Esprit Gauge is to use your sword dance. It's very powerful An AoE attack that costs 50 Esprit Gauge , so it can be used twice in a row if you save 100 Esprit.

Technique Improvisation is learned at level 80 . This locking ability gives you a buff that gradually increases your Esprit Gauge to if you do nothing after using it . Another move or even moving will cancel the buff, so it's best used during periods when you can't select a boss or when you need a little more Esprit. The key to success is the ability to fight and be flexible.

Combat strategies

  • At lower levels, Dancer is very easy to use in combat. Just watch your combinations and use Standard Step whenever possible. As you learn Tech Step and Devil, you'll start to get better at timing your damage burst.
  • Performing a combo in the tech stage and then using Devilment will greatly increase your DPS . This is the perfect time to unleash a flurry of fan dancing and tier two weapon skills for the best chance of capitalizing on your increased Critical Strike. You can also use here Prosperity to easily activate all your combo actions and deal maximum damage.
  • At level 50 you will unlock the ability to use En Avant . This is a stylish movement ability that gets you ahead quickly. Link this to the easily accessible hotkey and use it in emergencies - the faster you can use it to get out of enemy AoEs, the faster you can get back into the DPS rotation.
  • Be careful when using low level content - your standard move will do so much damage that it's pretty easy to get aggro from groups of mobs. Make sure you stick to your Tank in these cases, as you really don't want to be caught off guard.
  • To reduce uptime, find out how long the game takes you to complete a full standard or technical milestone. Start combos as you move from fight to fight , and start the fight with a finishing move to keep up your combat damage per second.

Dancer's Outfit

The dancer's job starts at level 60 and continues with a crate of matching and stylish gear, which means you don't have to worry about collecting a lot of equipment to level up.

The first thing you need to do is go ​​to Foundation (X: 10.5, Y: 11.8) where you can buy a full set of Augmented Shire Conservator 9 armor0036 . (Item Level 270) from Rowena's representative. This set costs 4335 Allagan Tombstones of Poetics and will be significantly stronger than the equipment provided by the Dancers unlock quest.

This set should last a long time as the Quest levels up, maybe even up to level 70 with a few upgrades from the Stormblood level up dungeons. At level 70, you can get a set of reinforced Skeva armor (item level 400) from Rowena's representative in Coogan (X: 12.2, Y: 10.8) . This set should be enough to hold a Shadowbringer.

Starting at level 71, you can begin confidently swapping out your gear for dungeon drops, crafted gear, and eventually level 80 final gear like Dancer's resistance weapons.


Once you reach max level and start getting gear with more slots, it's time to start exploring the material and its possibilities. you.

Merging Materia for ranged DPS is pretty easy. The ideal rule of thumb is to increase the critical hit of a piece of equipment until it can no longer be increased, and then move on to a direct hit of . This is the best way to reliably improve your DPS.

How to unlock all combat missions FFXIV

There are several FFXIV combat missions to unlock, and the best thing about Final Fantasy XIV is that you can use each of them on a single character. With 21 combat classes, as well as eight crafting and three gathering classes, there are a lot of amazing things to try. Luckily, we're here to tell you everything you need to unlock every combat job in FFXIV, from the starter classes to the newly added jobs in the latest expansion.

Getting Started in FFXIV A Realm Reborn

When you first start playing FFXIV you can choose from eight classes, but even if you end up not liking the one you chose, that's fine as you can quite easily unlock all the others once you reach level 10. All you need to do is complete the level 10 quest of the first profession you choose, be it a gladiator, conjurer, etc., and you will automatically unlock access to all other classes in this list. we even have a FFXIV leveling guide to help you get up and running faster.

It's worth remembering that at the beginning of the game all roles start as classes to show you how to play each one, but later on you'll unlock the corresponding Job Stone which will upgrade it to a full job. They all start at level 1.

FFXIV starting combat missions

Lancer / Dragoon

A DPS physical class that specializes in spears, it starts as Lancer and then upgrades to Dragoon at level 30. It can be unlocked in Gridania at spear guilds at the end of the map. Speak with Gillian to start the Path of the Spearman and you will soon be able to wield your own polearm.

Fistfight / Monk

A DPS physical class that specializes in using his fists, it starts as Fistfight and then upgrades to Monk at level 30. It can be unlocked in Uld in the Fist Fighters Guild opposite the main Etherite. Talk to Gagaruna to start The Way of the Boxer to learn throwing hands.

Archer / Bard

A ranged DPS class that specializes in bows, he starts as an archer and then levels up to Bard at level 30. He can be unlocked in Gridania at the archers guild a little further or on a small path near the main Etherite. Speak with Athelin to start the quest The Archer's Way.

Marauder / Warrior

Tank class that uses heavy axes and starts as Marauder and then upgrades to Warrior at level 30. You can unlock it in Limsa Lominsa at the very end of the upper floors or on the map in the Marauder's Guild. To start the Path of the Marauder quest, speak with Blautota.

Gladiator / Paladin

Tank class that uses a classic sword and shield. He starts out as a gladiator and then levels up to paladin at level 30. You'll find the Gladiator's Guild in Uld right by the Colosseum and you can start brandishing your sword, talk to Lulutsu, and start the Path of the Gladiator quest.

Conjurer/White Mage

A healing class that uses wands and starts as a Conjurer before transforming into a White Mage at level 30. You can unlock it in Gridania by going to the Conjurer's Underground Guild and talking to Madele to start "The Path Magician".

Thaumaturge/Black Mage

DPS magic class that uses staves and starts with Thaumaturge and then becomes Black Mage at level 30. You will find the Thaumaturge's guild in Ulda, just behind the fountain and Sultana's Gate. Speak with Yayake to start the Path of the Thaumaturge.

Sorcerer / Scholar / Summoner

Special Case: Arcanists are a DPS magic class that can transform into both Summoner (Magic DPS) and Scholar (Healer) at level 30 - all of them use books as their weapons of choice. You can unlock the Arcanist in Limsa Lomins, just past the markets but before the docks in the Arcanist Guild, by starting the quest The Path of the Arcanist.

Once you reach level 30, you'll want to take the "Austerities of Flame" quest to unlock the Summoner by talking to Thubyrgein in the Arcanist guild. In order to unlock the Scholar, you need to talk to Myuri (again in the Arcanist Guild) to start the Forgotten but Not Lost quest.


Another special case, you can't start playing FFXIV as a Rogue, you can only unlock it once you have another class at level 10. It's a DPS physics class that uses dual knives and starts out as a Rogue, but transforms into a Ninja. To unlock it, you need to talk to Loneward in Limsa Lomins, a little further from the Fishermen's Guild, and he will give you the quest My First Daggers. If you want to play Rogue as soon as you can, your best bet is to start as Marauder or Arcanist as they also start in Limsa Lominsa.

Heavensward Combat Quests

The Heavensward expansion added three more jobs, but they all require you to complete the A Realm Reborn story quests, have at least one other job at level 50, and enter Ishgard. These quests are also now available as part of a free trial and start at level 30.


Healer who collects magical cards from all over the world to cast spells. You can unlock it by talking to Jannequinard near the Athenaeum Astrologicum in Ishgard - she will start the Stairway to Heaven quest.


A ranged DPS class that specializes in the use of firearms. You will find the unlock quest "Savior of Heavenly Steel" at the Heavenly Steel Factory in Ishgard next to the main Aetherith.

Dark Knight

A tank that uses a giant two-handed sword to protect others. You will need to speak with a common citizen of Ishgard in Ishgard near Tribunal Etherite to start the Dark Spectacle quest.


The Stormblood expansion has added two new quests with some thankfully simple unlock requirements. Firstly, to buy a copy of Stormblood, and secondly, to have any other combat job at level 50. Both new jobs are in the starting zones this time, so they are much easier to find and play. They both start at level 50.


A DPS physical class that uses katana as a weapon of choice. You can unlock the samurai in Uldakh near the main etherite by talking to the resident of Uldan and starting the "Way of the Samurai" quest.

Red Mage

A DPS magical class that wields a rapier and combines both black and white magic for both damaging spells and a few useful emergency healing spells. The red mage is also unlocked in Uld, but next to the markets - talk to the distraught girl to start the Taking the Red quest.

Shadowbringers Combat Missions

The Shaowbringers expansion adds two more jobs to the lineup that start at level 60. To access these two, you'll need a copy of Shadowbringers and another level 60 case.


A tank that uses gunblades (like the one Squall used in FFVIII) and magic-filled bullets to protect others. You will find the unlocking quest "The Makings of the Gunbreaker" in Gridania by talking to the God's Quiver Bow right next to the Etherite.


A ranged DPS that uses chakrams to attack and also buffs a dance partner to boost their attack. Unlock it in Limsa Lominsa by talking to an impatient Lominsan a little south of the main etherite to start the quest Shall We Dance?

Endwalker Combat Quests

The latest expansion to FFXIV added two more quests, each starting at level 70. You will again need a copy of the Endwalker to unlock them, and another quest at level 70.


Healer who uses flying crystal cannons called Nullites to help or harm others with lasers. You will find the unlock quest in Limsa Lominsa next to the Dancer unlock quest. You need to talk to the Sharlyan Maiden to start the quest "Way of the Sage".


Physical DPS armed with a giant scythe and a pact with a terrifying message of the void. You can unlock it in Ul'Dah, not far from the Adventurer's Guild, by talking to the "Excited Attendant" to start the Killer Instinct quest.

Special Combat Assignments

As with most things in life, there is always one thing that breaks all the rules.

Learn more