How to play fortnite default dance on guitar
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Songs on Guitar and Piano (Keyboard / Numpad)
This is a small guide for Rust gamers who enjoy short songs while at base or on adventures!
Contents
- Guitar / Piano Songs Collection (Instrument DLC)
- Game Themes
- Movie Themes
- Anime / Cartoon Themes
- Popular Songs
- Meme Songs
- Popular Melodies
- Classic Melodies
Remember! These songs can be played without macros. If there is a space after a number, it indicates that the note should be held for a while. If there isn’t space, the notes are played straight through.
Game Themes
Fortnite – Default Dance Theme
- 3 3 5 6 5 3 5 6 5 3 2 3 6 5 3 2 3
Monster Hunter World – Gathering Hub Spring Blossom Theme
- 3-33-2-2-2 4-44-3-3-2 3-33-2-2-2 4-44-3-3-2 3–5-2-1-2-3-5-6-3—5-8-7-5 3–5-2-1-2-3-5-6-3–5–8-7-5
Skyrim Theme
- 434 434 345 4 3 2 212 212 1234 1 2
- 434 345456542 212 212 1234 12 (6 6 6 2)
Sonic the Hedgehog – Green Hill Zone
- 8 6 8 7 8 7 5 8 0 9 8 7 8 7 5
Super Smash Bros. – Main Theme (Lifelight)
- 2-3-4, 2-4 8-7-6-7-5, 7 6 5, 4 5 6 5 4; 5 3 2-3-4, 2-4 8-7;6-7-9, 7 6 5, 4 5 6 5 4 5 3 6 8 9 (Pause for 1 sec) 4-5-3, 234 5-6-5 4-5-3-2-1-2 4-5-3, 234 5-6-5-4-5-2, 2-3-4-5:6 4-5-3, 234 5-6-5 4-5-3-2-1-2 4-5-3, 234 5-6-5-4-5-2, 2-3-4-5 8:6 5 5 5 5, 4 3 4 1: 6 6 6 6 4 2 1 1 7 6 7 5, 5 5; 2 2 2, 7 6 5 5, 5 5 62
Team Fortress 2 – More Gun Theme
- 1 2 3 4 888 1 888 4 888 1234 (Repeat)
WII Sports Theme
- 1 2 4 3 2 1 5 3 4 5 8 7 8 5 3 1 2 3 2 3 4 5 8 7 8 1 2 4 3 2 5 6 9 9 1 2 4 3 2 1 5 8 9 4 0 9 8 5
Undertale – Megalovania Theme
- 2 2 9 6 6 5 4 2 4 5 1 1 9 6 6 5 4 2 4 5
Undertale – His Theme
- 1541 33 4 141 33 4 1541 33 4 146545
Undertale – Once Upon A Time Theme
- 1-8-5 4-8-1 1-3-8-9-8-5-4 1-8-6-5-4-3-4-5-0-9-8
Zelda – Bolero of Fire Theme
- 4-2-4-2 6-4-6-4
Zelda – Lullaby Theme
- 3 52 123 52 3 59 85 4323
Zelda – Lost Woods Theme
- 467 467 46709 78753 2353 467 467 46709 980
Zelda – Mipha’s Theme
- 1-2-33 4-3 , 4-3, 4 3 3-2-1-2 5-3-4-3 3, 4-3, 4-3, 7-6 6-5-6-7-5-6-56
Movie Themes
Avengers’ Theme
- 2 22 65 4 3 2 22 67 5 6
Harry Potter Theme
- 3-6 87-6 0-9 7 6-87-5 7-3
Pirates of the Caribbean Theme
- 3 5 6 6 6 7 8 8 8 9 7 7 6 5 5 6 678 909 878 909 890 987 876 756 678 789 890 986 678 904 698 976
Star Wars Theme
- 1 5 4-3-2 8 5 4-3-2 8 5 4-3-4-2
Star Wars – Force Theme
- 36 7 8-9-8 3 3-6 7 8 3 8 6 0 9
Star Wars – Main Theme
- 3 3 3 153 153 7 7 7 1 153 153 1 5 4-3-2 8 5 4-3-2 8 5 4-3-4-2
Anime / Cartoon Themes
Attack on Titan Theme
- 2243 11 22431 64 53 42 31 64 53 42 31
Given – Fuyu No Hanashi Theme
- Chorus: 00 66 00 989 99 55 99 878 88 44 8789 89 89 8900 00 66 00 989 99 55 99 878 88 96 78
- Intro: 88 9 998 009 67 864 8766 5978 7875 864 88 9 88 77
Gravity Falls Theme
- 2346561 2343 5654 4446654 6665654 4446654 666 888 4446654
My Hero Academia – Sora no Uta Theme
- 1 5-5-5 554 1 5-5-5 456 11 5-5-5 454 (8-6-6-6-6 654) 11 6-5 11 5-4 3-4 3-4 3346 55443-4 11 6-5 11 5-433
My Hero Academia – You Say Run
- 5 7-8-9-8 7 9 8 7 5-7-8 7 9-7, 8-9-0 9 0 8-7 5-7-8 9 8-9-0
Naruto Shippuden – Blue Bird
- 3-6-7-8 7-6 3-6-7-8 9-8-9-0 3-6-7-8 7-6 6-0-9 6-0-9 5-5 6-6
Neon Genesis Evangelion Theme
- 3-5-6-5-6 6-6-9-8-7-6-7 7-9-0-6-5 9-9-7-9-9-0
Rascal Does Not Dream of Bunny Girl Senpai Ending
- 2-6-5-6 2-6-5-6 2-6-5-3-4 2-6-5-6 2-5-6-8-7-5 2-6-5-6-8-6-5-3-4-6 2-6-5-6 2-6-5-4-1-3
Toy Story 2 – When She Loved Me
- 1-4-4-3-4-1 2-4-6-5-4-5 3-5-6-5-4-5-6-8 2 1-2-4-5
Unravel – Tokyo Ghoul Theme
- 1 89876 9876 65 5453 333300 877788 89876 9876 65 5453 333300 877788 666-6666 098098 666-6666 — 3866 323 3866 323 3866 323 3866 323 86986 7888 80099 878753 553 5533 2233 5533 2233 553 3223343 309 09998 87875 509 998 87857 86531 887678 87875 0099 9988 87875 509 998 87857 66531 887678
Popular Songs
AURORA – Runaway
- 3-4-6-5-3-4-3-2 3-4-6-5-7-8-6-6 6-6-8-5 5-6-5-8-9-6-5-4
Darude – Sandstorm
- 77777-7777777-0000000-9999999-66 77777-7777777-0077777-7777777-00
Ed Sheeran – Shape of You
- 68 668 668 6765 (Repeat)
Frank Sinatra – Fly Me to The Moon
- 8-7-6-5-4. 4-6-8-7-5-4-3 33-4. 6-5-4-3-2-3-4-6(j)-4-3-2-16
Gary Jules – Mad World
- 22442266 6 4 55 5 3 555432 22442266 6 4 55 5 3 55 5 432
- 224422664466442 24422664466442
John Denver – Take Me Home, Country Roads
- 123 312 321 356 6553 2123 211 121
Johnny Cash – You are my Sunshine
- 2-5-6-7-7 7-6-7-5-5 5-6-7-8-0 0-9-8-7 5-6-7-8-0 0-9-8-7-5 5-6-7
Lil Nas X – Old Town Road
- 2226 5 4 22654 221 5 564 2 2
Luis Fonsi – Despacito
- 8 7 63 3333 6666 6564 4444 66667 8 5 5555 888 99 7 8 7 6 3
My Chemical Romance – Welcome To The Black Parade
- 8-7-0-6, 5-8-4, 3-6-2-5 (2x)
- 5-8-5 8-7-5 7-8-5 7-8-7-6-5-6-4 7-8-7-6-5-4-5 5-6-8-5 8-7-5 7-8-5 7-8-7-6-5-6-4 7-8-7-6-5-4-5
Smash Mouth – All Star
- 5 5 9 7 7 6 6 5 5 8 7 7 6 6 5 5 9 7 7 6 5 5 6 3, 5 3 5 5 5 5 3 2 5 5 5 5, 5 5 5 5 5 5 5 5 5 7 5, 7 7 9 8 7 5 6 6 6, 6 7 5 5 3 2 5 5 3 2, 7 9, 7 0, 7 9 8 7 6 6 5 6 5, 3 5 5 5 5 5 5 5,3 7 5 5 5 5 5 3 2, 7 5, 3 2 5 5, 3 2 5 5 5 7, 7 5, 3 2 5 5, 3 2 5 5 5 7, 7 9 8 7 6 6 5, 5 5 6 5 7 6, 6 5 6 7 3
At the commas, leave a little bit of time between the next set of notes.
The Weeknd – Blinding Lights
- 9, 9, 89 0 ,6 8- 9,9, 89 0, 68 (If you want more but it’s lower octave than regular) 5321- 5321, 2
Meme Songs
Dylan Locke – Bitch Lasagna
- 6 6 7 8 8 8 4 4 3 3 3 5 5 5 5 5
Rickrolling
- 1-2-4-2-6-6-5 1-2-4-2-5-5-4 1-2-4-2-4-5-3-2-1-1-5-4 1-2-4-2-6-6-5 1-2-4-2-8-3-4-3-2 1-2-4-2-4-5-3-2-1-1-5-4
Popular Melodies
Drunken Sailor
- 6 66 6 66 6 2 4 6 5 55 5 55 5 1 3 5 6 66 6 66 6 7 (Go 1 octave up) 1 2 1 (Go back to default octave) 6 5 3 2
Row Row Row Your Boat
- 1 1 123 32345 Enter+1 (Octave up) 5 3 1 54321
Jingle Bells
- 777 777 79567 8888877776676 9
Twinkle Twinkle Little Star
- 1 1 5 5 6 6 5 4 4 3 3 2 2 1
Classic Melodies
Beethoven – Ode To Joy
- 3-3-4-5-5-4-3-2-1-1-2-3-3—-22—- 3-3-4-5-5-4-3-2-1-1-2-3-2—-11—- 2-2-3-1-2-343-1-2-343-2-1-2-2—- 3-3-4-5-5-4-3-2-1-1-2-3-2—-11—-
The Phantom of the Opera
- 0-9-8-9-7-6-9-7-5 0-9-8-5-3-8 8-7-6-5-4-3-3-6 6-5-4-4-3-2-3 8-7-6-5-4-3-3-6 6-7-8-0-9
Note: Does anyone know any good songs on the Rust numpad? Comment and leave them below, it all helps, thanks!
Recommended for You
Using Character Devices in Fortnite Creative Mode
On This Page
Type: Device Hero-image:character-device-hero. png Topic-image:character-device-topic.png social-image:character-device-social.png
The character is a mannequin that you can use to display characters and back decorations, or to simulate emotions. You can use it in your game as a dummy for players to interact with. Its appearance or behavior depends on the actions of the player or events caused by other devices.
Some devices can only be placed on the island in limited quantities. It depends on how much memory the device uses. You can only place 20 character gadgets.
Finding and locating the device
Click image to enlarge.
-
In Creative Mode , press the Tab key to open the Creative Inventory .
-
Click tab Devices . Scroll to select a device, or use the Search field or the Category panel on the left.
-
Click PLACE to place immediately, or drag the device to QUICK ACCESS PANEL to place later.
-
Press Esc to return to the island in creative mode. Use your phone to position the device and then click to place it. Press Esc to disconnect the device from the phone.
-
Point your phone at the device. If pop-up window "MODIFY" does not open immediately, move the phone closer until it appears, and then press E to open the personalization panel.
If you have multiple instances of the device on the island, it's a good idea to rename them. You can choose names that match the purpose of each device to make it easier to remember what each one does.
Device Options
The basic functions of this device allow you to select a character and poses. In addition, it has additional options - for example, choosing the type of interaction.
The following device options are available to you.
Standard values are bold .
Basic parameters
Parameter | Value | Description |
---|---|---|
Character | Creative: Mannequin , select character | Specifies which character will be displayed. |
Pose | Proud posture , choose a pose | Specifies the pose the character will assume. |
Interaction type | Without interaction , transmission | Determines if players can interact with the device. If you select No Interaction , the player will not be able to interact with this character. If you select Transmit , the character will transmit a signal when the player interacts with it. |
Interaction text | Interact , enter text in field | Type the text that the player will see in the text box. The text "Interact" is displayed by default, but you can use something else. This field is limited to 64 characters. |
Interaction time | Instant , specify time in seconds | Determines how long the player must interact with the character to activate it. |
Displayed in game | Yes , No | Determines if the character is displayed during the game. If you want the character to appear only on certain events, select "none" in this setting and enable "Display when signaled". |
Emotion | Beckon , select emote | Specifies which emotion the character will play. Available emotions:
|
Idle animation | Joy, Clapping, Crying, Greeting, Waiting | If parameter Use idle animation is set to Yes , determines which animation the device plays during idle. |
All options (optional)
Parameter | Meaning | Description |
---|---|---|
Character slot | 0 , select cell | Assigns a device to the corresponding character slot. If you are using a device with a character device controller, then it will control all character devices assigned to the corresponding character slot. |
Use idle animation | Yes, No | Determines if the character uses an idle animation instead of a static pose. |
Channels
When one device needs to "talk" to another device, it transmits a signal on a special channel. The receiving device must be configured to receive a signal on the same channel.
The channel is identified by the number, and the channel numbers are configured for the device by the parameter using the channel. Most devices also identify the player who activated the device with a signal.
The device has receivers that perform various actions when it receives a signal on a channel. In addition, this device can transmit signals when certain conditions are met.
Receivers
Receivers wait for a signal on a channel and perform an action when they receive a signal sent on that channel from any device (including themselves).
Parameter | Meaning | Description |
---|---|---|
Enable when receiving a signal | Without channel , Select channel | Turns on the device when it receives a signal from the selected channel. |
Disable on signal | Without channel , Select channel | Disables the device when receiving a signal on the selected channel. |
Display when signal received | Without channel , Select channel | The character becomes visible when the device receives a signal on the selected channel. |
Hide when receiving a signal | Without channel , Select channel | The character becomes invisible when the device receives a signal on the selected channel. |
Play an emote when receiving a signal | Without channel , Select channel | The character plays the emotion specified in parameter Emote when the device receives a signal on the selected channel. |
Transmitters
When activated, the transmitters send a signal on the selected channel.
Parameter | Meaning | Description |
---|---|---|
Enable communication transmission | Without channel , Select channel | When the player interacts with the character, the character transmits a signal on the selected channel. |
Games / pictures, gifs, funny comics, interesting articles on the topic.
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Doom Eternal Doom (game) Games Game news Journalism Game industry
The journalist disgraced the DOOM ETERNAL RECOMNITION OF THE CUPHEAD, scandalous critic Din Takahashi, several years working in the publication Venttu in the competence of the press.
Due to the number of dislikes, Dean Takahashi's DOOM Eternal demo video was removed from the VentureBeat channel, but someone managed to download this landmark video to their device and re-uploaded it. This clip clearly shows how a person who is considered a professional gaming journalist does not understand even the most basic principles of an arena shooter at all and makes unimaginably stupid mistakes with the positioning of the hero on the ground.
Not to mention spinal reflex skills for aiming at enemies. It seems that if any reader put a gamepad in the hands of their mother or grandmother, they would do just as well as Dean. However, this person is the so-called “opinion leader”, indicating to users which games they should buy and which should not.
By the way, Dean Takahashi is the same journalist who in 2017 failed to cope with the tutorial level in the Cuphead platformer. The case provoked a wide resonance in the community, but three years later, a person who does not know how to act at all for some reason continues to work in the “professional” media and evaluate high-profile novelties.
source
More details -play of Doom Eternal. Original Credit for this video goes to Dean Takahashi and the folks at Venturebeat. Link to original video: https://www.youtube.com/watch?v=tgtgSN_cfDs&feature=youtu.be Archived link to the video: https://web.archive.org/watch?v=tgtgSN_cfDs&feature=youtu.be
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