How to make dance mix


Mixing Dance Music - A Comprehensive Guide To Nailing Your Mixdowns Every Time!

Getting the perfect mixdown can be a tricky task for even the most seasoned of producers and mix engineers.

So whether you’re a pro or just starting out, this article is here to deliver a quick and easy step-by-step guide to ensure your mixing is up to a high standard.

We here at Studio Slave understand that there are literally hundreds of self-help sources and articles teaching a wide range of mixing techniques, however, what most producers struggle with, is putting it all together. You might understand complimentary EQ and Parallel compression, but there’s no point having the building blocks if you don’t know how to build a house!

So to that end, Here it is, our step-by-step guide to the mixing process…

STEP-BY-STEP GUIDE TO THE MIX PROCESS

We have written this article in a checklist style format. Feel free to print it off and stick it somewhere useful so you have something to refer to whilst mixing. This is a brilliant way of getting positive, realistic outcomes!

A quick couple of points to mention is that as previously mentioned, we have written this as a linear step-by-step guide to getting your from an unmixed track to a finished mix-down.

In reality, mixing is far from linear. Once you get better at mixing you will find a workflow that works for you, and often find yourself jumping back and forth from one task to another. For the new guys amongst you, stick to our guide until you feel safe to try your own methods. Our guide has been written in this particular order because it works!

“Remember, mixing electronic music is fun. Learn the rules then break them. always use your ears!”

Treat Your Room Acoustics

Before we dive head first into the nitty gritty stuff, we need to tackle the things outside of the DAW (digital audio workstation).

Namely, your ears and your room.

Room acoustics is one of those things that always seems to be last on producers to do list when in reality it should be one of the main priorities before buying any new plugins or hardware. But why?

Every single decision you make is based on the sound that travels out your speakers, around your room, and into your ears. So considering that treating your room acoustics is fairly cheap to do, there really is no excuse for not doing it. Plus, its the most logical thing to improve between your ears and the speakers.

If you would like to learn more about setting up your room and speaker placement, check out this article.

We can guarantee that once your room is treated, you’ll notice a vast improvement in your mixing abilities.

A room can cost as little as £50 – £100 to treat if you do it yourself, and without going too deep into acoustics, the reason it’s so important is to do with how sounds bounce around in a room, either reflecting, absorbing or diffusing. The most troublesome frequencies are the lower ones below 300Hz as they can tend to cumulatively add up or cancel each other out altogether!

If your room is sounding really bad then you may have multiple frequencies that cancel out. These are known as room modes or standing waves, and can cause you to make drastic EQ changes on parts that don’t require them at all!

If you would like to learn more about monitoring and how to treat your room, check out this youtube video that explains it all in good detail!

Sorry, there was a YouTube API error: API key not valid. Please pass a valid API key. Please make sure you performed the steps in this video to create and save a proper server API key.

Now that we have got the boring stuff out the way, let’s dive into the mixing process!

SET YOUR MONITORING LEVELS

Set your monitoring levels so you can still talk at a conversational level over the mix. The only times you should turn up the levels are:

  • At the end of the day
  • before having an extended break
  • to check the low-end balance

Other than these occasions there is very little reason to need to have the level any louder, all this will serve to do is fatigue your ears and potentially contribute to hearing loss. It has been proven that the human ear is much better at being able to balance parts at quieter levels anyway. Louder listening levels trick the brain into thinking there is more bass and treble than there actually is, which makes the track feel louder. To be specific, the ideal listening level is 83dB SPL. If you want to know more about this then check out this very useful explanation of Bob Katz K system.

To learn more about using Psychoacoustics to get more out of your mixdown, check out this article:
StudioSlaves guide to Psychoacoustics

LISTEN TO THE REFERENCE TRACKS

If you supply a rough mix of any given track to 10 different mix engineers, It is highly likely that you will receive a very wide variation of final mixes back. – This is because each mix engineer hears differently, or subconsciously imparts their own mixing style on the track.

In most cases, we can assume you will be mixing your own music. So you know exactly what direction you will be taking the mix-down in. If however, you are mixing someone else’s music, then always have an unmixed version of the track at hand in your DAW that can be referenced to ensure you are staying on the right track. This also gives you the opportunity to listen to parts of the track which may be worth accentuating, or possibly even searching for the parts that may be sloppy from the recording process that you may wish to rectify later on.

REFERENCE TRACKS

It’s common practice to import one or two tracks alongside your project in the DAW, these need to be well produced and mixed tracks that are in the same genre as the track you are producing.

Always refer back to these tracks when making comparative mix decisions. They will tell you a lot about the balance, tonality, width, and dynamics of your track.

Why are they so important I hear you say? Well, think of these reference tracks as your compass. It can be very easy for your ears to get fatigued when mixing for long periods, causing you to ‘drift off course’. These references are there for making objective comparisons.

Us humans work predominantly on relativity. If we have nothing to compare our own project to, then, of course, we are going to lose track and inevitably end up with a car crash of a mix-down.

MIX PREPARATION

“Failing to prepare is preparing to fail”

Whilst it is extremely helpful to segregate the separate production phases such as production, mixing and mastering. It’s equally important to prepare yourself for the mix stage from the very second you open your DAW.

Things that may seem irrelevant actually have an extreme knock-on effect by the time it comes to the mix stage, such as:

Sample Selection
Arrangement
Key signature & Choice of notes

These may seem trivial but bad or clashing samples can make a project almost impossible to mix right from the get-go.

Arranging can be used to your advantage to give each element in your mix its own space and bit of limelight at certain times within the track. This can significantly reduce issues with loudness and muddiness as parts fight for space.

To learn more about mix preparation, check out our Mix Fundamentals & Preparation eBook

Using arrangement to allow each instrument to have its own space and to create a sense of energy using tension and resolution.

Another example of a common mistake, is working in a key such as G minor, and placing every single element on that root key of G.

Not only does this make for a boring track but it also means that all your parts will be stacking up on the frequencies that relate to G and their harmonics. knowing how to spread your instruments out evenly across the frequency spectrum is a skill that acquires a lot of practice. However, once this is mastered you will be well on the way to getting mixes which are clear and loud!

Now that we have mentioned some of the production prep stuff, let’s mention some of the technical and workflow preparation.

Getting your DAW project organised at the start of the mixing phase will allow you to shut off the technical side of your brain, this, in turn, is proven to help you be more creative, as you are no longer getting bogged down with mundane tasks such as colour coding or ordering tracks.

Heres’ a list of important things to do for the mix preparation stage:

  • Remove any unused or unwanted tracks
  • Rename all tracks
  • Colour code tracks
  • Order tracks
  • Remove silence from any clips
  • Setup any routing, groups, buses & FX returns
  • HPF everything 

We have kept this section pretty vague because we go into great detail into mix preparation in our new Tech House 2017 course.

GAIN STAGING

Gain what?

To keep it short, gain staging is the act of ensuring that the levels of your parts are correct at every stage of the mixdown process. This was essential for hardware to ensure there was a good signal to noise ratio. It’s less important now with digital audio but you still need to be mindful to leave plenty of headroom to avoid digital distortion.

The rules are simple, Never clip your meters at any stage and you are unlikely to have any problems with digital distortion.

The second reason for gain staging properly is that some VST plugins have been designed to very closely emulate their hardware counterparts. This means they will have an optimum voltage where the plugin works best (+4dBu or 0VU for hardware).

By ramming a high gain level into a plugin, you are forcing it to crunch numbers that it isn’t capable of crunching properly, thus causing distortion or unwanted artifacts.

So, you have been warned. Gain staging is very simple to do if you are aware of it from the start. However, ignoring it will result in mixes that will lack clarity and may show signs of audible distortion.

THE ART OF BALANCING

Balancing is one of the single most fundamental concepts for mixing a track. It only takes one or two instruments to be out of whack and it can make or break the record. Almost all the other aspects of mixing will relate to how the track is balanced in some shape or form.

The fader balance – this is the balance of each track against one another

EQ, or tonal balance – If the ‘fader balance’ is controlling all of the projects individual channel faders relative to one another, the tonal balance can be thought of as lots of miniature faders, each controlling different frequencies of a single track. It’s the microscopic version of your fader balance and allows you to control all the frequencies that make up the tone of a sound relative to one another.

A good way of understanding this concept is by looking at a graphic equaliser. These hardware units usually have up to 30 faders, each hard-wired to a set frequency which can be used to adjust the tonal balance of a sound.

Compression – This is a tool that can help us control the dynamics of a track. some parts may have a transient hit which is some magnitude louder than the sustain portion. Compression can help us even that out and find a more comfortable static level for our part.

So in the case of compression being used as a balance tool, we are using compression to reduce the difference between the attack and sustain portion of the sound. Yes, yet another form of balance!

being able to hear the nuances of a sound and understanding what needs to be done to achieve a good balance takes a long time to get good at. but my advice to you is to do as much work as you can first with nothing but your channel faders. Only once you have exhausted all your options with the faders should you move to other things such as panning, EQ, and compressors.

If you are new to mixing, all these extra devices and concepts will only serve to confuse you before you are ready to learn them. We guarantee that with a little bit of time and effort you will be able to get the majority of the balancing done with nothing more than your faders, some patience, and a good set of ears.

A quick tip with balancing is to set a level for the most important part first, then work all of the other parts levels around this part in priority order. once again this goes back to what we said about comparisons and relativity earlier. This method is a good way to prevent you from chasing your tail and ending up with a lot of digitally clipped tracks and sore ears.

Balancing really is a massive subject in itself, which can’t possibly be covered in a few paragraphs. Check out these articles for tips and techniques on achieving a good balance.

The Pink Noise Mix Balance Technique Explained

Balancing In Mono

Striking The Perfect Balance – Static Fader Levels

Also, check out our eBook series which looks at all aspects of the mix in much more detail.

PANNING

Panning gives you a chance to create a bit of space in the mix at a fairly early stage and allows you to start to build your track visually across the horizontal width of your track also known as the stereo spectrum or stereo image.

Much of panning is down to your creativity but a few top tips are:

Keep things balanced – if you pan something hard left, then look for a similar sound to pan hard right. this will prevent your mix sounding lopsided

keep like instruments apart like naughty children – Parts with a similar frequency spectrum will clash if they are played at the same time in the same area of the spectrum (such as straight down the middle) and parts that clash will very quickly muddy up your carefully balanced mix. Avoid this by panning these parts in separate directions. This doesn’t have to be hard pan positions, just enough to give them each space and separation they deserve.

keep your power elements central – parts such as the kick, snare/clap, lead vocal and bass are best kept in the centre of the mix where their energy can be equally distributed between the two speaker cones for maximum power and effect. This also keeps the stereo image nicely balanced.

Higher parts can be panned more than lower parts because phasing becomes less of an issue as we go higher up the frequency spectrum. So hi-hats and high-end percussion can be panned fairly hard. whereas stuff below around 2-300Hz such as bass parts are best kept in the centre of the mix.

Bass parts being in the centre is not only important to reduce phasing, but also because we want our bass to be big, bad and powerful. so it must be central for this to happen. Finally, the human ear is very bad at being able to spatially locate bass parts anyway, so doing fancy panning on low instruments is unlikely to be noticed.

For more information on panning check this article out.

EQUALISATION

Now that we have our track nicely balanced using the faders, we can now go into the individual tracks and start to make some tonal balancing decisions. This can be broken down into a few smaller stages.

To achieve a loud and clear mix the first stage is to remove any parts that don’t contribute to the sound or tone you desire.

BAND PASS FILTER EVERYTHING – AKA BRACKETING

If you haven’t done this at the mix preparation phase, then now is the time to remove anything that doesn’t need to be there. If you’re already fairly mix savvy you may be wondering why this stage is named band pass filtering instead of high-pass filtering?

The reason that we high pass filter everything is to remove any cumulative low end rumbly noises which only serve to muddy up our mix and take up valuable space. So with that in mind, the exact same concept should apply to the high end.

If you have a part which has an excessive high end, then get rid of it and save this airiness for more important parts such as hats, reverb tails and cymbals.

A prime suspect for this issue are parts such as buzzy electric guitars. Sometimes they may have a whole load of static or white noise above a certain frequency, which doesn’t contribute to the sound other than to waste headroom.

Choose your filter slopes wisely as they can drastically effect the sound of the signal. Also try to refrain from making the newcomers mistake of high pass filtering the life and soul out of your track.

Alternatives to HPF AND LPFs (high and low pass filters) are shelving filters, which can achieve similar results in a slightly more subtle way.

SUBTRACTIVE EQ

At this point you’ve balanced, panned and band-pass filtered any tracks that require it, but some of your elements are still sounding a little bit lumpy, all over the place and on top of one another. This can be sorted using subtractive EQ.

This is the bulk of the EQ phase where you are essentially just adjusting all of those micro faders we mentioned earlier. This needs to be done for each and every track in the mix, not to make each sound as big as possible, but to get each sound balanced and to sit well together in harmony!

doing this will help your tracks gain clarity. especially parts such as vocals which will sit more comfortably in the mix and become more intelligible once they are EQed.

Tonal balances can also be improved by reducing any resonances within a recording or sample. Think of a resonance as a lump that is awkwardly sticking out of your nice balance. simply use EQ to knock it back down into place.

TIP – Just because something is resonating doesn’t necessarily mean it needs to be cut. If you decide to cut it, don’t assume you need to hack at it with a butcher’s knife. sometimes a cut of a few dBs (decibels) is all that’s required.

The most important area for subtractive EQ is the low mids (around 120 – 500Hz) as this is the area where almost every instrument will be present, be it the fundamental frequency or its harmonics.

Here are some problematic EQ ranges and what you can expect to listen out for:

  • 0Hz to 80Hz = Sub, bass, boom and rumble
  • 80Hz to 250Hz = Bass boom and boxiness
  • 250Hz to 500Hz = Muddiness and boxiness
  • 500Hz to 900Hz = Honky or nasal

This chart shouldn’t be taken for gospel because everyone hears differently. However, these problem areas are widely agreed upon by experts within the electronic music industry.

For more info on EQ check out our articles & ebooks.

EQ Fundamentals Understanding Sound

Mixing In Live – Equalisation

Compression is a mammoth subject. And can get very complicated because it can be used to achieve a vast array of very different results such as:

Reduce the dynamic range – loud parts compared to quieter parts

Make parts sound louder – either by increasing the sustain portion of a signal or by increasing the RMS of a signal with parallel or standard compression

Even out a performance – make a drummer or vocalists notes of a more consistent level

Control the dynamics of a part – make the attack or sustain either louder or quieter

Make parts groove to the beat – side-chain compression

Make a group of parts sound more coherent – glue compression

Stop signals going above a certain threshold – limiting and brick wall compression

Some, or potentially even all of these types of compression could be implemented into a single mix. so you can begin to see why it is such a confusing subject for a new producer. To add to the confusion there’s also a multitude of saturation, distortion, and tonal characteristics that certain vintage compressors are famous for.

If you would like to learn about different types of compressors, and uses of compression then check out these articles.

Compression Explained

Parallel Compression

Multiband Dynamics Explained

Or alternatively, check out our Ebook covering compression.

ADDITIVE EQ

Whilst subtractive EQ is commonly used to get rid of problematic frequencies, additive EQ can be used to highlight the nice parts of your mix.

At this stage, you should have a good idea of where the good tonal areas are of each sound. For example, if you have a piano sample you should know which areas to boost to make it sound more “piano’ey”.

Likewise, If you have vocals you should sweep a peaking filter through the spectrum and you will hear parts that may become present, crisp and warm – these are the areas worth boosting.

Additive plugin EQ’s are generally models of older hardware vintage EQs. This is because the analog circuitry has a more exciting and musical sound to it. Many EQ’s will impart a distinctive tone or colour on a sound. Which is why EQ’s such as Neve, Manley and Pultec EQs are so highly sought after.

Try not to go too overboard here. It’s very easy to get carried away so keep the boosts gentle and use wider, more natural Q settings. Don’t accidentally unbalance the mix at this late stage in the game.

ADD SPACE/DEPTH

Many of you will work on the ‘space and depth’ of your track during the production phase, using devices such as reverbs and delays.

This space & depth phase is here just to remind you to re-address your settings, particularly on devices such as reverbs.

Whilst in the production phase you may have quickly grabbed the first reverb preset you tried, just so you could quickly get an idea down. This reverb may no longer work now that all the rest of the parts are in the mix.

You have two main choices at this stage, you can either salvage the situation and tweak the spatial effects you are already using, or, in most cases, I suggest starting from scratch now that your decisions will be more informed with all of the elements present in the mix.

Reverb strategies are covered at length in our reverb and depth ebook, but to get you started here’s some ideas:

Use three reverbs – one small reverb for percussion parts and to create a glued drum room, one larger one to create some distance, and a final one for special effects or splashes.

Use a single reverb – this emulates how older studios only had a single hardware reverb unit to work with, so it would get used on nearly all the parts of the track. This can help to cement a certain level of coherence but the danger of doing this is that the same reverb can quickly cause your parts to lose their sense of separation and form into one muddy mess if you don’t EQ everything carefully.

Use multiple reverbs for set tasks: Have a small reverb set up with minimal tone. this is the blending reverb for gluing parts together. A second reverb can be used for creating sustain and tone, plates are brilliant for this because they are very dense. Finally, a third reverb can be used for space & size, such as a large hall.

Don’t use reverb at all: If you have a mix which is already very busy, then use a tight set of delays as your reverb instead. they can get the job done just as well without taking up half as much space in the mix.

SATURATION & DISTORTION

Many people disregard distortion as something that is only relevant for rock producers to use on guitars. Saturation and distortion are something I use on the majority of my tracks within a project. It can be used mildly, just to help things pop out a bit if they feel a bit bland, or on the other hand, amps, pedals, cabinets and overdrive devices can be used to absolutely obliterate a signal from all recognition.

These effects really do come down to your creativity but as long as you understand that distortion will add harmonics and generally brighten things up, then you can figure out when and where it may come in use in a mixing environment.

CREATIVE EFFECTS

This stage is where a lot of the technicalities go out the window. The goal here is to liven up your parts and give them a bit of uniqueness, motion, and character. Common effects for this sort of task are:

Phasers
Flangers
Chorus
Ring Modulators

Autopanners

Autofilters

The only thing that really needs to be said on this section is that it’s vital to spend plenty of time experimenting, break all the rules and to be truly unique, try to create an FX combination or sound that hasn’t been heard before.

A caveat to this is to remember that some devices will cause collateral damage in the form of side effects. For example, a chorus may make a sound really wide and give it some subtle modulation, but it will also cause it to lose focus and have a much softer attack transient. This may be the effect you are going for, but is something to always bear in mind. There are many single devices that can achieve multiple results.

Sometimes referred to as playing the mix. The concept is simple, Your track is 6 minutes long; yet you have mixed the entire track using an 8 bar section.

Tracks are not 8 bar sections, they are supposed to flow and sound organic. This is achieved by keeping things moving between sections and constantly ensuring your track is evolving.

As each section of the arrangement is played instruments will come and go from the mix. This is where you can choose to highlight them or pull them back a bit. making the most out of the potential loudness of any given section and also creating something that’s much more interesting to listen to than a static mix.

ACHIEVING LOUDNESS

This is the stage where the project should be exported down to a single stereo track then sent to a professional mastering engineer to give it that extra 10% and get it commercially loud as ****!

Recently this is happening less and less. Producers and mix engineers are choosing to master their own tracks. Whether they are for labels, club play or SoundCloud, there’s one or two things you will need to bear in mind:

How loud? 

If you’re doing this for a streaming service such as iTunes or Beatport you may wish to check the normalisation. Otherwise your super loud track with no dynamics will end up being turned down by the streaming service. resulting in a quiet track with no dynamics (not cool)

Once you have an idea of the loudness you want to achieve, a basic mastering chain can be thought of as a condensed down version of the mix stage, however, its only being performed on a single track and the adjustments are much more gentle.

Here’s a very simple mastering chain which should make your mix that little bit better.

Gain

To control the input gain. If you have gain staged properly up till this point you probably won’t need this plugin. A good mix-down should have maximum peaks of around -6dBs, allowing 6dBs of headroom to play with during mastering.

Stereo Widening

This is usually very gentle. standard practice for stereo width in a mastering situation is to push up the sides of the mix by a few dBs to make it sound wider and to make sure everything below around 150 – 200Hz is in mono.

EQ: This is the last chance saloon for any minor tonal balance changes. a standard thing to do here is to pull out a dB or so around 300Hz and to push up around 100Hz and 10KHz to create the upward down smiley face EQ shape which gives the psychoacoustic impression of sounding louder and clearer. For the more experienced guys, research into mid-side EQ and plugins such as Brainworx which are absolute game changers for mid-side mixing and mastering.

Compression: This is used as a final stage of very gentle mix glue. long attacks of 30ms and above and low ratios are common.

Limiting: The aim of the game here is to get your track peaking as close to 0 dBFS as possible. Remember that when you limit a signal you are going to be doing it at the cost of dynamic range which carries a lot of the `bounce’, ‘groove’ or ‘energy’ or a track. So think carefully when you have to weigh up the Loudness Versus Dynamics ultimatum.

Loudness may sound better at first but after a few listens it is very often the case that your ears will begin to fatigue and you will favour the more dynamic version.

So that is the entire mix process. I imagine a few of you may have read this article with a bit of a puzzled look on your faces.

DO NOT WORRY!

Mixing takes a long time to learn, some people’s ears take a while to develop, but one thing is for sure – all the blog reading and knowledge in the world isn’t going to make you a better mix engineer without a lot of practice.

I really can’t stress this enough. Get as much practice as you possibly can, even if it means offering to mix your friends tracks for them. The more time spent mixing, the more you will be able to experiment with different mix concepts and train your ears.

If you found this article useful then check out our latest course – Tech House Tutorial 17. This course takes you from a blank canvas to a finished Tech House track over the course of 59 videos, and also includes the project and sample files..

For an instant 10% discount for the Tech House Tutorial 2017 course or any of the other products mentioned in this post, simply spread the love by sharing this blog using the button at the bottom of the screen. You will receive your discount coupon as soon as the share button is pressed.

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How To Craft A DJ Mix: 10 Tips For Success

When setting out to craft a great DJ mix, there’s no reason to do it off the cuff without thinking about a few key elements first: Who will listen? How will it be structured? How will you mix it? Today, guest contributor Chris Alker brings ten poignant tips for DJs crafting a new mix – with a number of great examples to listen to.

Working from the booth surrounded by sea of party people, a good DJ steers the energy of a room by playing right songs at the right time. If he hits a groove that creates a stir, he will follow it to its logical conclusion. If the dancers are looking tired, he may cool it off and play a downtempo track to encourage people to grab a drink. Such is the nature of playing to a live audience.

On the contrary, making a DJ mix for a demo, podcast, radio show, or for that special someone you want to impress, is a different animal altogether. There is no immediate feedback loop and you have a lot more time to prepare, but before you hit record, here are ten helpful tips to keep in mind:

1. Mix A DJ Set Live Or In Ableton?

The answer is simple, purpose. If your mix is going to be used to get a gig, mix it live. You want the mix to represent what you can do live. If you spend hours in Ableton making insane filter envelopes and delays that you can’t recreate with a mixer on the fly, you will be misrepresenting yourself and possible kill your chances at a future gig. If you are making a mix for a podcast or sale, using the computer to control every aspect of the mix is ideal for producing the most polished product.

Sometimes recording live sets is the best way to promote a great party. Mister Sunday’s Eamon Harkin records live party sets by combining the sounds of a live mic near the dancefloor and the master feed from the mixer to give an accurate feeling of how it will sound should you attend. Here is 4-hours from the latest party at Industry City:

2. Know Your DJ Set’s Audience

The mix you make to get a DJ gig at a nightclub will no doubt be entirely different than the mix you make for a dinner party of your closest friends. Knowing your audience is a helpful tool for narrowing track selection, determining the appropriate length, and energy level. For example, if the mix is for an aerobics class, you will want something high energy (130bpm+), with seamless transitions, and an upbeat feel for people looking to burn calories and have fun while doing it. If it’s yoga, think downtempo breaks (90-110bpm), with melody and ambient flourishes that reflect the slow focused pace of the workout.

Psychemagic’s “Canyon Haze” DJ mix is a super mellow psychedelic set that is great for post party wind down, but not something are likely to hear on a Saturday night dancefloor:

3. Diagram Your Set’s Direction

A helpful tool dance music producers swear by is creating a diagram that illustrates the energy levels they are looking to reach throughout the course of the song. Applying the energy diagram to a mix can be just as helpful.

The most common include:

  1. The Ramp: a steady rise from slow BPM to high with matching energy
  2. The Mountain: a rise to a peak halfway through the mix and a symmetrical descent
  3. The Wave: a series of peaks and valleys where you bring the listener up and down throughout the course of the mix.

France’s Joakim embraces the “wave” diagram in his innovative DJ sets with tracks moving between euphoria and frantic energy and back again for the duration. His mix for DJhistory.com is a good example.

4. Track Selection & Order

Track selection is largely a product of personal taste and your target audience, whereas track order is determined by the energy levels you hope to achieve. Choose tracks you love that represent the direction of your music collection you want to display, not necessarily the most popular tracks on the Beatport Top 100.

Don’t be afraid to mix old tracks and new; there is nothing like connecting the dots.

DJ Rupture is notorious for weaving together an eclectic mix of sounds on three turntables for mind bending sets:

5. Transitions

Stereotypically, dance music DJs favor beatmatching, Hip Hop DJs cutting, and radio DJs fading. While you can make an excellent mix with any single transition type, using a combination of transitions can both help some tracks fit together that may not otherwise, and/or create variety in your set. If your mix has a mixed bag of genres, change it up transition-wise. If you are playing a single genre, like Drum n’ Bass, seamless beat matching all the way through is the way to go.

West coast-based turntablist and producer DJ Anubus uses a variety of transitions, effects, and impeccable timing in his latest “The Dude Mix”:

6.

Mix In Key

Despite being of the same genre and BPM, some tracks simply don’t fit together. While a some DJs have an innate sense about tracks that complement one another, others will find it frustrating without a good explanation. To musicians, the answer is often found in the track’s key. Mixing from one track to the next that is in the same or complimentary key. In his early DJTT article (2007!) “Are you mixing ‘in key’?”, Ean Golden explains that mixing in key is “[…] blending 2 songs that have very similar notes and when mixed they feel like a long lost friends that have finally found each other.”

Unless you are looking to create discord, pun intended, mixing in key will improve the musicality of your set.

Mixed In Key is an impressive piece of software you can use to update your music library’s ID3 tags with the musical keys of each track. These keys will then serve as a reference for playing tracks in the same or complimentary key via harmoic
mixing.

7.

Phrasing In Your DJ Mix

When to start mixing in the next track and the length of the transition between tracks is really a case-by-case situation. A common error is to line up two tracks at the same BPM, but, despite dropping in on the one, start the track too early or too late creating an unintentional lull in the energy. Knowing how one track ends and the next begins will be key to creating the right composition where the structure of one track compliments the next. This is good phrasing.

For example, if one track builds up to a big drop at the peak of the song, you want to create space before the next drop in the next track. If the next track you choose drops too early, you could burn out your listener.

If you are using records you will need to review all your tracks before you begin. With Traktor or Serato, you can mirror the track playing onto the deck playing in your headphones and preview the end to help you choose the next track on the fly.

A master of the Tech House genre, international DJ, Derek Marin’s DJs sets are seamlessly phrased. Take a listen to his mix for Musicis4lovers.com here:

8. Looping, Filters, EQing, & Effects

Some feel that altering the songs with any creative combination of the above tools will destroy the purity of the tracks, while others will do everything in their power to bend the music to their will. The bottom line is that only by your own unique manipulation and mixing technique do you separate yourself from another DJ mixing the same tracks.

Take a moment to watch a viral video of Techno pioneer Derrick May known for his heavy fader popping, EQing, and quick overlays. His style is aggressive and instantly recognizable. Just take a listen to this live mix of his from Tokyo. The crowd response is palpable:

9. Length Of Your DJ Mix

There really is set no rule here, but an hour DJ mix is industry standard. Unless you are making a live recording of an entire club night, or have been given a specific length by a podcaster, an hour will allow you enough time showcase your favorite songs of the moment and create structure their order with a clear direction.

10. Packaging & Distribution

It may seem insignificant to the music, but enticing someone to listen to your mix is just as important. This means the right name, the right artwork, and distributing it in a way that will get play by those who will enjoy it. Keep the artwork in line with the spirit of the music. If it’s a dark Techno mix you probably won’t include butterflies or puppy dogs in the artwork.

The same goes for the name. Think ‘Dark Matter’ or ‘Night Drive’, not ‘Cotton Candy’ or ‘Fist Bumpz’. It can also be fun to let someone else make the artwork as a visual interpretation of your work. The DJ mix series by the club Fabric in London has some great cover art that makes anyone curious as to the accompanying audio.

As for distribution, go digital. An online media sharing site like Mixcloud.com, MIxcrate.com, or House-mixes.com come to mind – here’s an article on great non-Soundcloud places to host your mixes!

Alternatively there are tons of websites and/or blog catering to the music you are into. Don’t sell yourself short and assume your mix won’t get hosted if you are not a big name DJ. Shoot a succinct email with a basic description of your mix, artwork, and a link for listening and let them decide. You may just get your 15 seconds.

Have a key thing you think about when crafting mixes that we missed here? Leave a comment with an example mix and we’ll add the best ones to the article! 

How I learned to write dance music and started releasing on labels — Music on DTF

A big story about finding yourself in creativity. With pictures and music.

14609 views

Hi, I'm Muchkin. I write music. I make money with soundtracks for indie games, and for my soul and career I also make tracks in the genre of melodic house and techno. About how I came to composing, I wrote in a recent text. Now let me tell you about my path in dance music.

Screenshot of my latest project so far

Beginning

Somewhere in the ninth grade, I first heard Prodigy - Voodoo People (Pendulum Remix) as part of a mix from DJ Stroitel. I got crazy and started to get interested in drum and bass. I listened to Pendulum, Noisia, Spor, danced drum and bass dance, which we called drumstep.

Then I thought that I also want to write the same energetic cool music with rich drum parts. I had no idea how it was done, and the search led me first to some kind of MIDI editor, in which I made a couple of songs. And then I found FL Studio, a sequencer that I've been using for over a decade.

The first tracks were terrible.

I shared them under a shameful pseudonym on PromoDJ, in an active community of fellow beginners. We intelligently criticized each other's tracks, not knowing anything at all about how music is created. But it's always like that when you start.

I once read the idea that you need to make the first 100 songs as quickly as possible, because after them normal music will follow. In my experience, yes, something like this is

Toward the end of school, a dream began to form in me: I will learn how to make cool music for the university, and by the end of the fourth year I will become, if not a world star, then certainly a professional and respected music producer (a person who earns money by creating and performing electronic music ).

University

In fact, for four years at university, I basically did only three things: studied (albeit well), played video games and suffered from fears and anxieties. Despite the fact that the dream still lived somewhere on the border of consciousness, and I considered myself a music producer, writing tracks faded into the background.

It wasn't because I was lazy or because I didn't want to make music. Just because I thought of a great success in advance, creativity turned into a hard and painful task. High anxiety, disorders, traumas, and just the peculiarities of the psyche (which I realized only ten years later thanks to psychotherapy) exacerbated the situation.

For example, I wrote this track for a whole year and spent more than hundred hours on it . That was the pace at which I produced finished works at that time.

Funny story. Born in Space found some cunning guy on PromoDJ and wrote me, they say, let's release it on my label. I went nuts from the word "label" and agreed. We even signed some kind of contract through the Proton system. After that, the man disappeared. Until now, the composition can be found on streaming services - he released it ten times, probably, and all under different "labels".

I didn't make a dime from it, of course. I suspect that he is also

Among my other works during this time, one can single out this psychedelic “neurofunk”, in which everything that is possible is not in tonality. When I wrote it, I did not yet know what tonality was.

This was supposed to be an intro for my friend's YouTube show, but it never launched.

At the university, I wrote little music, but this does not mean that I did not develop creatively. I listened and analyzed bass genres a lot and sometimes through suffering I made tracks. Many did not finish. So there was progress, but very slow.

This composition also took about a year and 60-80 hours of work.

My music from this period seems to meet some minimal requirements of the genres (the structure is readable, the sounds are more or less intelligible, the kick and snare give some kind of energy, sometimes there is even a sub-bass), but they are crooked, poorly thought out and uninteresting .

I just used samples, notes and instruments that seemed appropriate and didn't think about the big picture, melody or atmosphere. And, I suspect, for the better. If I had been worried about this as well, then anxiety would have completely crushed me.

By the way, my suffering also had some advantages. From the very beginning of working in FL Studio, I decided that I needed to create all the presets for the synths myself, and so I did. By the time I received my diploma, I had a good knowledge of the standard synths of the program and even a small library of presets.

By the way, about the diploma: I wrote this experimental composition dedicated to a headache closer to the defense, which is symbolic.

Work

After my bachelor's degree, I went to the master's program and at the same time started looking for a job. For a year and a half, I was doing all sorts of small jobs (once I even made the whole foley for a short film). I didn’t do much music, although I was able to complete a couple of projects.

For example, this future beats track inspired by Ivy Lab and Noisia Radio selections.

And an old school drum and bass remix for Dorn (there was a PromoDJ contest).

I was looking for ways to make money on music: I applied to local game and recording studios, I tried my luck in creating beats and stock tracks. In vain. As I studied the market and read the stories of more successful producers, an unbearable, terrible thought formed in my head.

To achieve something, you have to work very hard

That explained a lot.

At the beginning of 2017, I was accepted to DTF. Since childhood, I loved games, I read LKI, the Land of Games and Igromania, so I was very happy with this opportunity.

I was part of the editorial staff for almost two years. At this time it was difficult to find the strength and time for music. I watched tutorials, analyzed other people's tracks, replenished my database of samples and presets, but completed projects during this time can be counted on the fingers of one hand.

Weird downtempo project - time.

Dubstep with the voice of YouTuber Jacksepticeye - two.

Gloomy base house - three.

Drum and bass, started back in 2016, four.

I tried to send each of these tracks to labels, but they were not taken anywhere. I was surprised: how is it that they have everything. And powerful basses, and cool drums, even some interesting effects. Isn't that enough?

Oh, how little I understood.

Composing

In the spring of 2019, I started building a career as an indie game composer. A few months later, this occupation even began to bring in some money and soon became the main one for me. (You can read about this path here.)

I found a way to make money with music and immersed myself in creativity. A little bit not the direction that I dreamed of, but still it was progress. Working on the soundtracks, I learned to feel the music better, learned new techniques and added to my own libraries even more.

As for dance tracks, at the end of 2019, aggressive and fast base house was popular, and I tried to sit on this hype train.

But no labels took the track, so I released it myself through distributor DistroKid. It was my first "adult" release - the one that appeared on streaming services. So far, I have earned exactly $0.03 on it. That's 17 auditions.

Back in the beginning of 2020, I made time for the LEAVEMEALONE halftime track.

The flops over the past couple of years made me wonder: what is wrong with my music? Why doesn't anyone want to take it? Reflection and reflection led me to an important conclusion: in the first place, I do not make the music that I really want.

I became interested in making music thanks to drum and bass, then I started listening to dubstep and electro house, and for some reason I always felt that these genres were what I needed to work on. But as soon as I listened to myself a little (which I had never done before), it turned out that I had nothing to express through bass music.

Therefore, I spent the following months looking for genres that would most accurately reflect my inner state. They were melodic house and techno.

Brute force

Since April 2020, I have decided to get into dance music properly. Since I used to be able to create compositions only through force, I came up with a challenge for myself: to finish one track every month.

The logic was like this. By forcing myself to work on dance compositions month after month, sooner or later I had to develop all the necessary skills needed to create cool music.

I was going to basically brute force my creative powers

The first track turned out to be clumsy. The mixing is murky, there is not much development, both drops are arranged as if it were a summer banger, although a soulful melodic techno was conceived. But for starters, it will.

This track (and several others) I released again via DistroKid. Even tried to buy ads for him through Facebook. There were still few auditions (39 to date), but I was resentful of the label system after so many rejections and was determined to make a name for myself.

The next composition in May, Pasturage, was much softer. Birds, forest, nice sound design and summer rain atmosphere.

For this track, I also purchased advertising. This time I set up the ad better and invested more money, so the output was more tangible. Now he has 138 plays.

The June track Arcane turned out to be mysterious and attractive, like a Celtic forest. Hence the name.

I did not commission advertising for him, because the determination to promote myself in the music industry began to fade. I didn’t pour so much money into advertising tracks, but there was no more extra money.

The conclusion was that you can break through on your own only in two cases: if you have a lot of money for advertising (I didn’t), or if you know how to do cool PR in social networks (I didn’t know how). So I started looking towards

labels again.

Arcane was not taken to the labels (I did not even hope), but they took Autarca - the July track. Here's a snippet of it, and you can listen to it in full here.

It was released as a compilation on the sub-label of a small St. Petersburg publishing house Polyptych. I knew perfectly well that this would not bring me any money or popularity, but I signed the contract anyway. You have to start somewhere.

The next track was a bit hooligan Help a Robot. I didn't send it anywhere, because big labels wouldn't take it, and it was long and tedious to look for small labels with such music. How do you even google them? "Labels with frivolous electro-house"?

In autumn I decided to make a three-track mini-album. For some reason it seemed to me that labels were more willing to take EPs than singles.

Even by this moment I had heard a lot of music in the selected genres and realized that in melodic house and techno, few people make tracks shorter than six minutes. So from now on, all my new compositions slowly fade in and out.

In general, the music has become less hasty and more conducive to immersion and thoughtful listening

As you might expect, my plan to boost my chances with labels with the EP didn't work out very well. The release was eventually taken to the same Polyptych Limited (it will be released on July 5), but I was hoping for something bigger.

In December I finished the new track Rewired and decided to take a break. Working non-stop for nine months (and I also did soundtracks) without tangible results led to the fact that I just burned out.

Rest helped me rethink my priorities and figure out which way to go. I stopped caring too much about labels and started focusing more on creativity and self-expression. Plus, psychotherapy helped (and still helps) to listen to yourself better.

Rewired was included in the compilation for the Moscow label ONESUN (will be released sort of like in the summer).

Opening

I wrote the next composition at a more relaxed pace: burnout forced me to abandon the "one track per month" mode. Simultaneously with the work on the track, I was doing research. He carefully studied music in the chosen genres, pestered successful producers with questions, whom he could reach.

The result was the biggest takeaway of all time: major labels need unique music first and foremost. One that has not yet been

Within the genre, of course, although the boundaries between melodic house and techno are blurred.

How to achieve uniqueness? For me, the answer is simple: it comes from the uniqueness of the psyche. If you learn to listen well and express yourself adequately, then creativity will be unique. Therefore, when creating Bird Law in January 2020, I tried to listen as often as possible to what melodies, sounds, effects and just decisions resonate with me.

This track doesn't just meet some technical requirements, it's undeniably my . For example, the title is taken from a comic book that I really like.

It's the law

And the theme of birds in it is not only because of the name, but also because these animals (but not all) touch me and my wife very much. And also partly a track about the love that I feel for my wife, and this has something in common with the comic book. In general, a warm work about good things. The ones in me.

I don't know how noticeable this is to the outside listener, but I see a massive improvement over the previous compositions. He was even taken to a more serious label - the Italian Natura Viva. They promised to release it as part of a compilation. I don't know when exactly: for some reason, labels rarely notify me about such things, and I myself don't really care. I'm more focused on future works.

The last track so far is called You're Not What Your Mind Tells You. It's about my many battles with my own brain. It is a little sad, but with a light undertone, because no matter how scary the battles are, there is always a possibility to win. At least I can.

The other day I signed him to the Belgian label Sound Avenue. It will first be released exclusively on Spotify to try and push it into the platform's playlists, and will be released as part of a sub-label compilation in August.

After You're Not What Your Mind Tells You, I again rethought my creative process. Now I try to treat music less as a series of separate projects and more just as a field for experiments, from which cool completed projects will grow. Let's see where this takes me.

Such things. Thanks for reading. By the way, I will soon launch a course on creating electronic music from scratch. If interested, you can read the details here.

If you like my music, you can subscribe to Soundcloud, YouTube or Spotify. All my future tracks will appear there as well. Also here are my social networks: Facebook, Twitter, Instagram, Twitch.

Author's program from Andrey Ankushin

About the program

33:05

Hot Dance MIX

Workout 1

264 Kcal

31:10

Hot Dance MIX

Workout 2

249 kcal

34:05

Hot Dance MIX

Workout 3

272 kcal

31:28

Hot Dance MIX

Workout 4

251 kcal

31:35

Hot Dance MIX

Workout 5

252 kcal

30:01

Hot Dance MIX

Workout 6

240 kcal

31:19

Hot Dance MIX

Workout 7

250 kcal

32:27

Hot Dance MIX

Workout 8

259 Kcal

Your feedback

Super stretch for me 😍

The baby is sleeping in the bedroom and I am jumping in the kitchen! thank you!! cool workouts

I sweated a bit 😂 but I liked it, super intense

Cool workout and Ivanna-fire!

Thank you wonderful Olga for this course! Everything is very comfortable, understandable and sensitively built, although not always easy!))❤️

Marinchik, thanks for the training! Wish - you can do more exercises on the inner surface of the thighs, otherwise there is already a macadamia nut in the back, and a student inside)))

This is a good morning! Super charger, thanks!

Thanks for the stretch! Super!!! After yesterday's workout, all the muscles ached, and after stretching, I feel so relaxed🤭

Thank you for the workout! The body is felt, the muscles have worked. Great start! :)

Very cool workout! I really liked the exercise on the buttocks, I didn’t think that there would be a desire to give up🙈 and still I survived! Thank you Ivanna, you are super positive!

What good fellows you all are!!! 💪🏾👏👏👏👏

Everything is cooler and cooler 💪

It's cool that the continuation came out! Very happy! Thanks for the hard work!

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Ohhh… I’m all wet and shaggy😅 Ivanna, thanks for the super training👌🏼

Hello Dmitry! I really wanted to take the first meditation lessons. Thank you for showing me how to do it. I want to move with you further - to master the basics of meditation.

The mood after exercise is the best possible! Thanks!!

Olya, thank you! Your chargers are priceless! If you create the next series, add five more minutes 🙏

And then the body is sculpted 😻 thanks Olenka.

Everything is great as always! Thank you!

completed👌 my legs are shaking out of habit)) I wanted to ask if you said to repeat this workout 2-3 times, is it in one day or 2-3 days to do the same thing? and I also wanted to clarify whether it is possible to do stretching and zumba training at the same time, for example?

Thank you, Ivanna! I really enjoyed today's workout.


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